"So, remember my words the next time you're hoping for a sequel: The original was much better."
In terms of Dreamfall, I have to say I disagree.
First, I don't share your disdain at Zoe being a 'goth chick' (the only thing goth about her was her dark eyeliner), I liked Zoe a lot! I thought she was a very believable character, very honest, caring, she had her believable flaws--I thought she was a great character, and much prettier than April! She acted in a very believable way to the situation she was thrown into, much like I would've acted myself. Her feeling of being 'lost' and needing some drive or direction in life is something I connected with her as well, being a college student, and not really knowing where the hell I'm going in life most of the time.
Second, I enjoyed the game very much. I thought the story was nothing short of brilliant. Keeping in mind this was to be a middle of the triology, you can't expect an outright conclusion to the story, in fact you'd have to expect a cliffhanger, wouldn't you? And to compare this to Tolkien would just be unfair, thats a novel, and this is more of a movie, you dont have that much narrative space to expand as much as you'd like. And the cliffhanger made me want to play the next game, to find out more, I think if that weren't the case, then yes, I'd agree with you that Tornquist failed in Dreamfall, but that didn't happen, I want TLJ3, like, now, more than ever.
Many people think Empire Strikes Back as their favorite of the flicks, and that movie left you in a definite cliffhanger, yet it was fulfilling. I think the same goes for Dreamfall. It answered a lot, but also posed some very big questions. All of which will be answered in the final game.
And yes the 'gameplay' wasn't really there, the puzzles were easy and somtimes way too simple but they were logical and realistic (I'd take it over another 'take this rubber tube to make a balloon to knock off a ball to break open the door kinda thing), the controls were clumsy, combat was a joke, sneaking 'missions' were a pain, and the facial expressions were boring... but the voice acting was brilliant, the graphics were amazing, the music was out of this world, and the story was engaging and memorable, like a novel, but in graphic form. Like your theme this issue, I'd have to say the game got me immersed. That's why I loved adventure games then, and nothing has changed now.
So no I'd have to disagree with this one. I loved Dreamfall, I don't mind the ending--It asks a lot of questions, and just like a good book, or TV series, just makes me want to know what happens next.