Teens Prefer Console Games

Marshall Honorof

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Teens Prefer Console Games


AAA game sales are good among teens, but social game interest is waning.

In spite of a lot of bellyaching surrounding the rise of social and causal gaming, odds are that if you're a core gamer, you've dabbled in it at one point or another - unless you're a teenager, that is. In spite of cheap, easily accessible casual games, the high cost of AAA titles, and the ability to finally play something with their moms, teens - especially boys - are logging less and less time on the social sphere while their console play remains constant.

Piper Jaffray, an analyst firm that specializes in investment banking, surveyed almost 8,000 high school students to determine their gaming habits. Since earlier in 2012, console gaming among teens has remained relatively consistent. While the console market itself has been losing ground over the last few months, the spending and playing habits of teenage boys (and, to a lesser extent, teenage girls) have not reflected these changes. Meanwhile, online social games used to attract 25.3% of teenage gamers, but now interest only 17.4% of them - roughly an 8% decline in the space of less than a year.

Of course, it's not all doom and gloom. 53.3% of teens have stated that they're ready to embrace digital downloads on their consoles of choice, which means that many younger gamers feel less dependent on the traditional brick-and-mortar retail system. Developers still have a devoted teen audience, but perhaps these players are best served by traditional titles. Suddenly, that Dead Space 2 [http://www.escapistmagazine.com/news/view/106977-Visceral-Proves-Your-Mom-Hates-Dead-Space-2] ad campaign makes a whole lot more sense in retrospect.

Source: Gamasutra [http://www.gamasutra.com/view/news/179099/Teens_looking_for_console_games_not_social_titles.php#.UHW6fxXR7Kd]

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chadachada123

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Marshall Honorof said:
Of course, it's not all doom and gloom. 53.3% of teens have stated that they're ready to embrace digital downloads on their consoles of choice, which means that many younger gamers feel less dependent on the traditional brick-and-mortar retail system.
That...That IS the most gloomy part of the article, though!

Over 50% of teens are perfectly alright with trusting Microsoft/Nintendo/Sony with their games as opposed to the classic disc or cartridge model that lets you loan it to friends (or sell it to others). And that's a damn shame.
 

chadachada123

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TheKasp said:
chadachada123 said:
That...That IS the most gloomy part of the article, though!

Over 50% of teens are perfectly alright with trusting Microsoft/Nintendo/Sony with their games as opposed to the classic disc or cartridge model that lets you loan it to friends (or sell it to others). And that's a damn shame.
To be honest, better than rely on shitty stores that find it perfectly OK to dictate differences in release dates across the world (a little pissed that 4 games I'm getting this week are already out in the US since tuesday and I have to wat up to the weekend in 2 cases and friday the others).
...What do you mean? The vast majority of release dates are decided by the publisher. You'd get the exact same thing with digital downloads if the publisher wanted (and has done, at least in respect to DLC).

Edit: I've since been proven wrong by both the quoted person and another person. I am incorrect in this post.
 

Nouw

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I wouldn't be quite ready to dismiss social games, even now I'm getting highscores on Fruitpop on my newsfeed :p.
chadachada123 said:
Marshall Honorof said:
Of course, it's not all doom and gloom. 53.3% of teens have stated that they're ready to embrace digital downloads on their consoles of choice, which means that many younger gamers feel less dependent on the traditional brick-and-mortar retail system.
That...That IS the most gloomy part of the article, though!

Over 50% of teens are perfectly alright with trusting Microsoft/Nintendo/Sony with their games as opposed to the classic disc or cartridge model that lets you loan it to friends (or sell it to others). And that's a damn shame.
Part of that choice could be growing up with digital distribution, another part could be the age restrictions which they don't want their parents to know about. Both apply to me.
 

Earthmonger

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Feb 10, 2009
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Consoles that REQUIRE an internet connection is a bad thing, and that's where it's headed. Consoles have always been my "fallback" device of choice. So much for that. If the PC ain't available, guess it's checkers time.
 

Covarr

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May 29, 2009
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Misleading article title. The study shows that they prefer AAA games, not console games. Huge difference. Plenty of AAA games are on PC, and plenty of social games are on consoles. Angry Birds Trilogy, anyone?

P.S. Thanks
 

el_kabong

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Mar 18, 2010
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chadachada123 said:
Marshall Honorof said:
Of course, it's not all doom and gloom. 53.3% of teens have stated that they're ready to embrace digital downloads on their consoles of choice, which means that many younger gamers feel less dependent on the traditional brick-and-mortar retail system.
That...That IS the most gloomy part of the article, though!

Over 50% of teens are perfectly alright with trusting Microsoft/Nintendo/Sony with their games as opposed to the classic disc or cartridge model that lets you loan it to friends (or sell it to others). And that's a damn shame.
I'm not a teen, but I'm excited for games to go digital. As long as they operate like my current digital games (ie - I don't need to be online to play them), I see no problems here.

I am disheartened that the experience of bringing a game over to a friend's house to have a gaming session is near extinct, but let's be honest. Games haven't been utilizing local multi-player for quite some time now.
 

Beautiful End

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I can understand that. I'm not a teen but I prefer consoles for budget reasons. Having a PC might be better for a plethora of reasons but they just require you to be computer savvy and a lot of money to buy top notch equipment.
Not only that but your computer turns obsolete after a couple of years. Yeah, a console does too but I'd rather spend, I don't know, 400 bucks on a console and be done with it than spend over $1000 on a console that requires a lot more maintenance.
 

ScrabbitRabbit

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Beautiful End said:
I can understand that. I'm not a teen but I prefer consoles for budget reasons. Having a PC might be better for a plethora of reasons but they just require you to be computer savvy and a lot of money to buy top notch equipment.
Not only that but your computer turns obsolete after a couple of years. Yeah, a console does too but I'd rather spend, I don't know, 400 bucks on a console and be done with it than spend over $1000 on a console that requires a lot more maintenance.
Did you read the article or just the title? The article was about AAA games being more popular amongst teenagers than social games. Not teenagers preferring consoles over PC (which should be apparent to anyone, really.)
 

gigastar

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chadachada123 said:
Marshall Honorof said:
Of course, it's not all doom and gloom. 53.3% of teens have stated that they're ready to embrace digital downloads on their consoles of choice, which means that many younger gamers feel less dependent on the traditional brick-and-mortar retail system.
That...That IS the most gloomy part of the article, though!

Over 50% of teens are perfectly alright with trusting Microsoft/Nintendo/Sony with their games as opposed to the classic disc or cartridge model that lets you loan it to friends (or sell it to others). And that's a damn shame.
Well knowing some average teenagers some of them simply dont take care of thier game discs.

Therefore they eventually get lost or ruined.

Therefore taking them out of the equation is a good thing for them even if they dont understand th legal and property implications like we do.
 

Baldr

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Jan 6, 2010
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I want to know what percentage of gamers this makes up? Last time I checked the numbers it was 18% of gamers were under the age of 18. How many of that group were over the age of 12?, Still less than 10%, who care what opinions a small minority of gamers have?

http://www.theesa.com/facts/pdfs/ESA_EF_2011.pdf
 

teebeeohh

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Beautiful End said:
I can understand that. I'm not a teen but I prefer consoles for budget reasons. Having a PC might be better for a plethora of reasons but they just require you to be computer savvy and a lot of money to buy top notch equipment.
Not only that but your computer turns obsolete after a couple of years. Yeah, a console does too but I'd rather spend, I don't know, 400 bucks on a console and be done with it than spend over $1000 on a console that requires a lot more maintenance.
just out of curiosity do you sell all your games again to buy used games?
because if not the fact that new PC games are cheaper means you will most likely end up paying less, assuming you buy a lot of games(since your 1000$ hardware budget will last you through an entire generation of consoles).
i never got the price argument, sure the initial investment is higher and setting the whole thing up takes longer but if you buy a lot of games that evens out after the few years. and that's not even considering picking up games during steam sales.


OT: yeah title is misleading. and this shows how stupid all those shitstorms about social games were back in the day. like the guitar heroes before them they cam, made money, over saturated the market because the morons running publishers don't seem to understand supply and demand and went the way of the dodo.
 

Entitled

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Covarr said:
Not only that but your computer turns obsolete after a couple of years. Yeah, a console does too but I'd rather spend, I don't know, 400 bucks on a console and be done with it than spend over $1000 on a console that requires a lot more maintenance.
I had the same PC for six years, and it used to cost me $300. It still playes almost everything, though sometimes I have to tone down the graphics settings until they look almost as ugly as on a console.

On topic: It figures. Teenagers are dumb, and AAA games are dumb too.
 

47_Ronin

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Why, this is easy to explain. Games have become shittier over time, so teens tried cost free (or minimum cost) alternatives. They turned out to be shitty, too. So they turned back to the shit they know.
Voilá
 

Mark B

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In other news most teens don't have a spare Grand or two to drop on a gaming PC.
 

laserwulf

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So, to summarize:
Teenage boys prefer high-quality games with meaningful choices over cartoony 'Skinner boxes'.

-Never- would've guessed. :|

I'd play more Facebook games if they weren't almost all crap. I've been gaming for around 24 years, and the only FB games I somewhat enjoy are Tetris Battle, You Don't Know Jack and Risk: Factions, all of which are based on full PC/console games. Once I realized that 'Ville games and the like have no negative consequences, and therefore have no challenge, choices became meaningless. I enjoy SimCity, but in the FB version a terribly planned city will function just as well as a meticulously tweaked one, just not grow as fast. Why -not- put an elementary school next to a prison? FB-Sims don't care!


Also, what the hell are digital downloads? Unless you have a device that transfers audio from radio stations onto a vinyl record, there's only one kind of download.