That's another reason I love this, in the same way I love Brogue. (I class Spelunky as a 2d platformer roguelike, find it the easiest way to explain it) It's difficulty isn't from class builds or anything pre game.Article said:I tend to agonize over in-game decisions but I found myself making snap decisions in Spelunky and not regretting them in the slightest
I talked about the PC version in my original draft, but it was kinda' outside the scope of this review. It's pretty much the same game, though the big chunky graphics make the XBLA version feel smoother and perhaps a bit easier (everything seems comparatively larger, ledges included). Tunnel Man's requires multiple visits to unlock areas, and he asks for bombs, ropes then money respectively.DazZ. said:How does it fare against the PC version if you completely disregard graphics?
Not a flash game, but a free downloadable PC game. Here's the link, if you or anyone else wants to give it a go: http://spelunkyworld.com/original.htmlMadmanonfire said:This sounds very familiar. Was this a flash game in the past?
The way I look at it: How much did you pay for the PC version? How much do you think Derek Yu deserves for his work?Lunncal said:Not a flash game, but a free downloadable PC game. Here's the link, if you or anyone else wants to give it a go: http://spelunkyworld.com/original.htmlMadmanonfire said:This sounds very familiar. Was this a flash game in the past?
OT: I'm glad to see it hasn't lost anything in the transition to consoles, but on the other hand I'm not sure enough has been added to justify the asking price. If the multiplayer isn't particularly successful, what exactly would I be paying 1200 microsoft points for? As far as I can tell the main answer is the marginally improved graphics, and that isn't really enough to justify it to me.
It's a nice idea, but if I was planning on giving away money simply out of charity I'd send it somewhere it could do more good. As much as his work is indeed deserving of money, there's plenty of others out there who deserve and need it far more he does.Grey Carter said:The way I look at it: How much did you pay for the PC version? How much do you think Derek Yu deserves for his work?Lunncal said:Not a flash game, but a free downloadable PC game. Here's the link, if you or anyone else wants to give it a go: http://spelunkyworld.com/original.htmlMadmanonfire said:This sounds very familiar. Was this a flash game in the past?
OT: I'm glad to see it hasn't lost anything in the transition to consoles, but on the other hand I'm not sure enough has been added to justify the asking price. If the multiplayer isn't particularly successful, what exactly would I be paying 1200 microsoft points for? As far as I can tell the main answer is the marginally improved graphics, and that isn't really enough to justify it to me.
It's not charity, it's the same business model that drives most web-content. He's selling an upgraded version of something you can get for free, in the same way webcomic creators sell print editions of webcomics, or television show producers sell DVD boxsets. Supporting the artist, and thus supporting his future work, is part of the value of the product for some.Lunncal said:It's a nice idea, but if I was planning on giving away money simply out of charity I'd send it somewhere it could do more good. As much as his work is indeed deserving of money, there's plenty of others out there who deserve and need it far more he does.Grey Carter said:The way I look at it: How much did you pay for the PC version? How much do you think Derek Yu deserves for his work?Lunncal said:Not a flash game, but a free downloadable PC game. Here's the link, if you or anyone else wants to give it a go: http://spelunkyworld.com/original.htmlMadmanonfire said:This sounds very familiar. Was this a flash game in the past?
OT: I'm glad to see it hasn't lost anything in the transition to consoles, but on the other hand I'm not sure enough has been added to justify the asking price. If the multiplayer isn't particularly successful, what exactly would I be paying 1200 microsoft points for? As far as I can tell the main answer is the marginally improved graphics, and that isn't really enough to justify it to me.
I haven't played the XBLA version myself due to the lack of a XBox, but I have seen it streamed.DazZ. said:How does it fare against the PC version if you completely disregard graphics?
It does have a few additions as I mentioned here. The other thing is to reiterate Gray Carter's point that this is how a great deal of web content becomes possible to keep working on. It's not just about getting extra content for your money, it's also about getting an opportunity to demonstrate whether or not you think his work on the version he gave out for free was worthwhile. If people aren't willing to consider that when they decide to purchase paid versions, then suddenly the whole model of giving out significant portions of the game for free becomes a lot less viable.Lunncal said:OT: I'm glad to see it hasn't lost anything in the transition to consoles, but on the other hand I'm not sure enough has been added to justify the asking price. If the multiplayer isn't particularly successful, what exactly would I be paying 1200 microsoft points for? As far as I can tell the main answer is the marginally improved graphics, and that isn't really enough to justify it to me.
You're right in saying that he's selling an upgrade, but I was originally asking why I would want to spend 1200 Microsoft points on such a minimal upgrade. Unlike DVD boxsets there's no extra convenience here, and the bonuses compared to the free version seem to be either unsuccessful (the multi-player) or unimportant (the minor graphical improvement).Grey Carter said:It's not charity, it's the same business model that drives most web-content. He's selling an upgraded version of something you can get for free, in the same way webcomic creators sell print editions of webcomics, or television show producers sell DVD boxsets. Supporting the artist, and thus supporting his future work, is part of the value of the product for some.Lunncal said:It's a nice idea, but if I was planning on giving away money simply out of charity I'd send it somewhere it could do more good. As much as his work is indeed deserving of money, there's plenty of others out there who deserve and need it far more he does.Grey Carter said:The way I look at it: How much did you pay for the PC version? How much do you think Derek Yu deserves for his work?Lunncal said:Not a flash game, but a free downloadable PC game. Here's the link, if you or anyone else wants to give it a go: http://spelunkyworld.com/original.html
OT: I'm glad to see it hasn't lost anything in the transition to consoles, but on the other hand I'm not sure enough has been added to justify the asking price. If the multiplayer isn't particularly successful, what exactly would I be paying 1200 microsoft points for? As far as I can tell the main answer is the marginally improved graphics, and that isn't really enough to justify it to me.
Most of what I said above applies to your updated comment too. I simply don't have the money to spare for some vague notion of supporting a particular kind of business model, and frankly I'd consider it wasteful to do so even if I did. If this business model doesn't give enough incentive to people to pay money then it is a poor business model, and is unlikely to succeed even if people do happen to like it. Luckily that doesn't seem to be the case here, as you've pointed out the upgrade adds more actual content than I first thought. I'll happily pay money for that, not out of charity but in exchange for a tangible product. When I want to support a good cause, I send my money where it can be far more beneficial, and I'd recommend others do the same.Kilo24 said:-snip-
I think the co-op is absolutely amazing, you can get up to some really clever stuff. Unfortunately the game just isn't balanced around co-op. If there were a separate, more forgiving, co-op mode it'd work really well.Glass Joe the Champ said:The co-op might not be great, but the competitive deathmatch is awesome with some friends, or even just the bots. It's like Super Smash Bros but even more hectic and silly, and it kept me and my buddies amused between taking turns at the single player. If you can spare the fifteen dollars, the deathmatch mode is worth it.
There's a very good reason for that: Spelunky was (largely) inspired by Spelunker. It's kind of a "What if Spelunker had a baby with Nethack?" situation.saintdane05 said:Reminds me of an old NES game called Spelunker. Which was somehow MORE EVIL.
http://www.screwattack.com/shows/originals/video-game-vault/video-game-vault-spelunker