Make sure though that you don't confuse patience with actually playing slow.karp250 said:Good rundown of the archetype. One thing you might want to stress more thought is the patience involved. PVDDR (Paulo Victor) probably summed it up best say that if you are taking two damage a turn you are probably winning. It isn't so much about counter and stopping threats as it is about setting up a board state that punishes your opponents aggressive or slow play.
Haha, yeah you definitely don't want to Phyrexian Obliterator [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=222206]. "Sac 13 permanents" seems like more than just a backfire.vxicepickxv said:Make sure though that you don't confuse patience with actually playing slow.karp250 said:Good rundown of the archetype. One thing you might want to stress more thought is the patience involved. PVDDR (Paulo Victor) probably summed it up best say that if you are taking two damage a turn you are probably winning. It isn't so much about counter and stopping threats as it is about setting up a board state that punishes your opponents aggressive or slow play.
Your first few turns should probably take all of about 30 seconds a piece, if that long. Depending on your style of play, you might be able to find control style cards in just about any color. If you're not playing creatures and have a problem with a large number of creatures that can't get tokens, feel free to use Blasphemous Act to stop creatures from attacking. Of course, depending on the format, this could backfire.
A good effort, but [user]deth2munkies[/user] has it right above. Everything dies. The second Elesh Norn's -2/-2 stacks with the first for the instant they are on the battlefield at the same time. Simultaneously, Thrun is put into the graveyard and can't regenerate for having 0 toughness and the Legend Rule takes care of both Elesh Norns.CounterAttack said:Thrun's regeneration shield activates as normal. When the second Elesh Norn enters the battlefield, both die immediately due to the legend rule, which I am inclined to think takes priority over the Norns' abilities. Thrun is unaffected, and still has his regeneration shield on.
I'm not sure if I'm right, but this is my best guess.
Same here! I used to love Aggro decks that would come out swinging early and hard, but the problem I would run into with them is that they would quickly become boring to play. And nothing would frustrate me more than being dragged out into mid or late game with little to no options.deth2munkies said:Control combines the two things I love doing in games:Killing things and making huge monsters.
I find it to be the most fun to play as well...
Yes. I have them in my current standard constructed Esper Control deck and I have never once had him in my hand where he wasn't useful, especially once I have a lot of mana down.MrMixelPixel said:Also, snapcaster would be a good addition to a control deck yes?
A few things State Based Effects aren't a thing they're state based actions, second SBAs don't resolve, they can't resolve because they're never on the stack they just happen, third regeneration replaces destruction events not just lethal damage, and four the legend rule is a state based action.DracoSuave said:Both praetors and Thrun die from state-based effects.
SBEs resolve after the second praetor resolves. SBEs see that Thrun is at 0 toughness, and is thus placed directly into the graveyard. Regeneration cannot replace the 0 toughness event; it only deals with lethal damage. The Praetors are both placed in the graveyard as per the legendary rule
That is true, but you end up facing one with an Alpha Brawl ready to cast, it does get quite amusing. Especially if you target the Obliterator.Encaen said:Haha, yeah you definitely don't want to Phyrexian Obliterator [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=222206]. "Sac 13 permanents" seems like more than just a backfire.
Fifthly, none of this disputes the interpretation, so you should probably save pedantry and nitpickery for interpretations that are wrong.fanklok said:A few things State Based Effects aren't a thing they're state based actions, second SBAs don't resolve, they can't resolve because they're never on the stack they just happen, third regeneration replaces destruction events not just lethal damage, and four the legend rule is a state based action.DracoSuave said:Both praetors and Thrun die from state-based effects.
SBEs resolve after the second praetor resolves. SBEs see that Thrun is at 0 toughness, and is thus placed directly into the graveyard. Regeneration cannot replace the 0 toughness event; it only deals with lethal damage. The Praetors are both placed in the graveyard as per the legendary rule