RI Governor: Amalur Had to Sell 3 Million to Break Even

The Wooster

King Snap
Jul 15, 2008
15,305
0
0
RI Governor: Amalur Had to Sell 3 Million to Break Even


For a new IP, Kingdoms of Amalur: Reckoning sold incredibly well, but not well enough to save its developer.

Despite selling 1.22 million copies in its first 90 days on the market - an impressive amount for a new IP from an unproven studio - Kingdoms of Amalur: Reckoning has left developer, 38 Studios, deep in the red. The developer owes the Rhode Island Economic Development Corporation some $50 million dollars and, as of Thursday afternoon, has laid off all its staff. So how many sales does Amalur need to reach to recoup its costs? Three million, according to "experts" contacted by Rhode Island Governor, Lincoln Chafee.

It's unclear where Chafee's experts are getting their numbers from. Even a fairly low profit margin estimate for 3 million sales produces enough to pay back 38 Studios' loan and then some, and that's not even counting the fact that expecting a company to pay off a $50 million investment loan in the space of one game is ridiculous.

At this point, 38 Studios is left hoping that a potential partner will step in and help them complete "Project Copernicus", the Amalur-themed MMO into which the studio has invested most of its loan money. That outcome seems unlikely, especially now that 38 Studios and Big Huge games have laid off their entire staff. So what was all that work worth? Well, according to analyst Michael Pachter, the "Project Copernicus" IP is worth a mere $20 million dollars. [http://www.escapistmagazine.com/news/view/117416-Pachter-Amalur-IP-is-Worth-20-Million]

Source: Joystiq [http://www.joystiq.com/2012/05/24/kingdoms-of-amalur-reckoning-had-to-sell-3m-just-to-break-even/]




Permalink
 

RvLeshrac

This is a Forum Title.
Oct 2, 2008
662
0
0
I have a feeling Schilling knows exactly how industry works. The people at the top take a big cut, and fuck the people who are actually making things.
 

Sylveria

New member
Nov 15, 2009
1,285
0
0
Maybe you shouldn't dump all your money into the MMO "sequel" for your brand new, unknown, relatively-hypeless, untested IP until after you see if it is actually successful first. And maybe you should be especially careful about doing that if all your money is from a loan with pretty outrageous terms. I don't blame the governor or the state at all, 38 Studios still signed the paperwork. Also probably shouldn't release your new, untested, etc. etc. WRPG within spitting distance of Skyrim's release date.

This was just bad business for the developer.
 

Yukinari

New member
Aug 22, 2009
169
0
0
Its not really a shocker since the game looks pathetically easy and wanted to be patched by people. Its a shame that Grant Kirkhope worked on this debut game for a dying company. Which is funny because he used to work at Rare which is also a dying company. Guy needs to get hired by Nintendo and put his musical genius to work.
 

oldtaku

New member
Jan 7, 2011
639
0
0
So by 'break even' here I assume they mean for itself /and/ for Copernicus. There's no way they spent that much money just on Reckoning alone, and Reckoning started as the MMO then forked into the single player while Copernicus went on as the MMO.

Amalur wasn't horrible, but there's no way they burned $50M on it alone unless the mafia were involved. ... ... Okay, this whole thing is so bizarre, maybe.
 

HobbesMkii

Hold Me Closer Tony Danza
Jun 7, 2008
856
0
0
Grey Carter said:
It's unclear where Chafee's experts are getting their numbers from. Even a fairly low profit margin estimate for 3 million sales produces enough to pay back 38 Studios' loan and then some, and that's not even counting the fact that expecting a company to pay off a $50 million investment loan in the space of one game is ridiculous.
It's not really that far of a stretch to say they'd need 3 million. They're (at least) $50 million in the hole. Let's be generous to the Governor and say that's what he means by "cost of development" (i.e. having a company with people and a building). The game sold at $60. So, if they sold 3 million copies, that'd be $180M in gains. But over half that money will be blown on returns, the retailer, paying for the platform license, and, of course, distribution. So that leaves 38 Studios with $90 million. Except 38 Studios didn't publish themselves, EA did. EA ran the marketing, plus their own QA testing. And, if EA is like any publisher in any other medium (and I assume they are), then they got the lion's share of the money. But, to be generous to you, let's say EA split the gains right down the middle with Curt Schilling's plucky little band. So, that leaves 38 Studios with $45 million. Just short of the $50 million they owe the Development Council.

So, Curt can go to bat and say, "hey, don't call my game a failure--it sold 1.2 million copies in its first 90 days" but the Governor's right in that it failed to sell enough to keep his company solvent. And that's what the state was expecting to happen when it backed the loan. Not that the game would make $50 million out of the gate, but that it would make enough to that 38 Studios could both pay the $1 million installment and their payroll. Turns out, it wasn't enough to do either.
 

Albino Boo

New member
Jun 14, 2010
4,667
0
0
I think they have made a classic start up business mistake. Publishers are forced to offers retailers credit terms ranging from 30-90 days. I suspect that last years drop in the sales have enabled the retailers to push for the 90 days terms. So if 38 Studios made their break even point they wont be seeing the money for at least another 3 months at least. EA would also have payment terms in their contract with 38 Studios so could be anything up to 6 months before payment. They ended up in the classic cashflow hole, the money is coming but they don't have the cash on hand to pay the bills now.
 

cieply

New member
Oct 21, 2009
351
0
0
"We are a new, unproven studio with small budget, lets make an MMO - a genre that toppled the biggest giants on the market! What can possibly go wrong guys!?"

Seriously, developpers... what's wrong with you. And amalur also was supposed to be an mmo...
Those MMO fetishists...
 

Grey Day for Elcia

New member
Jan 15, 2012
1,773
0
0
Gameplay and general feel of the craptasticly horrid Fable series, with none of the humor--who'd have though that's not a winning formula.
 

Eric the Orange

Gone Gonzo
Apr 29, 2008
3,245
0
0
Grey Day for Elcia said:
Gameplay and general feel of the craptasticly horrid Fable series, with none of the humor--who'd have though that's not a winning formula.
I think I'm going to start stalking your posts to see if I can find a positive one.
 

Grey Day for Elcia

New member
Jan 15, 2012
1,773
0
0
Eric the Orange said:
Grey Day for Elcia said:
Gameplay and general feel of the craptasticly horrid Fable series, with none of the humor--who'd have though that's not a winning formula.
I think I'm going to start stalking your posts to see if I can find a positive one.
You've nothing in the world better to do? Fair enough. Enjoy.
 

somonels

New member
Oct 12, 2010
1,209
0
0
Grey Day for Elcia said:
Gameplay and general feel of the craptasticly horrid Fable series, with none of the humor--who'd have though that's not a winning formula.
and
Eric the Orange said:
Grey Day for Elcia said:
Gameplay and general feel of the craptasticly horrid Fable series, with none of the humor--who'd have though that's not a winning formula.
I think I'm going to start stalking your posts to see if I can find a positive one.
I admit, I'm kind of jealous :<

Padding:
oldtaku said:
Amalur wasn't horrible, but there's no way they burned $50M on it alone unless the mafia were involved. ... ... Okay, this whole thing is so bizarre, maybe.
Way more money was spent, the loan was for $75M, on developing the Amalur IP with the game coming out before the MMO, apparently they were in business for over five years... Not bizarre, but just bad, not as in unfortunate but just... bad.
 

Grey Day for Elcia

New member
Jan 15, 2012
1,773
0
0
somonels said:
Grey Day for Elcia said:
Gameplay and general feel of the craptasticly horrid Fable series, with none of the humor--who'd have though that's not a winning formula.
and
Eric the Orange said:
Grey Day for Elcia said:
Gameplay and general feel of the craptasticly horrid Fable series, with none of the humor--who'd have though that's not a winning formula.
I think I'm going to start stalking your posts to see if I can find a positive one.
I admit, I'm kind of jealous :<

Padding:
oldtaku said:
Amalur wasn't horrible, but there's no way they burned $50M on it alone unless the mafia were involved. ... ... Okay, this whole thing is so bizarre, maybe.
Way more money was spent, the loan was for $75M, on developing the Amalur IP with the game coming out before the MMO, apparently they were in business for over five years... Not bizarre, but just bad, not as in unfortunate but just... bad.
I'll stalk you if you like.

*gets into bushes*
 

somonels

New member
Oct 12, 2010
1,209
0
0
Grey Day for Elcia said:
somonels said:
Grey Day for Elcia said:
Gameplay and general feel of the craptasticly horrid Fable series, with none of the humor--who'd have though that's not a winning formula.
and
Eric the Orange said:
Grey Day for Elcia said:
Gameplay and general feel of the craptasticly horrid Fable series, with none of the humor--who'd have though that's not a winning formula.
I think I'm going to start stalking your posts to see if I can find a positive one.
I admit, I'm kind of jealous :<

Padding:
oldtaku said:
Amalur wasn't horrible, but there's no way they burned $50M on it alone unless the mafia were involved. ... ... Okay, this whole thing is so bizarre, maybe.
Way more money was spent, the loan was for $75M, on developing the Amalur IP with the game coming out before the MMO, apparently they were in business for over five years... Not bizarre, but just bad, not as in unfortunate but just... bad.
I'll stalk you if you like.

*gets into bushes*
... I'll start stalking [user]Eric the Orange[/user] and we have a ??? triangle!
I'm just going to leave the windows open and... change.


---------------------------------------------------------Won't make ANOTHER post
Grey Day for Elcia said:
I suddenly regret my pity offer. I take it back! Oh god, I take it back!

*runs away crying*
 

Grey Day for Elcia

New member
Jan 15, 2012
1,773
0
0
somonels said:
Grey Day for Elcia said:
somonels said:
Grey Day for Elcia said:
Gameplay and general feel of the craptasticly horrid Fable series, with none of the humor--who'd have though that's not a winning formula.
and
Eric the Orange said:
Grey Day for Elcia said:
Gameplay and general feel of the craptasticly horrid Fable series, with none of the humor--who'd have though that's not a winning formula.
I think I'm going to start stalking your posts to see if I can find a positive one.
I admit, I'm kind of jealous :<

Padding:
oldtaku said:
Amalur wasn't horrible, but there's no way they burned $50M on it alone unless the mafia were involved. ... ... Okay, this whole thing is so bizarre, maybe.
Way more money was spent, the loan was for $75M, on developing the Amalur IP with the game coming out before the MMO, apparently they were in business for over five years... Not bizarre, but just bad, not as in unfortunate but just... bad.
I'll stalk you if you like.

*gets into bushes*
... I'll start stalking [user]Eric the Orange[/user] and we have a ??? triangle!
I'm just going to leave the windows open and... change.
I suddenly regret my pity offer. I take it back! Oh god, I take it back!

*runs away crying*
 

medv4380

The Crazy One
Feb 26, 2010
672
4
23
Grey Carter said:
It's unclear where Chafee's experts are getting their numbers from. Even a fairly low profit margin estimate for 3 million sales produces enough to pay back 38 Studios' loan and then some, and that's not even counting the fact that expecting a company to pay off a $50 million investment loan in the space of one game is ridiculous.
It's a break even analysis. They have to make enough money on the game to be self sustaining for the next game, and still pay their loan. Once you take into account salaries for a second game and development time that's where you got the very large 3 million sales. The only problem with their analysis done this way is that it's probably too low. The most likely assumed constant costs based on how the last IP did. Variable costs can balloon and games are always getting more expensive to make. Not less expensive.