$3 Million Up for Grabs In League of Legends Finals

John Funk

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Dec 20, 2005
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$3 Million Up for Grabs In League of Legends Finals

Riot Games is offering the largest cash purse in eSports history.

League of Legends' runaway train of success just keeps on going. It has more than a million people [http://www.escapistmagazine.com/news/view/114283-League-of-Legends-Muscles-Past-World-of-Warcraft] watching its championship tournaments, and now it has the biggest prize in the history of eSports.

The $3 million prize pool will be split between the various Regional Finals held all around the world in places like Shanghai, Seoul, Cologne and Seattle - at PAX West, actually - and the World Championships grand finale this October in Los Angeles. There's no word on just how much money the eventual grand champions will be taking home, but Riot says that it will be the "lion's share" of the purse.

Perhaps (partly) to encourage casual League players to check out the high-ranked competitive circuit, yesterday Riot rolled out the full release of its long-in-coming Spectator Mode [http://na.leagueoflegends.com/news/full-release-spectator-mode-now-live].

Players who log into the game can opt to watch a current "featured" match between pro-level teams, or they can spy on what their buddies are doing and watch a friend's game in real time. Sort of real time, anyway - there's a three-minute delay to ensure that there won't be anyone using this to cheat.

It's a cool new feature, even if it does mean that your more experienced LoL friends can taunt you about just how badly you played that one match with that terrible team-fight initiation under their defensive turret that cost your team the game. I already told you, dude, I was lagging when that happened!

Source: Games [http://na.leagueoflegends.com/news/season-two-championship-october-13-los-angeles]

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antipunt

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Jan 3, 2009
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It's a cool new feature, even if it does mean that your more experienced LoL friends can taunt you about just how badly you played that one match with that terrible team-fight initiation under their defensive turret that cost your team the game. I already told you, dude, I was lagging when that happened!
Omg...

>_>

are you me? Sounds like something I would've written down verbatim

edit: captcha: "I'm blushing"
 

Comic Sans

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Oct 15, 2008
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Meh. LoL as an e-sport is about as exciting as watching paint dry. Going 40 minutes with less than 20 kills is terrible for entertainment. I don't see how people get excited by it.
 

That One Six

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NameIsRobertPaulson said:
Comic Sans said:
Meh. LoL as an e-sport is about as exciting as watching paint dry. Going 40 minutes with less than 20 kills is terrible for entertainment. I don't see how people get excited by it.
As a long time LoL player, I can't help but agree. The current meta is stagnant and boring, with killing creeps being tons more important than anything else.
So incredibly boring. In the professional matches, you're lucky if anything happens before the 20 minute mark. The game has fallen into two phases - farming early and teamfight late. The only pros I've seen that didn't follow the current meta was Moscow 5 in the Intel Masters tournament. I have friends push 1,000 wins, and they always, always "break the meta" when they play, just because it's slow and predictable otherwise.
 
Jun 11, 2008
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I'd rather they did something to mix up 5v5 games and until you get a fair bit into the game nothing much happens other than last hitting creeps.
 

Comic Sans

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Draech said:
Comic Sans said:
Meh. LoL as an e-sport is about as exciting as watching paint dry. Going 40 minutes with less than 20 kills is terrible for entertainment. I don't see how people get excited by it.
Yeah its not like a sport were an average of 4 point will be scored within 90 mins has millions of people entertained every time there is a championship going on.... derp...

But yeah... 20 points within 40 mins is nowhere near enough action to be good entertainment.
The difference between soccer and LoL is that soccer is a constant clash between teams with plays consistently being made. Even when points aren't being scored, the intense back and forth and fast pace makes it entertaining to watch. There's always something going on. In LoL, for the first half hour it's just people last hitting in the lane and maybe taking potshots at each other. There's no action, no intensity. Even whey they start going after objectives like Dragon or Baron, they spend like 5 minutes standing in the area jockeying back and forth without fully committing. And with the meta being what it is, every game looks the same no matter what champs are picked. Tanky solo top, AP mid, jungler, ranged dps/support bot. Same basic set-up every game. Regardless of how much one might enjoy playing the game, few people will say it doesn't get old watching it.
 

freakymojo

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the tournament meta actually changed significantly all around since moscow 5's introduction D:
theres a much larger focus on roaming and jungle control, which leads to early skirmishes which is fun to watch :D. the change was so significant and so sudden alot of the old big names didnt transcent that well. Fnatic, the season 1 world champions have been loosing fairly consistently to alot the teams they used to "roll" because they couldnt adapt fast/well enough(though i havent been following them recently so i dont really know)and picks are based more on merit of early game power, rather than lategame scaling (you practically never see vayne's anymore) kog'maw being the execption because he's got both. heck even our fat friend urgot has been banned very consistently because his early power is hard to deal with.
 

ccggenius12

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Comic Sans said:
The difference between soccer and LoL is that soccer is a constant clash between teams with plays consistently being made.
I assumed he was talking about baseball. It certainly sounded boring like baseball.
OT: I'd like to see Riot focus on dominion, because Dota 2 does the 3 lane pushy map so much better (apparently).