Rumor: New Torment Game in the Works

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Rumor: New Torment Game in the Works

The internet is abuzz with rumors that inXile Entertainment is cooking up a successor to the legendary Planescape: Torment.

A sequel to Planescape: Torment? Dare we dream? The truth is that I'm not sure I even want one. Torment told its tale, dropped the mic and left the stage with a finality, so rare in videogames, that ensured its legacy could never be tarnished by a sub-par sequel or quickie cash-in. Yet want it or not, it's starting to look like we might end up getting one anyway.

First up is word that Kevin D. Saunders, formerly of Obsidian Entertainment, has taken on a full-time position at Brian Fargo's inXile Entertainment after working there under contract on Wasteland 2. "It's great to be involved in RPGs again and I love the route inXile is taking - making games directly for the players. It allows us to explore ideas and gameplay that many, including us, are passionate about, but that aren't mainstream enough for the big publishers," he wrote on Formspring [http://www.formspring.me/ksaun/q/399662243593083316]. "I'll be leading the development of the next game. The writers are finishing up their roles on WL2 and we want to keep that talented group together."

And then there's Wasteland 2 writer Colin McComb's blog post [http://colinmccomb.com/?p=157] from a few days ago in which he talked about the huge impact that Planescape: Torment had on his career and what he'd like to do with a follow-up. "Of all the games I've written, the one that I keep circling back to is Torment. And now that the bulk of my work on Wasteland 2 is largely complete (with some iteration work that still needs to be done), I can start thinking about Torment seriously," McComb wrote.

"The first step in designing a new Torment story is to ask the primary question. I'm older than I was when I worked on Torment, and my questions now are different than they were. I have children now, and I look at the world through their eyes and through mine, and that's changed me - in fact, the intervening years have changed me so much that I have new answers for the central story in the original Torment," he continued. "So now that I know what can change the nature of a man, I ask: What does one life matter? ... and does it matter at all?"

What makes this more than just conversational fodder for RPG nerds is the fact that Fargo now apparently holds the "Torment" trademark. The Fusible [http://tsdr.uspto.gov/#caseNumber=85617632&caseType=SERIAL_NO&searchType=statusSearch] pointed out last year includes Fargo among its officers.

It's all still very much in the realm of rumor and conjecture, and even if a new Torment is in the works it'll be a "spiritual successor" rather than a straight-on sequel. Wizards of the Coast has discontinued the Planescape setting and McComb said on the RPG Codex forums [http://www.rpgcodex.net/forums/index.php?threads/colin-mccomb-on-whats-next-a-new-torment-rpg.78453/page-2#post-2393544] that it as "little apparent interest" in licensing the IP. "I first approached them in February, and it became clear early on that they didn't seem very interested in talking to me," he wrote. "That's okay, though. Other, equally cool options exist."

McComb said in his blog post that he wants to "re-examine the fundamentals of the setting" and use a system other than D&D in a new game. "I'd want to align the player's story axes along different lines than Good/Evil or Law/Chaos to something more subjective. The core of Torment is, after all, a personal story, and while we can be judged by others on the basis of our actions, arbitrarily aligning those actions on an external and eternally fixed line removes some of the agency from the player's game," he wrote. "I have a lot of ideas about what to put into a new Torment game, but my primary goal would be to help the player tell a story that was evocative of the original Torment without aping it. To be faithful to the odyssey of the Nameless One, and to recognize that it has ended, and that stories of Torment are ongoing."

A Torment sequel without Planescape: could it work? Someday, we might actually get to find out.

via: RPG Codex [http://www.gamebanshee.com/news/110219-ex-obsidian-kevin-d-saunders-joins-inxile-as-project-director.html]


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Fappy

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Jan 4, 2010
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I never actually played Planescape: Torment (don't kill me!), but I have to admit that the design philosophy sounds interesting so far.
 

llubtoille

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Apr 12, 2010
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Wow, a flashback to trailers of old.
it's cool guys, lets just take clips from all the cut-scenes and string them together,
The audience will really know what the game's about now.

To be fair though, back then most people seeing the trailers probably had an invested knowledge as to what the product was about, so it was probably more for hype than publicity.

Anyway, never really played the original though I've got it lying around somewhere,
Be interesting to see what they make of it.
 

rembrandtqeinstein

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Sep 4, 2009
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Want.

Also he needs to use Pathfinder because that is a game system that blows d&d out of the water. Or better yet find a way to use the card based combat system Gabe from penny arcade is working on.

http://penny-arcade.com/2012/09/12/its-not-called-c4rd-warri0rz-anymore1
 

Absolutionis

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Sep 18, 2008
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This is the greatest piece of news I've heard since Wasteland.

Planescape: Torment is one of the most unique/strange settings and has a very engaging storyline. The fact that you can get through the game with almost pure conversation is still amazing.

With Wizards taking the D&D franchise backwards trying to emulate WoW and Guild Wars, they had basically eliminated the Planescape setting and retconned most of the setting into obscurity. It's great to see there's a possibility of it coming back.

Maybe this positive force of Baldur's Gate, Planescape, and Ravenloft resurgence may also convince Wizards to sway away from this silly Neverwinter (not Neverwinter Nights, it's a marginally related D&D v4.2) push they are stumbling through and just get back to producing great campaign settings like Planescape, Spelljammer, Dark Sun, and Ravenloft.
 

Pipotchi

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Jan 17, 2008
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Ah Torment, I must have played you though so many times, looking back i don't even remember why i bought it as i had never heard of it before. Must have been the Post Baldur's gate glow.

Do we still have to step around spoiler wise for Planescape or has enough time passed that we can talk about Morte, Vhailor and the Gang?
 

DustyDrB

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Jan 19, 2010
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Torment is Chris Avellone's baby. It would feel wrong if he weren't the lead writer on this.
 

deth2munkies

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Jan 28, 2009
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Please no.

After BG:EE, the new Wasteland game, Project Eternity, and all the other kickstarter classic RPGs, I'm gonna be too goddamned busy to enjoy a Torment game tossed in the mix. I think this is a nostalgia-fueled fad that will go away once the second generation (not the 3 named above, but the ones that try to ride on their success) experiences a massive dropoff in kickstarter funding and/or sales. I don't want a Torment game on that list.
 

Shadowsetzer

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Jul 15, 2010
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Color me cautiously optimistic. I loved the story, characters, and myriad options in PS:T, but it'll take some awesome writing to make even a spiritual sequel worthy of the label, much less an actual sequel.
 

Kross

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Sep 27, 2004
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I don't see why a new game set in the Planescape universe (multiverse?) would have to step on any other game/setting's toes. It's a HUGE setting [http://1d4chan.org/wiki/Planescape] that has hooks into pretty much any other universe you might want (which is probably why it didn't stick around long for WotC, it's a bit too big and weird). A setting designed to tie together other settings.

Even within Sigil itself there's so many places and events completely unrelated to what occurred in Torment.
 

RyQ_TMC

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Apr 24, 2009
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Yay, a cover-based shooter in the Planescape setting!

Pipotchi said:
Ah Torment, I must have played you though so many times, looking back i don't even remember why i bought it as i had never heard of it before. Must have been the Post Baldur's gate glow.
I had the exact same situation. I wasn't even particularly well-informed about the game prior to launch. I think I hadn't even heard about it before reading the review (yes, THE review, because back then my only source of reviews was one game magazine). But I was still on the high after BG, so a new RPG using AD&D and Infinity Engine? Count me in!
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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I really need to get around to playing Torment sometime. I hear a lot of talk about it, but never got all that into when I tried it a year or so back.
 

Marendithias

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Sep 23, 2009
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Planescape Torment was awesome and I only played the game two years ago. (Somehow it passed me by when I was playing games like Baldur's Gate as a kid). Fortunately it sounds like he won't really be making a direct sequel and will instead be focusing on a spiritual successor that will have an engaging personal story like the first game. I can't wait to see what he comes up with.
 

Tahmoh

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Sep 1, 2008
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Sounds like the new guys understand sigil and the planes better than WOTC does thee days, torment sounds like it should be the spiritual successor to the original we've been waiting for....wouldnt be surprised if WOTC suddenly became interested once they see how good the game is during development though(they better keep it as removed form the d&d setting as they can though or Hasbro will sic there lawyers on them faster than they can blink).
 

Karavision

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Oct 13, 2011
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I want them to decide who you decided to use with the Nameless one in the last fight and Cannonize it. Then let that character be the lead or the lead's mentor in the next one.