How to Manipulate Gamers for Science

Greg Tito

PR for Dungeons & Dragons
Sep 29, 2005
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How to Manipulate Gamers for Science



A study shows how crowdsourcing can be controlled using games to collect the data researchers need.

The world is full of people and devices capable of collecting huge amounts of data. That data can be mined by scientists and researchers, but without a way to direct the masses, we are restricted by the whims of said masses. For example, computer scientists can create 3D models of famous monuments based on the large amount of photos on Flickr of the subject, but there aren't enough images of, say, my parents' house in order to adequately model my childhood home. A team from Northwestern University wrote a paper showing that people can be manipulated into collecting the data scientists need with frighteningly awesome results. How did they do it? With a game.

"We can rely on good luck to get the data that we need, or we can 'soft control' users with gaming or social network incentives to drive them where we want them," said Fabian Bustamante, associate professor of electrical engineering and computer science.

Luckily, "soft control" isn't a euphemism for some dirty sex game but a new term we'll likely see popping up everywhere. Bustamante's team created a simple game called Ghost Hunter for Android phones to solve the image dearth for buildings on the Northwestern campus. The players looked for specters at specific locations and held their phone up to "zap" the ghosts, which resulted in a photo being snapped and sent to the cloud.

"We wanted to know if we could get the players to go out of their way to get points in the Ghost Hunter game," Bustamante said. "Every time they zapped a ghost, they were taking a photograph of Northwestern's campus. We wanted to see if we could get more varied photographs by 'soft controlling' the players' movements."

Ghost Hunter was successful at getting college students to go outside their normal paths to collect the right data and the paper graduate student John P. Rula wrote on the experiment - Crowd (Soft) Control: Moving beyond the Opportunistic [http://www.aqualab.cs.northwestern.edu/publications/JRula12HotMobile.pdf] - posits that the concept can be refined for other purposes.

Of course, we've already seen how games can move science forward with project like Foldit - which employed game mechanics to solve problems scientists had with folding protiens [http://www.escapistmagazine.com/news/view/113139-PC-Gamers-Help-Combat-AIDS-Like-Virus] - but imagine if all this could be applied to other disciplines. What if by playing Mass Effect we could work towards actually exploring space? Or devise new building techniques through Minecraft?

Source: Northwestern University [http://www.mccormick.northwestern.edu/news/articles/article_1066.html]

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Diminished Capacity

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Dec 15, 2010
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I fear that the application and potential for evil are very high, but I suppose that is true of most things. Plus I'm fairly pessimistic.
 

Elementary - Dear Watson

RIP Eleuthera, I will miss you
Nov 9, 2010
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Wait... isn't this what the chinese governemt have been doing for years with tourists? Sending them to cities all over the world, and getting them to photograph every building from every conceivable angle?

(/sarcasm)
 

viranimus

Thread killer
Nov 20, 2009
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Honestly the "Mass effect" comment drummed up visions of how many hours I wasted in ME2 with the motto of "Deny sleep... scan for deposits" Seriously I dont even understand WHY that was so addicting.
 

Guffe

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Jul 12, 2009
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So soon your android will call you while having sex and saying there's a ghost there that can only be removed by filming.
Guess were the movie was sent...
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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So technically, using the games they've built, our generation develops along the paths they desire.

There is something familiar about that.
 

isometry

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Mar 17, 2010
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It's kind of horrifying. The goal of the experiment was to control people's movements by tracking the gps in their phone and manipulating them through a game.

We introduce Crowd Soft Control (CSC), an approach to exert limited control over the temporal and spatial movements of mobile users by leveraging the built-in incentives of location-based gaming and social applications.

...We argue that by leveraging the incentives of such location-based applications (e.g. offering bonus points for visiting a certain location), users? actions can be manipulated to achieve a network service?s goal (e.g. taking a measurement at that location).
 

Robert Hilliker

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Jan 10, 2012
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apprentice150 said:
This is genius, and makes me proud to be a gamer.
So you're happy to be manipulated?

Diminished Capacity said:
I fear that the application and potential for evil are very high, but I suppose that is true of most things. Plus I'm fairly pessimistic.
I don't fear this being used for megalomanical evil, or a big brother sort of thing. This will be used to get us to buy more stuff. Marketing! The greatest evil of all!
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
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Diminished Capacity said:
I fear that the application and potential for evil are very high, but I suppose that is true of most things. Plus I'm fairly pessimistic.
course, the concept isn't that old

the usage of this tactic is often more subtle than the example here, though

this instance is like watching a cat bat at a laser dot
 

disappointed

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Sep 14, 2011
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As long as they're up front with the user about what data is collected and how it is used, that's OK. Telling people they're zapping ghosts when they're really providing you with photos is the sort of sneakiness that people react badly to.