Cut the Rope Developer Speaks Out on Piracy Problem

Karloff

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Oct 19, 2009
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Cut the Rope Developer Speaks Out on Piracy Problem



The Android platform's piracy issues makes iOS ZeptoLab's top priority.

If Android wants to be a serious alternative to the iOS, it needs to deal with Parachute Ninja [http://www.escapistmagazine.com/news/view/118876-Popular-Android-Dev-Blasts-Pirates-for-Forcing-Him-Freemium] is only available on the iStore.

ZeptoLab thinks that most of its Android problems are down to unwitting pirates, people who want to buy the game but are directed to a pirated version when they search for it. ZeptoLab CEO Misha Lyalin calls this an "honest mistake" made by people who didn't realize that their search engine had led them astray. Android does deliver their app to thousands of new users, which Lyalin sees as a plus, but so long as piracy remains endemic on Android ZeptoLab will concentrate on the iOS version.

Lyalin doesn't see how ZeptoLab can deal with the problem directly without ruining the play experience. "While we do try to take down most copycats and pirates," says Lyalin, "a lot of ways to protect our games would be not very user-friendly or won't meet our quality standards. Because the user is the most important piece of our puzzle, we generally choose to focus on adopting our business model - utilizing ads and in-app purchases - rather than taking on pirates."

Source: Gamasutra [http://gamasutra.com/view/news/176214/The_Android_piracy_problem.php]


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J. Mazarin

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Jun 25, 2012
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The Lunatic said:
Let's punish our paying customers for something they're completely uninvolved in!
No, it's "let's focus on a version of the game that people are actually paying for".
 

The Lunatic

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Jun 3, 2010
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J. Mazarin said:
No, it's "let's focus on a version of the game that people are actually paying for".
Which wouldn't be worthwhile if a boatload of people hadn't bought the first version.
 

Vault Citizen

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May 8, 2008
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J. Mazarin said:
The Lunatic said:
Let's punish our paying customers for something they're completely uninvolved in!
No, it's "let's focus on a version of the game that people are actually paying for".
I agree, why should they develop for a platform they are unlikely to see much of a profit from?

News like this is disheartening, we keep tells developers that cheap and open games combat piracy and yet the Android platform is apparently rife with piracy.
 

Something Amyss

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Dec 3, 2008
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The Lunatic said:
Let's punish our paying customers for something they're completely uninvolved in!
Now you're thinking logically!

J. Mazarin said:
No, it's "let's focus on a version of the game that people are actually paying for".
Of course, people are actually paying for both....
 

J. Mazarin

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Jun 25, 2012
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Zachary Amaranth said:
Of course, people are actually paying for both....
Not a high enough percentage, according to the developer (and many others).

So, rather than attempting to unsuccessfully implement DRM or any other useless tactic, they're simply taking their business elsewhere.

I'm not seeing the problem.
 

Aeshi

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Dec 22, 2009
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J. Mazarin said:
Zachary Amaranth said:
Of course, people are actually paying for both....
Not a high enough percentage, according to the developer (and many others).

So, rather than attempting to unsuccessfully implement DRM or any other useless tactic, they're simply taking their business elsewhere.

I'm not seeing the problem.
Didn't you hear? The "If at first you don't succeed, just declare it impossible" logic only applies when its convenient for gamers.
 

Samualwallow

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Aug 27, 2009
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If only us dutchies were capable of paying for games and content... Android market only allows creditcard payment, and those are quite uncommon over here.
 

ThePS1Fan

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Dec 22, 2011
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Kwil said:
Anybody still want to argue that copy-protection is useless?
Um, yes. Every developer that uses it in some form claims it works. It isn't hard to crack an iOS device and pirate games anyway.
 

Richard Allen

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Dexter111 said:
I'm sure the Android platform will be deeply hurt by Zeptolab not releasing game updates for their game "Cut the Rope".

...

On the other hand, the third Humble Android Bundle: http://www.humblebundle.com/ seems to be doing rather well and I haven't heard any complaints from those guys...

80.000 copies sold already at an average of $6.13
Well said sir.
 

ThePS1Fan

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Dec 22, 2011
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Kwil said:
ThePS1Fan said:
Kwil said:
Anybody still want to argue that copy-protection is useless?
Um, yes. Every developer that uses it in some form claims it works. It isn't hard to crack an iOS device and pirate games anyway.
Because if enforcement isn't perfect, it shouldn't be attempted? Is that the logic you're using here?
No, if the enforcement can be completely circumvented with very little effort you should look to better means of enforcement.
The app store is actually a pretty solid means of preventing piracy. Not because of it's closed nature, evident by the fact that it is circumvented easily enough, but because it's more convenient. The only people who do pirate on iOS won't pay for apps regardless of what you do. Maybe a less open Android market would be better, seeing as how the developer even says most piracy is the fault of the market leading legitimate customers to pirate unknowingly. But as for copy protection, if people want to get free apps they'll get free apps. Service problem, not pricing problem.
 

lordgiza

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Jul 14, 2010
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Has anyone seen TotalBiscuit's mailbox where he explains one of the problems of app sales? The general gist of it is that sales would be much higher and piracy lower if they included more payment methods. Especially the method of paying via phone bill. That has been around long before any of these newer payment methods and allows ANYONE with a phone to pay for the product. So the theory is that the more ways there are to buy your product allow for more sales because the people who can't buy it because of the methods of payment are not "forced" to pirate it.
 

rembrandtqeinstein

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Sep 4, 2009
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I'm sure the android markets will totally shut down and because they aren't participating.

Don't let the knob hit you on the way out fellas.