252: Jane McGonigal Lives the Game

APVarney

Writer and game designer
Aug 15, 2006
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nicholasofcusa said:
my criticism doesn't have anything to do with my economic expertise. It's to do with the article's ending where you raise issues which I think are very important only to dismiss them. By using adjectives like 'arch' and 'niggling', you trivialise any problems or grievances people might have with Ms. McGonigal's employer.
My article discusses McGonigal's beliefs that games and gamelike structures can harness or improve social productivity. Those beliefs are the issue at hand. I briefly raised the matter of sponsorship in order to demonstrate the criticisms on this count don't pertain to her message.

If it turns out the World Bank's sponsorship undermines the effectiveness of Urgent EVOKE, that will be a substantive point -- but no effect of that kind, beyond the parody site, has yet been demonstrated.
 

nicholasofcusa

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APVarney said:
My article discusses McGonigal's beliefs that games and gamelike structures can harness or improve social productivity. Those beliefs are the issue at hand. I briefly raised the matter of sponsorship in order to demonstrate the criticisms on this count don't pertain to her message.

If it turns out the World Bank's sponsorship undermines the effectiveness of Urgent EVOKE, that will be a substantive point -- but no effect of that kind, beyond the parody site, has yet been demonstrated.
This is exactly my point: why raise an issue only to summarily dismiss it? Whether or not it's a substantive critique of McGonigal's work, you raise the matter at the end of a highly sympathetic bio piece and characterise it as 'arch' and 'niggling'. This is doesn't count as a demonstration of anything in my book. Nobody expects Escapist writers to be H.L. Mencken, but it would be nice for them to show more critical edge in the articles than they do in the ensuing comments thread.

Even if you're primarily concerned with evaluating McGonigal's ideas about social productivity, they're easily obviated. You mention social pathological games... don't they disprove her whole thesis? You might have pressed her how much business productivity has been lost to Facebook and Zynga.
 

the_carrot

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I saw her talk at TED a while ago. While I liked what she had to say, most often, when her talk has come up, on the occasions on which it has come up, most of what I hear from others is pretty derisive. Or she is simply outright mocked. I'm not bashing your article, but Jane Mcgonigal does herself a disservice when presenting her ideas. Her nerdy presentation has alienated the people (at least the group I've met so far) she wants to "employ". Of course it was TED, so probably the idea of some sort of translator went out the window. But she needs some help getting her ideas across in a way that seems hip to the people that create those huge number of man hours she wants to use.

I had a similar idea about the use of the time spent playing video games by a lot of people, and when I saw her talk, I thought it sounded really interesting, I went to Superstruct.org and never actually signed up, the description was enough to turn me away.

What she doesn't do (or seemed like she didn't do there) is provide a visceral experience for the "player" (more of a participant really). Games are predicated on fun, what she seems to create is contrived version of fun to me. A shallow metaphor that's not a good enough deceit to get the kind of effort she wants for these projects.

Don't get me wrong here, I'm all for utilizing the man-hours put into gaming for a good cause, that concept is one that has real merit. But the more I see of her, the more I see her as not particularly able to create something that's genuinely engaging to the largest number of players. And this is not based solely on my impression, this is based on a fair number of people's impressions of her game. They had no real interest, I suspect that is partially because of her very nerdy presentation of her ideas, but also, for a very real and large part, because it doesn't offer escape! There's no metaphor masking the reality behind it, or close to none. I'm glad people are funding her efforts however, it doesn't matter to me who is doing it, just that it doesn't become an effort to endorse something else.
 

APVarney

Writer and game designer
Aug 15, 2006
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nicholasofcusa said:
This is exactly my point: why raise an issue only to summarily dismiss it? Whether or not it's a substantive critique of McGonigal's work, you raise the matter at the end of a highly sympathetic bio piece and characterise it as 'arch' and 'niggling'. This is doesn't count as a demonstration of anything in my book.
I think we're just going over the same ground here. If my previous response doesn't satisfy you, so be it.

nicholasofcusa said:
Even if you're primarily concerned with evaluating McGonigal's ideas about social productivity, they're easily obviated. You mention social pathological games... don't they disprove her whole thesis? You might have pressed her how much business productivity has been lost to Facebook and Zynga.
This objection, by contrast, is new and pertinent. The sociopathic Zynga games exploit the same psychology McGonigal is discussing, but for unproductive ends (if not actual evil). They don't disprove her thesis; they demonstrate the power of this psychology. She believes this psychology can be channeled to productive ends. That thesis remains unproven, but she's still experimenting with it in interesting ways.
 

The Random One

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That girl sounds like a genius. Next time I have a headache I'll try to design a game to make me feel better about it.

After commenting on three different articles on how I think the idea that gaming is still on its infancy is merely an excuse for its shortcomings, I found one to which it does apply. Her ideas are obviously interesting, and the amount of effort so many people waste on something like WoW (or Farmville) could very well be directed into something constructuve. But I think she's still struggling with form. WoW is so popular because at the same time that it empowers the player it gives them simple, direct goals with plentiful short-term victories. Trying to tackle real life issues is nothing like that. I think she may have an optimistic view of players - surely there are plenty of people who are creative and love nothing more than being presented with a seemingly unsurmountable challenge, but there's also scores of people who are satisfied with an illusion of that.

Still, it's definitively a good idea... but still in its metaphorical womb, waiting to be born into something that can be fun for the average joe and yet important for the world at large. At least I hope so.

As for the sponsorship imbroglio, I've come to accept that ARGs always have the weirdest sponsors behind them, whose interests in the whole thing might as well be described as 'nefarious'. I believe that it's in the sponsors' interests as well to just let the ARG designers do their thing. If we live in a cutthroat capitalistic society we'll need to brave it to better it.
 

nicholasofcusa

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APVarney said:
I think we're just going over the same ground here. If my previous response doesn't satisfy you, so be it.
Agreed, although maybe I'll write a bio piece on the Invoke people ending with a dismissive assessment of McGonigal (if I could bring myself to type a smiley it'd go here).

APVarney said:
This objection, by contrast, is new and pertinent. The sociopathic Zynga games exploit the same psychology McGonigal is discussing, but for unproductive ends (if not actual evil). They don't disprove her thesis; they demonstrate the power of this psychology. She believes this psychology can be channeled to productive ends. That thesis remains unproven, but she's still experimenting with it in interesting ways.
Agreed again - the psychology is extremely powerful. I don't see it as unproven, millions and millions of gamers prove it. As is no doubt totally obvious by this stage I'm not interested in what someone who's bankrolled by Robert McNamara's old outfit has to say about 'productive ends'.

Speaking of productivity, I'm off, but cheers for the responses Allen.
 

Christian McCrea

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Dec 31, 1969
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Hi Allen and nicholasofcusa. I'm one of the people behind Invoke, and
as it happens, a former writer for The Escapist some years ago.
If you need a follow up piece, we are more than happy to help out.
The World Bank is not merely the sponsor of this game - they have been
involved in its development, and the World Bank's current agenda is
clearly reflected in the content of the game itself. Evoke is not a
neutral game about social productivity or activism - it is a highly
ideological game/webforum that specifically advocates social
entrepreneurship as the solution to the world's problems. As the site
itself says, "Play your way through EVOKE's quests to learn all about
social entrepreneurship."

That isn't changing the world, or even improving it in any material way.
Or if you want to say it is, that's an ideological position, not a logical one.
 

ChaosEquation

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First time poster. Thank You, Allen, for this awesome article! I am glad I got to know who Jane McGonigal is. I tried SuperStruct, but I feel whole lot more inspired after looking at Jane's TED talk.

The Random One said:
That girl sounds like a genius. Next time I have a headache I'll try to design a game to make me feel better about it.
I copy that, The Random One!

The Random One said:
But I think she's still struggling with form. WoW is so popular because at the same time that it empowers the player it gives them simple, direct goals with plentiful short-term victories.
But this is exactly what EVOKE is. You do something little, and You get to "level up" and at the same time You get feedback from other users to Your ideas. And sometimes the crazy ideas might be the most world-altering ones :)

I mean, look at the Room2Read [http://www.roomtoread.org/] project. It started like one man's crazy idea, and now over the years has given many children in Asia and Africa children's books in their native language, not to mention schools and libraries they have built from donations. I think it is fantastic project!

And all those ideas need to start from someone's head! :)
 

DarkSpectre

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Jan 25, 2010
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beefpelican said:
DarkSpectre said:
I see it as an interesting idea, but the flaw I see is the inability to convert the ideas generated to action. It is easy coming up with ideas it is much harder making them happen. The virtual world doesn't have to face the reality of accomplishing tasks. You can come up with great ideas that would solve problems but you still have to convince people to go along with you.
I agree with a good deal of this post, but there are a couple of particulars that I'm not sure about. I agree that it is hard to motivate large groups of people to follow your ideas. Even if the games managed to come up with a perfect solution to all our problems, that idea would still be completely untested, so it would be hard to actually implement. On the other hand, the ARGs never claim to be perfect solutions to all the world's problems. They just try to help. They accomplish this in two ways. First, by getting people to think about important issues, like a worldwide oil shortage, before they become problems. Thus, if or when an actual shortage occurs, these people will be a little more prepared. Second, it encourages people to apply their solutions personally and locally. This may not be a huge change for the better, but it is certainly a change for the better. With enough little changes, a large change is possible.

DarkSpectre said:
Games teach us that the only way to deal with that is kill or be killed.
I agree with this in reference to most games. However, McGonigal is not trying to change the world with Gears of War. Her games encourage alternate, nonviolent solutions.

DarkSpectre said:
Idealists need to recognize they will never achieve their goals because they can't change the hearts of all humans.
I'm not sure how an ARG would deal with the war scenario you raised. Maybe there is no good solution, but this is not the fault of the games. It is, like you said, because humans are generally terrible to each other. Idealists may never fully accomplish their goals, but this is no reason not to try. McGonigal's games are not perfect, but I think they are an innovative step in the right direction.

On a sorta related note, I recommend watching the TED talk McGonigal did. It's only about half an hour long and it's really interesting, and goes over all the stuff I just said, but better, and with powerpoint slides!
I've watched the talk before. I've been following her work for a while now and am excited by her vision and desire. It has really exciting potential to bring together a lot of people and come up with potential solutions. What I am worried will happen is that it won't go anywhere. Everybody will get so excited that they figured out a potential solution that they won't actually enact it. Think up solutions hasn't been our problem, making them happen has. We need people to do the sweaty work of getting things done. Throughout history over and over people have tried to fix humanities problems and it boils down to we all need to work together and be nice. All fine and dandy until there is that one guy that won't play nice. One asshole that just wants to dick on other people. I'd like to see her start to include that aspect of life into her games. An active opposition so to speak.

Life is a PvP server without any admins.
 

beefpelican

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DarkSpectre said:
I've watched the talk before. I've been following her work for a while now and am excited by her vision and desire. It has really exciting potential to bring together a lot of people and come up with potential solutions. What I am worried will happen is that it won't go anywhere. Everybody will get so excited that they figured out a potential solution that they won't actually enact it. Think up solutions hasn't been our problem, making them happen has. We need people to do the sweaty work of getting things done. Throughout history over and over people have tried to fix humanities problems and it boils down to we all need to work together and be nice. All fine and dandy until there is that one guy that won't play nice. One asshole that just wants to dick on other people. I'd like to see her start to include that aspect of life into her games. An active opposition so to speak.
I'd imagine that element of opposition is already included in the scenarios presented in the games. The bigger issue is, like you said, getting people to go out and try their ideas. The games did provide some incentive, like allowing people to blog about what they were doing, but that probably wouldn't be enough to get a lot of people playing and acting on their ideas. I'm not really sure what would.
DarkSpectre said:
Life is a PvP server without any admins.
I like this line.
 

DarkSpectre

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Jan 25, 2010
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I know their is scripted opposition. I am talking an inventive opponent. An Op-For so to speak. Somebody to just play that one guy that is just an asshole without reason. Watch how the other players react to that. How do they adjust?
 

Scrythe

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Jun 23, 2009
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ilovebees was nothing short of amazing. This, coming from a guy who absolutely loathes Halo, so that alone should tell you just how awesome it really is. Even though the game is long over, you can still log into the site and listen to the whole story, "radio drama" style.
 

Notthatbright

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Apr 13, 2010
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I don't know, I just can't get behind games as saving the world. Sure, they might influence some people. They might inspire others to do good. But at their heart, they're escapist. You don't usually play a game to realize the harshness of the world, but to get away from whatever boring or unfair situation that exists in your own life.

While a video game might keep people from doing bad things, it wont replace the need to actually do good things for others.

And that's why they shouldn't get a Nobel Peace prize.
 

Alar

The Stormbringer
Dec 1, 2009
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This is, quite frankly, one of the most interesting ideas I've seen. It isn't the first time I've seen it, but it is, perhaps, the best I've seen it carried out. I'm not quite seeing the world as being based around a video game in the future where things we do nets us 'points' rather than money, but certainly large-scale projects based around a game to serve the Greater Good would be something to look forward to.
 

Fursnake

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While I agree she is an interesting individual with some great ideals/ideas and doing some real good with gaming and taking gaming beyond just being 'games', I don't see gaming as the kind of thing that rates up there as Nobel Peace Prize winning stuff. Then again I think that gamers like her are much more deserving of being awarded the Peace Prize than say Mr. Obama winning it for doing nothing.
 

APVarney

Writer and game designer
Aug 15, 2006
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Jane McGonigal has posted on her blog, Avant Game, a five-minute talk she gave on June 26 at an O'Reilly Ignite event about her healing game, SuperBetter:

http://blog.avantgame.com/2010/07/superbetter-ignite-talk-and-kickstarter.html

She writes, "This week, I celebrated the one-year anniversary of my traumatic brain injury. I might not have made it without the game I invented to help cure it." The talk is "probably the most heartfelt, personal, passionate talk I've ever given. I hope you enjoy it-- I also probably had more fun giving it than any other talk I can remember."
 

APVarney

Writer and game designer
Aug 15, 2006
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In mid-August Jane McGonigal initiated a crowd-funded Kickstarter project called "Gameful [http://www.kickstarter.com/projects/1163482373/gameful-a-secret-hq-for-worldchanging-game-develop]," envisioned as "an online Secret HQ for gamers and game developers who want to help change the world and make our real lives better." She sought to raise $2,000 in 90 days; she raised that amount in just over 24 hours, and at this writing, with 24 days to go, the project fuding stands at $26,993.

Characteristically, McGonigal has raised her ambitions accordingly. With 264 pledged members so far, she now seeks a total of 500 "founding members" for the Gameful project, "to unlock our Secret Mission." She plans to treat the surplus funds as an endowment, "to support members with programs like Awesome Money (no-strings-attached awards of up to $1000 for awe-inspiring game projects created by our members), Power-Ups (opportunities to earn VIP passes to the annual Game Developers Conference, for example, or awards to cover the cost of submitting your game to various game awards and festivals); and Dream Chat matchmaking (in which we provide members with the opportunity to have a mini-mentorships: a personal Skype video or phone call with one of their game development or other creative industry heroes)."

Those interested in pledging to the Gameful project ($12 and up) can read much more at the Kickstarter Gameful project page [http://www.kickstarter.com/projects/1163482373/gameful-a-secret-hq-for-worldchanging-game-develop].