Gearbox Could Have Made a Call of Duty Title

Marshall Honorof

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Gearbox Could Have Made a Call of Duty Title


Randy Pitchford didn't "see a challenge" in making a Call of Duty installment.

Call of Duty is a pretty enormous series, comprising almost twenty games among eleven developers. As it turns out, Gearbox of Borderlands fame was almost one of them. Activision once approached Gearbox CEO Randy Pitchford and asked if his company, renowned for its often-quirky FPS titles, wanted to try its hand at one of gaming's most profitable series [http://www.escapistmagazine.com/news/view/120676-Black-Ops-II-Generates-500-Million-in-24-Hours]. In the end, Pitchford declined the project, citing a lack of creative challenge as his primary reason.

"I couldn't see what there was to aim for," said Pitchford. According to him, there are only two kinds of projects that interest Gearbox: series that only Gearbox could make, or series to which Gearbox could add something new and distinctive. Pitchford did not feel that Call of Duty met either criterion. "The people who deliver Call of Duty have to make the game that fans want and adhere to the rules of the series, to do what is expected ... I don't really see a challenge there for us." In addition to the weight of fan expectations, Pitchford believed that the final product would end up as a halfhearted effort. "It wouldn't enhance our reputation as a studio and it wouldn't really motivate our team."

"This is a very individual opinion and not meant to sound condescending," Pitchford clarified. He also expressed interest in using Gearbox's own Brothers in Arms series if he wanted to make traditional shooters. A less conventional Call of Duty via Gearbox may sound like a missed opportunity, but given the company's lack of enthusiasm for the project, it's probably just as well that it never saw the light of day.

Source: KGN [http://www.mcvuk.com/news/read/gearbox-turned-down-call-of-duty-dev-offer/0109255]

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fix-the-spade

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Feb 25, 2008
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Thank the Gods, a bullet dodged.

We already know that a 'less conventional' Call of Duty would just be the same as the other ones, but you can carry three guns instead of two. More to the point I can't see Gearbox's tendency to do the job, get paid sitting well with Activision's tendency to hand out a job, handout further jobs with the promise of ever larger payments in the unspecified future...
 

DrunkOnEstus

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May 11, 2012
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Not to be a jerk, but serious question: What did they add to Duke Nukem Forever that was new and distinctive? I'm going to guess that that particular deal wasn't their fault. On another note, I forgot about Brothers in Arms, those were some fun games. Maybe not memorable seeing as I forgot, but I know I enjoyed my time with them.
 

Jimmy T. Malice

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If they had made a Call of Duty game then maybe they would have gone in a slightly different direction, like the Half-Life expansion packs.
 

The White Hunter

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DVS BSTrD said:
That's because the only challenge in making a Call of Duty game these days is keeping the Multi-player severs running :p
There are servers? I was under the impression that it was P2P hosted and that's why it plays like arse if you have an above-average internet connection.

OT: I swear I read this a good week ago... really? The Escapist news room is either slow or deliberately misleading today it seems.
 

Triforceformer

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DrunkOnEstus said:
Not to be a jerk, but serious question: What did they add to Duke Nukem Forever that was new and distinctive?
Well they can say they're why Duke Nukem Forever released.
 

gigastar

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Sep 13, 2010
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DVS BSTrD said:
That's because the only challenge in making a Call of Duty game these days is keeping the Multi-player severs running :p
And keeping a straight face when you tell the community that things are going to be different.

DrunkOnEstus said:
Not to be a jerk, but serious question: What did they add to Duke Nukem Forever that was new and distinctive? I'm going to guess that that particular deal wasn't their fault.
Youre right about that. When Gearbox was saddled with DNF (oh how i wish that was still the case) it also recieved express orders from 2K to get it finished.
 

Serving UpSmiles

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No Gearbox, make Brothers in arms games instead, even if they're not turning out $10,000000 per game Matt Baker's story needs to be finished.
 

CardinalPiggles

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DrunkOnEstus said:
Not to be a jerk, but serious question: What did they add to Duke Nukem Forever that was new and distinctive?
Let's see.

According to him, there are only two kinds of projects that interest Gearbox: series that only Gearbox could make, or series to which Gearbox could add something new and distinctive.
From what I remember, DNF wouldn't have seen the light of day if Gearbox hadn't 'saved' it.

Not only that but what other game let's you smear shit all over the place, or draw penis' and tits on a white board.
 

Dogstile

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SkarKrow said:
DVS BSTrD said:
That's because the only challenge in making a Call of Duty game these days is keeping the Multi-player severs running :p
There are servers? I was under the impression that it was P2P hosted and that's why it plays like arse if you have an above-average internet connection.

OT: I swear I read this a good week ago... really? The Escapist news room is either slow or deliberately misleading today it seems.
According to speedtest, my internet is better than 90% of the UK (When Virgin isn't dropping the fucking connection. Get it together!). This means I am always the host and we abused it horrifically as all my friends who lived near me would all get a fantastically low ping. Sometimes we'd be able to get in an extra two bullets before an enemy even realised we had started firing.

P2P hosting methods are broken as hell. Above average connection,you will be owned constantly due to it taxing your connection. Awesome connection and you will just effortlessly steamroll everyone.
 

DrunkOnEstus

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CardinalPiggles said:
DrunkOnEstus said:
Not to be a jerk, but serious question: What did they add to Duke Nukem Forever that was new and distinctive?
Let's see.

According to him, there are only two kinds of projects that interest Gearbox: series that only Gearbox could make, or series to which Gearbox could add something new and distinctive.
From what I remember, DNF wouldn't have seen the light of day if Gearbox hadn't 'saved' it.

Not only that but what other game let's you smear shit all over the place, or draw penis' and tits on a white board.
You're right, I failed to consider their other criteria. Maybe that game isn't so bad when you go into it with an immature mindset? I could draw penis and tits on a whiteboard right now, but I'm not the Duke, baby.
 

WanderingFool

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While its good to know they decided to not get screwed by Activision...

This brings up something else... who here would want to see a GearBox game thats sorta like COD, but better in any number of ways.
 

Dogstile

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DrunkOnEstus said:
CardinalPiggles said:
DrunkOnEstus said:
Not to be a jerk, but serious question: What did they add to Duke Nukem Forever that was new and distinctive?
Let's see.

According to him, there are only two kinds of projects that interest Gearbox: series that only Gearbox could make, or series to which Gearbox could add something new and distinctive.
From what I remember, DNF wouldn't have seen the light of day if Gearbox hadn't 'saved' it.

Not only that but what other game let's you smear shit all over the place, or draw penis' and tits on a white board.
You're right, I failed to consider their other criteria. Maybe that game isn't so bad when you go into it with an immature mindset? I could draw penis and tits on a whiteboard right now, but I'm not the Duke, baby.
Going into it with an immature mind helped me, but I still couldn't complete it. They should have just left it to rot.
 

CardinalPiggles

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Jun 24, 2010
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DrunkOnEstus said:
CardinalPiggles said:
DrunkOnEstus said:
Not to be a jerk, but serious question: What did they add to Duke Nukem Forever that was new and distinctive?
Let's see.

According to him, there are only two kinds of projects that interest Gearbox: series that only Gearbox could make, or series to which Gearbox could add something new and distinctive.
From what I remember, DNF wouldn't have seen the light of day if Gearbox hadn't 'saved' it.

Not only that but what other game let's you smear shit all over the place, or draw penis' and tits on a white board.
You're right, I failed to consider their other criteria. Maybe that game isn't so bad when you go into it with an immature mindset? I could draw penis and tits on a whiteboard right now, but I'm not the Duke, baby.
*sigh* That last past was actually a joke. Maybe I should start putting Lol or a smiley at the end of every joke.

In a related note; sarcasm translates fairly well though.
 

Terramax

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What I want to know is when abouts they were approached? Was it before the controversy regarding the firings after MW2? Was it 10 or 15 years ago, or say, only 2 or 3 years?
 

kburns10

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Sep 10, 2012
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As glad as I am they didn't make a COD title, I'm really curious as to what a Gearbox COD game would look like!