Capcom Promises Fix for Resident Evil 6 Screen Tear

Karloff

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Capcom Promises Fix for Resident Evil 6 Screen Tear



A screen problem widely reported by Resident Evil 6 demo players is being sorted.

Dragon's Dogma players got their mitts on the Resident Evil 6 demo before anyone else and have been playing it to death, only to discover that an ever-present screen tear issue mars the experience. Capcom community manager Brett Elston, speaking at San Diego Comic Con, acknowledged the issue and said it was being dealt with. He was there to show off new gameplay for the horror franchise, as two important characters got to bask in the limelight.

"The most annoying aspect of this," said a Digital Foundry analysis of the issue, "is that the tear-line has a habit of consistently manifesting right in the middle of the screen, exactly where the player is going to notice it most." The screen tear is created by frame buffer problems, which result in an on-screen blemish. Elston was unable to promise a fix date for the issue, saying only that it was "being looked into."

New gameplay was released as part of Elston's presentation, and that gameplay did not show the screen tear issue. The demo play showed off Chris Redfield's [http://www.youtube.com/watch?v=gP1AMYSXHFM&feature=player_embedded] campaigns.

Source; Eurogamer [http://www.eurogamer.net/articles/2012-07-13-resident-evil-6-screen-tearing-woes-being-worked-on]


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Fappy

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Is this surprising? Dragon's Dogma had the same issue. I guess Capcom doesn't make the most graphically stable games. Such a shame.
 

Waaghpowa

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I saw a playthrough of this demo and noticed a whole butt load of screen tearing. I wasn't sure if it was the game or the video.

Screen tearing wont be an issue for me since I'll be playing the PC version, vsync for all! That's assuming Capcom can competently release a PC game on time.
 

Fappy

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Waaghpowa said:
I saw a playthrough of this demo and noticed a whole butt load of screen tearing. I wasn't sure if it was the game or the video.

Screen tearing wont be an issue for me since I'll be playing the PC version, vsync for all! That's assuming Capcom can competently release a PC game on time.
PC version doesn't guarantee no screen tearing. Try playing Force Unleashed II with a graphics card it doesn't like. Oh lord.

EDIT: Though to be fair it was a really shitty port.
 

infernovolver

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I think you should have picked a screen shot that actually has screen tear in it for this article. Since you didn't;

Yeesh. It's not the worst screen tear I've seen in a game, but it can get pretty bad like in the pic above. This pic is from the 360 demo, dunno about the PS3 version.
 

Waaghpowa

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Fappy said:
Waaghpowa said:
I saw a playthrough of this demo and noticed a whole butt load of screen tearing. I wasn't sure if it was the game or the video.

Screen tearing wont be an issue for me since I'll be playing the PC version, vsync for all! That's assuming Capcom can competently release a PC game on time.
PC version doesn't guarantee no screen tearing. Try playing Force Unleashed II with a graphics card it doesn't like. Oh lord.

EDIT: Though to be fair it was a really shitty port.
There are generally ways to get around it like forcing vsync or frame smoothing. Don't underestimate the persistence of PC gamers.

Also Lucas Arts has failed to put out anything of value in quite some time, regardless of crap port jobs.
 

Jeremy Dawkins

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infernovolver said:
I think you should have picked a screen shot that actually has screen tear in it for this article. Since you didn't;

Yeesh. It's not the worst screen tear I've seen in a game, but it can get pretty bad like in the pic above. This pic is from the 360 demo, dunno about the PS3 version.
I don't think Ps3 demo was released yet. Only XBOX360 owners who bought Dragon's Dogma. That screen tear looks like it would throw off gameplay, at least for me.
 

Fappy

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Mr.Tea said:
Fappy said:
Waaghpowa said:
I saw a playthrough of this demo and noticed a whole butt load of screen tearing. I wasn't sure if it was the game or the video.

Screen tearing wont be an issue for me since I'll be playing the PC version, vsync for all! That's assuming Capcom can competently release a PC game on time.
PC version doesn't guarantee no screen tearing. Try playing Force Unleashed II with a graphics card it doesn't like. Oh lord.

EDIT: Though to be fair it was a really shitty port.
There are, of course, a lot of issues you can't really fix when playing a badly made game on PC, but Vertical Sync is absolutely not one of them.
There's a simple program called D3DOverrider that can force Vsync (and Triple Buffering too) on pretty much any game 3D accelerated program.
I remember using something like that along with a few other solutions and nothing worked. Granted, Force Unleashed 2 is the only game I have had this issue with and the Steam forum for it was flooded with complaints about it. I didn't miss much anyway. Game sucks.