A Shadowgate Opens On Kickstarter

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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A Shadowgate Opens On Kickstarter

The developers of Shadowgate talk a bit about their plans to bring the classic fantasy adventure back to life.

A quick glance at the Shadowgate Kickstarter might lead you to think that it's just another sword-and-sorcery RPG, but that's not the case. It's actually a fantasy adventure, more akin to Myst than to Dungeon Master, that originally rolled onto the Amiga, Atari ST and Macintosh in 1987.

"Shadowgate is at its heart a puzzle-solving game played out in first person mode," Dave Marsh, one of the creators of the original game, explained. "Each room is a graphic with various atmospheric animations. You solve puzzles by finding key objects that can be used in other locations to get past obstacles and traps. One of the pioneering things we did with our original game was to allow a person to try doing anything they wanted with an object. This allowed for a lot more freedom than just having this one thing work on this other thing."

"I see the adventure games as having a clearer narrative that RPGs," he continued. "With RPGs, much of your time is spent leveling your character so that it can overcome bigger enemies. In adventure games you tend to spend more of your time in the story, trying to find out more information in order to solve puzzles."

Marsh acquired the rights to the game and founded indie game studio Zojoi with fellow Shadowgate creator Karl Roelofs earlier this year. But rather than a straight-up remake, the team is working on "a re-imagining that includes a lot of new features, exciting updates and ingenious additions that will add even more to the mythology and expand upon the original story."

"One of the things about the various incarnations of Shadowgate was that it was originally made for devices with a very finite set of storage space - that made it a relatively small game. We want to do the game right and introduce a lot of new content including rooms and puzzles," he said. "Have you ever gotten to the end of a great book and just wanted it to continue? That's how we feel about Shadowgate - we want to write those additional chapters and see what else the Warlock Lord has in store."

Preproduction is underway, but Marsh said that while the team has already invested time and money into development, "as a small company, we would have to regroup and re-evaluate the project if we did not secure funding." The hope, obviously, is that pledges will exceed the Kickstarter funding goal and allow the studio to do even more with the game.

"Not only do we want to support other languages and expand on the rooms but we'd like to really flesh out the storyline," Marsh said. "We would love to add puzzles, voice over and scene animations that go into greater detail about unresolved questions from the original: What happened to the wizards who build this castle? Why were you chosen and summoned to Shadowgate? And finally, what pacts did the Warlock Lord make to gain his dark power? These are all thing that we thing would make a great game even better!"

The Kickstarter [http://www.kickstarter.com/projects/zojoi/shadowgate] appears to be on pretty solid ground at this point, achieving roughly half of its $120,000 goal with the better part of a month remaining. The pitch video isn't the most compelling thing ever but the game itself, at least at this early stage, looks very good. Buyer beware as always, but if you dig fantasy and/or adventures, it's definitely worth a peek.


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Kross

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Sep 27, 2004
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Such a great game, spent many a day on my Dad's Mac playing this and Fool's Errand. I love that they're bringing it back. :D

 

DustyDrB

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Jan 19, 2010
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I remember Shadowgate (I had the NES version when I was like...5. How the hell did that happen?). It really wasn't intuitive. I watched an LP of it recently, too. I'm sure they could improve on that. This isn't likely to receive a backing from me, but I'll keep an eye on it. I'm always open to being convinced.
 

lancar

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Ah, the memories.

Watching that promo video made me go listen to the full soundtrack.
 

IamLEAM1983

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Aug 22, 2011
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Oh yes, the memories...

I remember playing this at home, along with a pretty egregious Shadowgate copycat that basically replaced fetching keys or dealing with enemies with... math problems. That one was obviously a classroom computer room exclusive. :)
 

Nalgas D. Lemur

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Kross said:
Such a great game, spent many a day on my Dad's Mac playing this and Fool's Errand. I love that they're bringing it back.
Heck yeah. I remember doing the same thing too. And thanks to this post I just discovered that the sequel to The Fool's Errand finally came out a week ago after ten years. I had no idea. I was always more of a 3 in Three guy though (speaking of Cliff Johnson's games).
 

Baresark

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I have to be honest, when I was a wee lad playing the original Shadowgate on the NES... I fell in love with that game. And at least once a year I think about that one and the Nintendo64 version. Backed!
 

Canadamus Prime

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Jun 17, 2009
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Ah, I remember Shadowgate. I played the rerelase on Gameboy Colour. Man there were so many ways to die in that game. I'd back this if money wasn't so tight.
 

KoudelkaMorgan

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A kickstarter for something I actually want. Well played internet.

Still not going to give them money until the product is finished and available on PSN, so probably never.

I loved Shadowgate, and I even have the book "Before Shadowgate" that basically gives the game a story beyond "here is a castle with a Warlock Lord inside, good luck opening the door."
 

Stephen Broida

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DustyDrB said:
I remember Shadowgate (I had the NES version when I was like...5. How the hell did that happen?). It really wasn't intuitive. I watched an LP of it recently, too. I'm sure they could improve on that. This isn't likely to receive a backing from me, but I'll keep an eye on it. I'm always open to being convinced.
Well then allow me to introduce myself,

I am Zojoi's "Official Unofficial Community Manager" and I'm here to convince you why this KickStarter is worth your attention.

You made a note about how some puzzles weren't really intuitive. And you're not the only one who feels that way! David Marsh and Karl Roelofs, the creators of Shadowgate (and the people who I am closely associated with), are doing a lot of work in redesigning the game to update the puzzles and rooms while still retaining the same plot and story (even going so far as to expand it!)

In an interview with VentureBeat, Dave said:

"We're keeping many of the environments that people remember and have a great fondness of, but the puzzles that Karl Roelofs and I designed originally - a lot of those don't hold up," said Marsh. "It was our first adventure game. We're removing a lot of the puzzles that we think don't hold up and replacing them with new puzzles, and then we're creating new rooms with entirely new puzzles. We've expanded the size of the game by about 20 percent."

http://venturebeat.com/2012/10/30/how-to-find-the-secret-website-in-shadowgates-kickstarter-video-and-more-interview/#s:shadowgate1

So if intuitiveness is something that concerns you in regards to Shadowgate, then fear not! That is something that will be addressed in the new Shadowgate. :)
 

Stephen Broida

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Mar 24, 2010
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Eric the Orange said:
I remember Shadow gate and Deja vu were the only 2 adventure games on the NES.
Actually, there's also "Uninvited", another MacVenture title that got ported to the NES, and even King's Quest V got an NES port too. (And how can anyone forget Maniac Mansion? :) )
 

Gennadios

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Speaking of classic game Kickstarters, why no Hero-U coverage? It's by the Quest For Glory people and the KS I've been waiting for since the whole thing started. It's not even at the 50% mark.
 

Stephen Broida

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canadamus_prime said:
Ah, I remember Shadowgate. I played the rerelase on Gameboy Colour. Man there were so many ways to die in that game. I'd back this if money wasn't so tight.
Well even if you don't have the money now, that's okay. You don't need to worry about having the money for a pledge until when the campaign ends on November 25th. That's when pledges are collected, and that's also on the condition that the campaign reaches its goal too.

So you can place a pledge now, and save up for when the campaign ends so you can fulfill the pledge. And if you need to adjust your pledge, like say, you pledge for the $200 tier, but realize you don't have enough for it near campaign's end, you can change it to $100 or whatever better suits your budget.

Worst case scenario: if a pledge "bounces", Amazon Payments gives 7 days for the backer and campaign runner to work it out.

I hope that helps. :)
 

Stephen Broida

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KoudelkaMorgan said:
A kickstarter for something I actually want. Well played internet.

Still not going to give them money until the product is finished and available on PSN, so probably never.

I loved Shadowgate, and I even have the book "Before Shadowgate" that basically gives the game a story beyond "here is a castle with a Warlock Lord inside, good luck opening the door."
Well currently we're only planning for Windows, Mac, iOS, and Android releases, but if we can get into stretch funding, we might be able to look into other platforms of release. The top two requests ones so far have been Linux, and, interestingly enough...

...3DS!

And here's a fun factoid:

"Before Shadowgate" is actually CANON to ALL the Shadowgate games: Shadowgate, Beyond Shadowgate, and Shadowgate 64.

David Marsh & Karl Roelofs worked with the author, Ellen Miles (who was going under the pseudonym "F.X. Nine") to make sure that she had all the facts they had come up with in developing the world of Shadowgate. So while she did all the writing, Dave & Karl gave her the timeline, the notes, all of what they had.

So that book is LORE right there! :)
 

Stephen Broida

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Gennadios said:
Speaking of classic game Kickstarters, why no Hero-U coverage? It's by the Quest For Glory people and the KS I've been waiting for since the whole thing started. It's not even at the 50% mark.
In my experience, different websites have different policies when it comes to anything KickStarter. One game news website, for example, does not want to cover KickStarters for "Remakes" unless they have reached their goal, or are in need of significant help. But if a brand new game from noted developers hits KickStarter, they'll break the news on that one (this includes sequels and new IPs).

Of course, they have every right to have that policy, and far be it from me or anyone else to go against that. I'm certain that different websites have different opinions towards KickStarter, but I think it's safe to say that the majority of websites have accepted KickStarter as a sort of inevitable thing in the game industry now. The stories they choose to cover will likely vary from site to site, but that's all up to the people in charge.

Although, from my perspective, in addition to Hero-U, the other campaigns I'd like to see get more coverage are Delaware St. John 4, and the upcoming Alpha Colony (M.U.L.E. meets Catan) :)

http://www.kickstarter.com/projects/1065983707/delaware-st-john-asylum-of-the-lost-adventure-game

Everyone deserves a fair shot, if you ask me :)
 

KoudelkaMorgan

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Stephen Broida said:
KoudelkaMorgan said:
A kickstarter for something I actually want. Well played internet.

Still not going to give them money until the product is finished and available on PSN, so probably never.

I loved Shadowgate, and I even have the book "Before Shadowgate" that basically gives the game a story beyond "here is a castle with a Warlock Lord inside, good luck opening the door."
Well currently we're only planning for Windows, Mac, iOS, and Android releases, but if we can get into stretch funding, we might be able to look into other platforms of release. The top two requests ones so far have been Linux, and, interestingly enough...

...3DS!

And here's a fun factoid:

"Before Shadowgate" is actually CANON to ALL the Shadowgate games: Shadowgate, Beyond Shadowgate, and Shadowgate 64.

David Marsh & Karl Roelofs worked with the author, Ellen Miles (who was going under the pseudonym "F.X. Nine") to make sure that she had all the facts they had come up with in developing the world of Shadowgate. So while she did all the writing, Dave & Karl gave her the timeline, the notes, all of what they had.

So that book is LORE right there! :)
If it came out for 3DS, which would make way more sense than PSN actually, I'd buy a 3DS for something other than Etrian Odyssey 4 :D

Also good to know F.X. Nine is a pen name. When I got the book in 3rd grade I assumed it was written by a robot...

I really liked it though. I never had a chance to play any of the other games besides the original on NES and GB. The book really helped out on a few areas when I was like 8. I'm pretty sure the game taught me what acid was and why gloves are recommended. Also that smashing mirrors is not all its cracked up to be...
 

Gennadios

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Stephen Broida said:
In my experience, different websites have different policies when it comes to anything KickStarter. One game news website, for example, does not want to cover KickStarters for "Remakes" unless they have reached their goal, or are in need of significant help. But if a brand new game from noted developers hits KickStarter, they'll break the news on that one (this includes sequels and new IPs).

Of course, they have every right to have that policy, and far be it from me or anyone else to go against that. I'm certain that different websites have different opinions towards KickStarter, but I think it's safe to say that the majority of websites have accepted KickStarter as a sort of inevitable thing in the game industry now. The stories they choose to cover will likely vary from site to site, but that's all up to the people in charge.

Although, from my perspective, in addition to Hero-U, the other campaigns I'd like to see get more coverage are Delaware St. John 4, and the upcoming Alpha Colony (M.U.L.E. meets Catan) :)

http://www.kickstarter.com/projects/1065983707/delaware-st-john-asylum-of-the-lost-adventure-game

Everyone deserves a fair shot, if you ask me :)
That's really good information, I never considered it in terms of policy.

Then again, this is a publication that considered the ravings of post Monkeystone/Midway Games era John Romero as news, I'd love to get my hands on the Escapists newsroom policy handbook.
 

Stephen Broida

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Gennadios said:
That's really good information, I never considered it in terms of policy.

Then again, this is a publication that considered the ravings of post Monkeystone/Midway Games era John Romero as news, I'd love to get my hands on the Escapists newsroom policy handbook.
The handbook probably won't help much as these sorts of things evolve constantly as time goes by. For example, consider a larger game news website: When the issue of KickStarter begins to make waves, everyone gets together for a meeting and discusses how they should approach it. Some are likely very excited and want to cover it in as much detail as possible. Others feel like only some news about KickStarter and its campaigns are worth reporting because otherwise, they feel like they'd be cheapening themselves by giving free publicity to every Tom, Dick, and Harry that turns to KickStarter.

After much back and forth, an agreement is made, the formal or informal policy is set, and they move on.

Smaller game news websites might only have one or two people in charge who make these decisions, and so their approach could lean towards one of the more extreme views towards KickStarter (ie, best thing since sliced bread or breeding ground for scam artists). But like I said before, that's their right to hold that viewpoint, and the best thing anyone on KickStarter can do is not to fight their policies, but work with them.

Now as for PAST policies, well, I can't really say anything about that. :)
 

Stephen Broida

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KoudelkaMorgan said:
If it came out for 3DS, which would make way more sense than PSN actually, I'd buy a 3DS for something other than Etrian Odyssey 4 :D

Also good to know F.X. Nine is a pen name. When I got the book in 3rd grade I assumed it was written by a robot...

I really liked it though. I never had a chance to play any of the other games besides the original on NES and GB. The book really helped out on a few areas when I was like 8. I'm pretty sure the game taught me what acid was and why gloves are recommended. Also that smashing mirrors is not all its cracked up to be...
Like I said, it's been the 2nd most requested platform outside of Linux. And honestly, if they can apply some 3D effects to the artwork, it'd look pretty cool! :) (Just have to figure out how easy or difficult it would be to port)

And if memory serves me right, there were 2-3 authors that used the F.X. Nine pen name for the Worlds of Power books. "Before Shadowgate" was likely the best hint book for the game since while it had some hints, the best reference material was the background story and information which helped in solving some of the puzzles.

Also, "Shadowgate taught me what acid was", I'm going to have to remember that for the "Player Feedback" collection I'm building. :)