Ex-BioShock Team's New Game a Logical Mystery

Karloff

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Oct 19, 2009
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Ex-BioShock Team's New Game a Logical Mystery


The team that worked on Bioshock: Minerva's Den is bringing your abandoned home to life.

Pre-alpha game footage is on offer for independent developer The Fullbright Company's pet project, Gone Home. It's the middle of night, and you're in the middle of nowhere. You've come home after being away for a year, only to discover that the house has been abandoned. Where is everyone? Why are all the doors locked? And who hides keys under a duck, anyway?

While there have been a few rumors [http://www.escapistmagazine.com/news/view/117155-BioShock-Veterans-Unveil-Gone-Home], little about the game has been known until now. "It's a game about mystery," project lead Steve Gaynor claimed, "it's about trying to figure out what has happened to the people that were in this place." The house - your Home - is in a remote, isolated area, and there's nobody nearby who can help you. As it's set in 1995 your communication options are limited; no smartphone for you, and besides, who would you call? So to plumb the depths of the mystery you poke through every nook and cranny, searching for answers.

The house "is built logically like a house in the real world would be built," Gaynor says, and just about everything can be interacted with. Not all of the doors are locked, but many of them are, so you'll need to find keys hidden away inside the house to progress through the game. That said, Gaynor is keen to avoid what he describes as "wackiness," saying that there will be no adventure game puzzles. Yes, you can use a screwdriver to undo screws on a vent thus allowing you access, but you'll never need to worry about finding wax and a horseshoe to make a do-it-yourself handle for a trapdoor. "There is nothing that was put there to try to delay the player," says Gaynor. It's all about the situation, not an artificial challenge.

Though some of you may be getting a Dear Esther vibe, Gaynor promises a more player-driven experience than Esther provided. The player is invited to engage with the space however the player sees fit, but beyond that, according to Gaynor, "we're not going to impose any kind of conditions [on your experience]."

The game is in very early development and there is no release date yet. However if you want to find out how difficult it can be to make doors work, or discover the joys of creating period-specific fake rock mags, you should check out The Fullbright Company website [http://thefullbrightcompany.com/].

Source: Eurogamer [http://www.eurogamer.net/articles/2012-07-10-ex-bioshock-devs-the-fullbright-company-detail-investigation-sim-gone-home]


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Penguinplayer

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Mar 31, 2009
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Looks cool, but the name reminds of the game Home, and that game was, IMO, ... not very good.

But I hope this one is going to turn out better.
 

Shinsei-J

Prunus Girl is best girl!
Apr 28, 2011
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Seems like one of those games that will stick with you untill you come home at night, noone is there and then you hear the wind and the voices that want to murder you.
Fun times.
 

Knight Templar

Moved on
Dec 29, 2007
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This looks very interesting. There is something about this.
DVS BSTrD said:
I know these guys have a fondness for steampunk, but a VHS tape? That's pushing it.
I'm confused. What do those have to do with each other?
 

Andronicus

Terror Australis
Mar 25, 2009
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I'm getting more of a Crimson Room vibe than Dear Esther, which I loved, so I'll keep an eye on this.
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
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Of course, logical puzzles would make the game way too easy, so I expect to see this either get really boring, or they throw away that sentiment ten minutes into the game.
 

JokerboyJordan

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Sep 6, 2009
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Well Minerva's was a terrible unnecessary DLC, for a unnecessary game. I don't see why I'd be interested in this.