I don't understand why nobody seems to like this one. I thought it had pretty much the deepest combat in the series until Birth By Sleep came along with its fairly intricate dodge/block/counter system. It's one of the few games I've seen that actively punishes button-mashing, and I really appreciate it for that.Sarah LeBoeuf said:I quickly gave up on the card-based Chain of Memories.
I want a return to consoles simply so I can actually play the games in my favourite gaming series, instead of having to watch them on YouTube. It's just embarrassing, but there's no way I'm spending hundreds of dollars on three different handhelds. That's why there really needs to be some sort of KH collection.PunkRex said:I want KH back on the consoles, ive enjoyed the handhelds but the combat can get reeeeeeeeeally clustered on dem tiny screens.
Stars, stars everywhere!
I know this game has a "Memoirs" feature that gives recaps of the previous games. Still, Birth By Sleep should definitely be played before this game, and I'm pretty sure Days gets some callbacks as well.Volan said:I want a return to consoles simply so I can actually play the games in my favourite gaming series, instead of having to watch them on YouTube. It's just embarrassing, but there's no way I'm spending hundreds of dollars on three different handhelds. That's why there really needs to be some sort of KH collection.PunkRex said:I want KH back on the consoles, ive enjoyed the handhelds but the combat can get reeeeeeeeeally clustered on dem tiny screens.
Stars, stars everywhere!
As for continuity, I'd imagine there would be a flashback 'previously' cutscene, or a montage of important events in the past series.
Ninja'd in the first post. Loved deck building in Chain of Memories and Birth By Sleep is amazing. KH2 was far too easy since you would mash attack to beat everything once you got some Combo+, Finisher+, and a good finish move. Reaction Commands were pretty overpowered and Drive forms were just for show and made it even easier.Covarr said:I don't understand why nobody seems to like this one. I thought it had pretty much the deepest combat in the series until Birth By Sleep came along with its fairly intricate dodge/block/counter system. It's one of the few games I've seen that actively punishes button-mashing, and I really appreciate it for that.Sarah LeBoeuf said:I quickly gave up on the card-based Chain of Memories.
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Saddly Birth By Sleep explain why Sora "became" Roxas and explains a lot of the key blade universe, such as the fact there is an academy for key blade users.BrotherRool said:When KHIII eventually hits they better make sure the story doesn't depend on all these spin-offs
I hope they manage to find a way to explain those bits then that isn't annoying to people who know them. I'm okay being a little offguard in a story, it's fun to try and catch up but if theirs new character, or changes in relationships with those characters, that's the sort of thing you need to know for a story to workcursedseishi said:Depends honestly. I think the only games that have revealed any major details to the overall story of Kingdom Hearts is Birth By Sleep and Re:Coded.BrotherRool said:When KHIII eventually hits they better make sure the story doesn't depend on all these spin-offs
Dream Drop Distance relies on something you find out about during BbS (Keyblade Mastery exams and such), yet BbS also explains how and why who can wield the keyblades currently (and more).
Re:Coded also will very likely play a big role in KH 3, because of something it reveals throughout the story.
The other spin-offs were more or less just to flesh out what was already present, or fill in a blank here or there.