All You Need to Know About Black Ops II

John Funk

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Dec 20, 2005
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All You Need to Know About Black Ops II

Treyarch wants a branching campaign for its near-future shooter.

As expected, there's laid the info out on the table [http://www.escapistmagazine.com/news/view/117016-Call-of-Duty-Black-Ops-2-Launch-Info-Leaks-Early].

The bulk of the game's single-player (and its multiplayer) will take place in 2025 as previously mentioned, as a third party brings the United States and People's Republic of China to the brink of open war by manipulating both sides. However, a good portion of the campaign will bring us back to the tail-end of the Cold War in the 1980s. In the past, players will see how 2025-era antagonist Raul Menendez became a villain and perhaps even sympathize with him before watching him commit atrocities in the "present" day.

[video=5665]

Treyarch hopes to have a more character-driven campaign this time around, with Batman Begins writer and The Dark Knight storycrafter David Goyer on board to flesh out the heroes and villains. "We wanted to create the most compelling villain that Call of Duty has ever seen," said game director Dave Anthony, which admittedly shouldn't be hard. The game will also deal with the father-son relationship between Black Ops protagonist Mason and his son David, the main character in the 2025 sections - and answer questions about just how much of the Black Ops story was in Mason's head.

Perhaps most interestingly of all, though, is that Treyarch intends for the Black Ops II campaign to branch and diverge depending on player actions. This could be something minor that changes a section of gameplay - one level, escorting the President, has the player either rappelling down to join the squad or covering them from afar as a sniper - or a potentially major choice that changes the story. Even failing a mission in Black Ops II might not end the game, but would rather send the plot in a different direction. Considering that the "on-rails" aspect of COD's campaigns has been frequently maligned, this could be a welcome change.

The campaign will also include something called Strike Force Operations, which are non-linear single-player missions that give players options regarding the role they want to take. In a mission to clear out ground defenses so that an aerial gunship could blast a target, for example, the player could play the role of device operator flying armed quadrotors and other drones, and then to another member of the team to engage in a firefight on foot. The "Overwatch" mode would let players watch the action from above, guiding it in a manner more like an RTS, before zooming down to a soldier to get into the action.

Treyarch intends to give the game's engine a visual overhaul with new lighting and texturing, though it's unlikely that we'll see the sort of upgrades that would compete with the glorious terrain destruction [http://www.escapistmagazine.com/news/view/116963-Battlefield-3-Close-Quarters-DLC-Takes-Combat-Indoors] of the Battlefield 3 engine.

Curiously, Treyarch didn't talk much about the series' ridiculously-popular multiplayer. "Multiplayer is no longer a one-size-fits-all solution," said game design director David Vonderhaar. "We've stripped the game back a lot and started from a very core place." Whether or not they'll still keep that damned Last Stand perk in the game remains to be seen.

There will, however, be zombies. "I'm not going to hide it from you - it's a Treyarch game, we're making Zombies," said Lamia, but he wasn't inclined to elaborate. "Zombies is its own game and it deserves its own time."

Also, they brought a horse into the motion capture studio. An actual horse. Black Ops II will feature the highest-of-the-high-technology combat equipment, and it will also feature horses. Just throwing that out there.

(One of Swords [http://oneofswords.com/2012/05/what-i-know-about-call-of-duty-black-ops-ii/])

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Gearhead mk2

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I'm trying to figure out how much of this is lies. So far, I'm going with everything pointing to this not just being a reskin of BlOps 1.
 

Richardplex

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John Funk said:
Also, they brought a horse into the motion capture studio. An actual horse. Black Ops II will feature the highest-of-the-high-technology combat equipment, and it will also feature horses. Just throwing that out there.
Call of Duty: Black Ops 2. Featuring the most realistic horse expressions the gaming world has ever seen.
 

Therumancer

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Nov 28, 2007
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As odd as this will sound, my first thought was that the civilian cars (including police) looked pretty generic.

I understand the effect they are going for, but to me it seemed kind of "off" to have all of this super-science technology being unleashed (predicting what current military tech might turn into) with generic looking vehicles rolling around that seemed so generic they could probably have also been used in a game set in the 70s. :)

I guess it's a mild complaint since few people will be looking at that or thinking about it.
 

cairocat

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Oct 9, 2009
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I'm skeptical about the branching campaign idea.

However, the rest of it sounds pretty good. I despise the MW series, but still...

TREYARCH COD IS BEST COD
 

therandombear

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Sep 28, 2009
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Music reminded me of Deus Ex: Human Revolution tbh...

On paper, it sounds cool and it's a new thing in CoD games I believe. And more zombies is cool, but we'll see.
 

Captain Pirate

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Sounds more interesting than the all-too-familiar trailer originally suggested.
However, I'm still incredibly sceptical; CoD's been hyped before, and we all can see how much of Modern Warfare 3 was directly and unsubtly copy and pasted from Modern Warfare 2.

If they make the campaign actually long, and not ridiculously simple and fast to complete, then I might even consider buying it within the first year of it's release.

Other than that, I'm not buying it one bit. I'll believe it when I see the reviews and play the game.
 

Beautiful End

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I figured there would be zombies. I saw the poster they're giving away at GameStop when you pre-order it and it had this chick holding a skull. I immediately thought of zombies, I dunno why.

Also it makes sense because Zombies = Profit.
 

redisforever

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Oct 5, 2009
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Cautiously optimistic. From I can see now, looks fucking badass. I really want this to be good. And also, FUCK YES! ZOMBIES!!

Also, horses. Awesome.
 

Platypus540

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I was all set to hate this after 2010's Black Ops and its sheer awfulness but... this actually seems like it might be good. Some of that actually sounds like noticeable change in the series? And interesting, new gameplay mechanics? From a Treyarch Call of Duty? I don't even know what's real any more!

In short, I am cautiously optimistic about this one.
 

BakaSmurf

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Dec 25, 2008
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Horses? In a game about futuristic warfare? lolwhut?

Anyways, I like what I'm hearing thus far, I'm cautiously optimistic about this one, which is a huge step-up compared to how I thought MW3 would turn out.
 

Tireseas_v1legacy

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Sep 28, 2009
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My hope? That they merge Black Ops and the Modern Warfare universes into one game that is released every 2 years rather than two parallel games that are released every year...

I mean, if we're going to live with it, why not at least make it pleasant?
 

BrionJames

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Jul 8, 2009
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Oh...no...it looks interesting and it will probably be fun, but am I getting taken for the same old ride. Show me everything cool about the game and then just load it with crap. I did like Black Ops for what it was, a COD game that was trying to make something of itself. Who knows maybe we'll all hit the lottery and this'll be good...or it'll be the fourth time Activision has somehow convinced me to buy another one of their games.
 

Imp_Emissary

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Well now. I have to admit this is interesting. I didn't really expect much more than a "here we go again" sequel, but this is pretty neat.
 

funcooker11811

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Oh god...

Best case scenario, this whole thing is either a sham, with all of the new and exciting stuff quietly taped down or otherwise moved to the side, or a complete misfire, with the alienation of established fans that could not care less about any of the story, characters, or anything that isn't explosions and multiplayer...

Or worst case scenario, it still is a sham, but the established players trumpet the game as a milestone in storytelling in video games.
 

Baresark

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He is right... I didn't see that coming. That may mean there is hope for the game series as a SP game. But... I don't think they even know how to make something that isn't linear as all hell... That's not true, in their distant past they made a baseball game.

But, all of the joking aside, I think they probably don't know what that actually means. I can see it attempting to be linear and failing... but I'll hope for the best and prepare for the worst.

I have seen companies fail at this. I love the open choice between being good and bad in the force unleashed for instance... that is until it really just hinged on a single decision in the game. I think Jedi Academy did the same thing but it's been so long since I have played it.