Great article.
I loved Another World, and I'm glad to see that other's share in that love.
It captivated me as well with it's death cut-scenes, silent protagonist and companion, the amazing visuals (Remember falling through the skylight into the bath-house type place?), and the ambiguous story.
You could actually say it's more about a bunch of little, connected stories.
The arrival, the capture, the escape, the caves...every piece had it's own immediate problem, and immediate solution. Sure there was an over-arching sense of survival in a strange land, but it was broken down. You dealt with the 'now', not the inner monologues and soliloquies about 'how to get home' or 'I wonder what will happen' or 'I can't believe that thing that happened led me here'.
I gotta find that game again.
Once more: Great article.