Football Manager Devs Hire More Staff Thanks to DRM

Timothy Chang

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Jun 5, 2012
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Football Manager Devs Hire More Staff Thanks to DRM



Sports Interactive claims that two weeks of piracy-free sales last year was enough to hire 18 more developers.

If a company could ensure two weeks' worth of game sales where the game couldn't be pirated, how much money does it stand to make? According to Sports Interactive, two weeks of piracy-free sales will earn enough money to hire several new staff members.

Last year's Football Manager 2012 opened to strong sales figures. Publisher Sega and Sports Interactive believe that the boost in revenue was due to newly implemented copy-protection that temporarily foiled software crackers. As a result, the company was able to take on an additional "17 or 18" developers to help add over 900 new features for Football Manager 2013.

Studio director Miles Jacobson confirms that the two weeks of piracy-free sales have been beneficial, and it sounds like the DRM trend will stay. "The new game has a new system being used, and as of the time of talking the Beta hadn't been cracked," he says.

"If we can hold a few more weeks, it would be a benefit to retail and ourselves. And ultimately for the consumer, because once again if we do much better this year, we will invest that back into the studio, take on more people and do more features."

Football Manager 2012 was the first game in the series to require the use of Steam to activate the product online; a move which sparked outrage in the community where players claimed to run into issues running Valve's gaming platform.

Source: MCV [http://www.mcvuk.com/news/read/sports-interactive-preventing-piracy-helped-us-hire-17-new-developers/0106111]

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Monsterfurby

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Mar 7, 2008
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"The Beta has not been cracked" - I thought he was talking about the retail version? I am confused.
 

Scars Unseen

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May 7, 2009
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So they are running under the assumption that the piracy crowd looked online and said "Gah! Foiled again! Guess I'll go spend money instead of waiting until someone inevitably cracks this game!" That's cute.

Frankly this makes them come off as naive dicks. Why not just congratulate yourselves on making a game that people wanted to buy and take the increased sales as a cue that you are evolving your game in the right direction (despite your DRM, not because of it).
 

Plumerou

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Mar 7, 2011
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because it didnt have anything to do with the TF2 promotion with the fancy shoes and fancy scarf that it came with, seriously if they really think it was because of the DRM they are understimating the worlds biggest hat simulator.
 

SoulSalmon

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Sep 27, 2010
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Is this "Football Manager 2013"? There's a working crack as of two weeks ago apparently.

From what I can gather they put it on Steam, you want to know why your sales went up? it's not because of DRM (Although that probably helped a bit) but it's because it's on Steam, any game on Steam sells better then if it wasn't on Steam, there's a huge (tens of thousands, easily) audience of people that would never see your game otherwise.

Plumerou said:
because it didnt have anything to do with the TF2 promotion with the fancy shoes and fancy scarf that it came with, seriously if they really think it was because of the DRM they are understimating the worlds biggest hat simulator.
TF2 promotion? ok that was definitely it.
People buy $100 rings that serve no tangible purpose on that game, it can sell anything.
 

getoffmycloud

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Jun 13, 2011
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Monsterfurby said:
"The Beta has not been cracked" - I thought he was talking about the retail version? I am confused.
They are talking about the 2013 retail game and the 2013 beta.
 

elexis

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Mar 17, 2009
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The sales for this game must be a lot larger than I thought possible, piracy or otherwise. Must be an american culture thing.
 

Vivi22

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Scars Unseen said:
So they are running under the assumption that the piracy crowd looked online and said "Gah! Foiled again! Guess I'll go spend money instead of waiting until someone inevitably cracks this game!" That's cute.
This about sums it up. I will never understand why developers go to assumption is that preventing piracy means those people who didn't want to pay for your game will now pay for it, full price, at launch. Aside from them having no evidence I know of to back it up, it just does not make on bit of sense.

But I guess I was lying when I said I'll never understand it. The reason they keep saying it is obvious: they either want to, or have to where a publisher or investors are involved, justify their efforts to the people who actually buy their game and are the only ones ever inconvenienced by this stuff. They're just hoping if they keep feeding everyone the same bullshit that eventually people will believe them.
 

Nimbus

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Oct 22, 2008
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I'd be surprised if they got 17 or 18 more SALES, let alone enough to hire 17 or 18 more PEOPLE.
 

Andy Shandy

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Jun 7, 2010
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I'm not wholly surprised by this, Football Manager is definitely had one of the highest piracy rates amongst it's player base, going by anecdotal evidence on the variety of Football Manager fan forums.

So actually this is a time where I'm willing to attribute it to Steam's DRM instead of it just being down to being on Steam. Some FM fans can be obsessed to say the least, so I can imagine if they can't get it pirated day 1, they would go and buy it on Steam instead.
 

Sir Ollie

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Jan 14, 2009
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Plumerou said:
because it didnt have anything to do with the TF2 promotion with the fancy shoes and fancy scarf that it came with, seriously if they really think it was because of the DRM they are understimating the worlds biggest hat simulator.
Pretty much this. In a game where people spend thousands of dollars for a virtual hat on fire. You think $60 will set them back?



Steam games are easily cracked as any other form of DRM.
 
Apr 28, 2008
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People didn't buy it because they suddenly couldn't pirate it. They bought it because it was on Steam.

Steam is DRM, yes, but to say more people bought it because they couldn't pirate it is silly. They can pirate it whenever they want, they just wanted to buy it. Don't get me wrong, this is a good thing, but I feel he kind of thinks it's doing well for the wrong reasons.
 

Albino Boo

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Scars Unseen said:
So they are running under the assumption that the piracy crowd looked online and said "Gah! Foiled again! Guess I'll go spend money instead of waiting until someone inevitably cracks this game!" That's cute.

Frankly this makes them come off as naive dicks. Why not just congratulate yourselves on making a game that people wanted to buy and take the increased sales as a cue that you are evolving your game in the right direction (despite your DRM, not because of it).
Ever heard of like for like sales figures? Its very easy for the, they launch a new version every year and they can compare first weeks sales without steam to first weeks sales with steam.
 

Scars Unseen

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May 7, 2009
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albino boo said:
Scars Unseen said:
So they are running under the assumption that the piracy crowd looked online and said "Gah! Foiled again! Guess I'll go spend money instead of waiting until someone inevitably cracks this game!" That's cute.

Frankly this makes them come off as naive dicks. Why not just congratulate yourselves on making a game that people wanted to buy and take the increased sales as a cue that you are evolving your game in the right direction (despite your DRM, not because of it).
Ever heard of like for like sales figures? Its very easy for the, they launch a new version every year and they can compare first weeks sales without steam to first weeks sales with steam.
And you would attribute that difference to DRM rather than them putting the game on the most popular digital distribution service on the world?
 

Sushewakka

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Jul 4, 2011
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albino boo said:
Scars Unseen said:
So they are running under the assumption that the piracy crowd looked online and said "Gah! Foiled again! Guess I'll go spend money instead of waiting until someone inevitably cracks this game!" That's cute.

Frankly this makes them come off as naive dicks. Why not just congratulate yourselves on making a game that people wanted to buy and take the increased sales as a cue that you are evolving your game in the right direction (despite your DRM, not because of it).
Ever heard of like for like sales figures? Its very easy for the, they launch a new version every year and they can compare first weeks sales without steam to first weeks sales with steam.
Well, I'd say that Steam as the distributing platform has more to do than steam the DRM program. Having your game in Steam increases revenue, simply because Steam is extremely effective at generating awareness of its catalog.
All else being equal (including DRM quality) a PC game on Steam will always sell more than a game that is not on Steam.
 

NightHawk21

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Dec 8, 2010
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Ya I'm gonna chalk this up to Steam. I've yet to see any program that hasn't been able to be pirated (and I'd love to see someone prove me wrong). Wasn't this also like the main display in the steam store for like two weeks? You'd think they'd attribute some of it to being front and center to the largest PC game consumer market lol
 

Roander

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Dec 27, 2009
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... so they didn't sell more copies because this game was better than their previous game? Good to know.

Regardless of how you feel about DRM or TF2 hats their statement is just bad science. You can't take your control experiment (presumably Football Manager 2011) change multiple parameters (DRM, sales venues, extras, and, I hope actual game play) then make an absolute statement that one of those parameters was responsible for the new result. The extra sales could just as easily be due to extra exposure the previous game got because it was pirated so much. The best they can reasonably say right now is that there might be a correlation between DRM and their improved sales.
 

Ralen-Sharr

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Feb 12, 2010
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so a niche game found a lot more sales because they put it on Steam?

they included TF2 items and they think they got more sales because of drm?

excuse me while I go laugh until I puke