Ubisoft CEO Says Long Console Cycle Stifles New IPs

JonB

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Sep 16, 2012
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Ubisoft CEO Says Long Console Cycle Stifles New IPs



Yves Guillemot says that the videogame industry was comfortable with the old console cycle of five years.

Ubisoft's CEO and co-founder Yves Guillemot thinks that the long life of the current console generation is stifling creativity. "Transitions are the best times, are the best ways, to make all of our creators take more risks and do different things," Guillemot said. Because the cycle of new consoles has lengthened from five years to seven, Guillemot claims, less developers are willing to take risks when they can move forward with a tried-and-tested format of sequels. He says that even if new IPs are good, "they don't sell as well" late in a console generation. His principal piece of evidence is that the industry was set up for the old console cycle, and so the new, longer cycle has been disruptive.

Gamers are more willing to buy new ideas at the beginning of the cycle, says Guillemot, "because there are lots of hardcore gamers and those guys want new things." Conversely, the mass market has entered into the console by the end of the generation, and "the mass market will be more interested in having the same experience and doesn't want to take as much risks [sic] because it's not aware as much of what is going to change its experience."

It's easy to say that Guillemot might be wrong, given the success this year of new IPs like Sleeping Dogs and Dishonored. There's certainly a degree of separation between those success stories and Ubisoft's sequel-studded catalog. Guillemot's argument is interesting given the release of the Wii U, the vanguard of the next generation, where Ubisoft's offering is ZombiU [http://www.escapistmagazine.com/articles/view/editorials/reviews/10055-ZombiU-Review] - a new IP with interesting gameplay. Even if there's no evidence to back up Guillemot's claims, with ZombiU as a model Ubisoft is leading by example in showing that the beginning of a generation is the time to innovate, and doing so with gusto.

Source: Polygon [http://www.polygon.com/2012/11/23/3682840/ubisoft-long-console-life-cycles-bad-for-the-industry]


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medv4380

The Crazy One
Feb 26, 2010
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I'm glad Ubisoft has seen the light. Now if only Sony and MS would come out of the darkness they cast themselves into.
 

MorphingDragon

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Apr 17, 2009
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It's this attitude that is stifling new IP in the AAA games industry, not hardware. By this logic new IP should be being released all the time on PC, whose hardware takes strides each year. Ironically, PC gaming is most active in indie cricles which doesn't need all the new fancy hardware.
 

JediMB

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Oct 25, 2008
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I was under the impression that a lot of cool new IPs tend to pop up towards the end of a console's life cycle, as most of the big developers have moved on to the next piece of hardware.

...Wait, are we listening to Ubisoft again?
 

gigastar

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Sep 13, 2010
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JediMB said:
I was under the impression that a lot of cool new IPs tend to pop up towards the end of a console's life cycle, as most of the big developers have moved on to the next piece of hardware.
While the cooler stuff does tend to roll out towards the end of the cycle, they tend to be commercial failures because when the news of a system's successor comes along everyone stops investing in the current system.

A good example is Okami, a critical darling and commercial flop, and in most regions it was released only a couple of months before the PS3 launched in the same region.
 

thesilentman

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Jun 14, 2012
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MorphingDragon said:
It's this attitude that is stifling new IP in the AAA games industry, not hardware. By this logic new IP should be being released all the time on PC, whose hardware takes strides each year. Ironically, PC gaming is most active in indie cricles which doesn't need all the new fancy hardware.
That's the thing. Why do consoles need to have good graphics to make better games in terms of IPs? Answer that Ubi, and I'll be more accepting. Just stop shafting PC gamers first...
 

D Moness

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Sep 16, 2010
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DVS BSTrD said:
Yes, because if there is anything that stops companies from milking a franchise, it's new platforms ~_~.
Yeah how can ubisoft make another re-make from the original rayman if there is still no new console cycle >.>
 

Headdrivehardscrew

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Aug 22, 2011
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So what, who cares what the toilet cleaner at Ubisoft says...

Oh, he's the CEO, you say?

My oh my. It suddenly got all dark and cold and stupid.
 

batti

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Mar 18, 2009
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If only there was a game platform that is constantly updating it´s hardware...
 

Covarr

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May 29, 2009
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NES (1983) -> SNES (1990) - 7 years
SNES -> N64 (1996) - 6 years
N64 -> GameCube (2001) - 5 years
GameCube -> Wii (2006) - 5 years
Wii -> Wii U (2012) - 6 years

Master System (1985) -> Genesis (1988) - 3 years
Genesis -> Saturn (1994) - 6 years
Saturn -> Dreamcast (1998) - 4 years

PlayStation (1994) -> PS2 (2000) - 6 years
PS2 -> PS3 (2006) - 6 years

XBOX (2001) -> XBOX 360 (2005) - 4 years

Game Boy (1989) -> GBC (1998) - 9 years
GBC -> GBA (2001) - 3 years
GBA -> DS (2004) - 3 years
DS -> DSi (2008) - 4 years
DSi -> 3DS (2011) - 3 years

PSP (2004) -> Vita (2011) - 7 years
These release cycles are all over the place, but it's worth noting that only two of them were ever five year cycles. More often than not, they have been longer for consoles, and shorter for handhelds (or longer with an in-between release, depending on how you count the GBC, DSi, and PSP Go). I don't think it's fair to say we need to return to something that only Nintendo ever adhered to in the first place.

P.S. Thanks
 

Lunar Templar

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Sep 20, 2009
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lol

yay!! Ubisoft's CEO is a dumb as a brick, confirmed for what >.> the 300th time this year?

anyway, new IP doesn't need new hardware, it needs some one with creativity, something the AAA market is sorely lack atm