TimeSplitters Dev: There's No Money in FPS Games

The Wooster

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Jul 15, 2008
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TimeSplitters Dev: There's No Money in FPS Games


Free Radical co-founder, Steve Ellis, reckons "pretty much every FPS loses money" unless it has "Call" or "Duty" in the title.

Since the dawn of consciousness, man has struggled to answer a series of existential questions. "Who am I?"; "Do I have a purpose?"; "Is there a God?"; and most compelling of all "where the hell is TimeSplitters 4?"

Fortunately, Steve Ellis, co-founder of TimeSplitters developer Free Radical Software, has seen fit to answer that last question, though the answer may be a little upsetting. Apparently, there's no TimeSplitters 4 because no one would buy it.

"Nobody really buys any FPSes unless they're called Call Of Duty," he told Edge [http://www.edge-online.com/news/free-radical-founder-pretty-much-every-fps-loses-money]. "I guess Battlefield did okay, but aside from that pretty much every FPS loses money. I mean, [look at] Crysis 2: great game, but there's no way it came anywhere close to recouping its dev costs."

The problem isn't that FPS don't make money - the genre sells incredibly well - but that the costs involved in producing and marketing a AAA FPS are astronomical, and only the biggest, most successful titles are making back their budgets.

"I spent the whole of 2008 going round talking to publishers trying to sign up TimeSplitters 4," he said. "There just isn't the interest there in doing anything that tries to step away from the rules of the genre - no one wants to do something that's quirky and different, because it's too much of a risk. And a large part of that is the cost of doing it.

That's the rationale behind Ellis' decision to leave Free Radical and core gaming behind in order to form Crash Lab, which thus far has announced two games iOS. Considering Ellis is intimately intertwined with the history of first person shooters - he coded N64 classic, GoldenEye's, now legendary multiplayer mode - that's a huge loss for the genre.

"We've been through more than a couple of console generations and seen things grow and grow to a stage where it's not really the business we got into," he continued. "It's not really what we signed up for at the start.

"There's plenty of people coming out of university who are dying to do that, so let them find out what it's like and we'll do something different!"

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Swyftstar

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May 19, 2011
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You don't have to make it a "AAA" (read, incredibly expensive to make) title. Hell Timesplitters was never about the graphics anyway. Just put in the humor and the signature character designs and gameplay.
 

Klumpfot

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Dec 30, 2009
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That's all well and good, but it doesn't lead to a TimeSplitters 4. I'm not even sure what's in the article. My brain just stopped at "TimeSplitters 4".

I'm not sure I even remember what my name is anymore. Cortez? No...
 

Mehall

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Feb 1, 2010
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1) Ellis doesn't want to make FPSes anymore. He's said he's split from Free Radical and that it looks like the end of that for him

SECONDLY, there's more to FR than Ellis, and most of them are at Crytek UK, as well as Crytek owning the rights to TS now.

If we're getting a TS4 (and I hope we do before too long passes) then it's unlikely to be kickstarted as you'd need enough money to license it in the first place.
 

JuliusMagnus

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Mar 23, 2008
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I hate to break it to him but there isn't really any money in iOS games either unless you have "Angry" or "Birds" in your title.

I guess it's something of the human condition for humans to cluster around one or two things and ignore the rest. It's not because of the inherent quality but it's to do as the Jones' do or because "all my friends play it".
 

Something Amyss

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Dec 3, 2008
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Matthew94 said:
Then why not spend less on development? Not every game has to cost crysis 2 amounts.
You're talking crazy, man!

...No, I kid, but there seems to be a mindset that everything has to compete with the blockbusters.
 

toomuchnothing

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Jul 5, 2010
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God to I have good memories playing the Timesplitter games both single player as well as the challenges and multiplayer. That unholy map maker ate many hours of my life alone.
 

Azuaron

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Mar 17, 2010
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Borderlands. Hard Wired. Fallout 3/New Vegas. Left 4 Dead. 2. Portal. 2. Half-Life 2. Etc.

Make something people like and we'll buy it.
 

F'Angus

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Nov 18, 2009
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Well that sucks... I woulda bought a new Timesplitters and I'm sure many more would.
 

WanderingFool

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Apr 9, 2009
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Matthew94 said:
Then why not spend less on development? Not every game has to cost crysis 2 amounts. TS wasn't famed for it's graphics and it still has plenty of fans.

Do a kickstarter now and watch the money roll in.
Let me point something out to Free Radical...

Do a kickstarter now and watch the money roll in.

Thats is all I have to say...
 

DEAD34345

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Aug 18, 2010
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Do it cheap! Hell, they could just release Timesplitters 2 or 3 again on current-gen consoles with internet multiplayer support, I'd pay £40 for that. Actually, I'd probably pay a lot more than that, but it's best if they don't know that. No one ever fell in love with Timesplitters because of the realistic graphics or high-res textures, did they?
 

Scarim Coral

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Oct 29, 2010
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Oh come on don't give up yet!! We still want games that are witty, inventive, funny and above all fun!! We don't want ultra realism and with many shade of dirt colours!
 

Covarr

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May 29, 2009
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VALV[sup]E[/sup] would like to have a few words. They've made a ton of FPSs, and have been consistently profitable. Even Day of Defeat turned a profit.

P.S. Thanks
 

Senor Smoke21

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May 23, 2008
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Me and my room mate were talking about TS4 the other day and how awesome it would be if it ever got made.
Now I have a sad.
 

Tireseas_v1legacy

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Sep 28, 2009
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Both Battlefield 3 and the Crysis games were essentially expensive tech demos for their respective engines. Any loss on those properties were pretty much made up by licencing for the engine to be used on other games.

More importantly, finding a quality regular FPS that isn't part of the major series can be difficult with 9/10 games being essentially two steps up from shovel-ware. You do get the occasional gem here and there, those are increasingly few and far between. And FPSs are the easiest genre to make in terms of time, planning, technology, and manpower. Deviate even slightly from the basic model and you start adding months to your development schedule.

TimeSplitters just needs a good set of writers that understand the material, art directors that are willing to go a little out there, and a half-decent graphics engine to build it around to get the project off the ground. Surely a few thousand of us are willing to put in the seed capital for something like that?