Valve Details Their Unconventional Hiring Process

Cognimancer

Imperial Intelligence
Jun 13, 2012
1,906
0
0
Valve Details Their Unconventional Hiring Process



Contrary to popular belief, prospective employees do not earn their positions by dueling Gabe Newell in Counter-Strike.

Valve is, to put it simply, a very unique company. Ever since its employee handbook was uploaded [http://www.escapistmagazine.com/news/view/116892-Valves-Employee-Handbook-Appears-Online] for all the internet to see, game developers everywhere have wondered about the goings-on of daily life at the studio behind Half-Life and Steam. How does a company with no bosses or explicitly defined roles manage to do ... anything? Yanis Varoufakis, economist-in-residence at Valve, has decided to sate our curiosity by explaining a few things about Valve's progressive infrastructure: how they hire new team members, and how they decide to fire them.

Varoufakis says the hiring process is "very simple." "Let's say you and I have a chat in the corridor," he describes. "The result of this chat is that we converge to the view that we need an additional software engineer, or animator, or artist, or hardware person. Or several of them. What we can do is, we can send an email to the rest of our colleagues at Valve and invite them to join us in forming a search committee that actually looks for these people without seeking anyone's permission in the hierarchy, simply because there is no hierarchy.

"And then we form spontaneously the search committee, and then we interview people, first by Skype, and then we bring them in, if they pass the test, to the company for a more face-to-face personalized interview. And anyone who wants to participate does participate." Once the day-long interview process is complete, the entire committee discusses the candidate until a group consensus can be reached.

Of course, the ugly flip-side to the hiring process is the procedure for firing people. "It does happen," Varoufakis admits. "I've seen it happen. And it's never pretty." Like the communal methodology of hiring new employees, there has to be a significant agreement among the staff that somebody has to go. Even then, it's often not for the reasons you may think. "In many occasions people simply don't fit in not because they're not productive or good people, but because they just can't function very well in a boss-less environment." In these cases, the employee has a number of talks with their peers about the problem, and if there's no other option, an "attractive offer" is made to the person and they start preparing a new resumé.

It's strange to imagine being fired by your co-workers, but it seems like a fair enough system when the staff is built from reasonable, peer-selected individuals. It's a testament to Valve's employees that the system even works at all with no formal hierarchy, but it looks like they're doing pretty well for themselves. Still, you probably shouldn't walk up to your boss tomorrow and recommend ditching the whole "chain of command" thing - it might not go over so well.

Source: Gamasutra [http://gamasutra.com/view/news/187296/How_Valve_hires_how_it_fires_and_how_much_it_pays.php#.USwXfTD_mSo]

Permalink
 

Timmey

New member
May 29, 2010
297
0
0
You gotta admit it's a very interesting system, wonder how other companies would fair trying to use it?
 

WalrusPowers

New member
Mar 30, 2011
158
0
0
Insights on the inside of the valve offices just makes me want to work there so much more. Someday...
 

Fappy

\[T]/
Jan 4, 2010
12,010
0
41
Country
United States
Timmey said:
You gotta admit it's a very interesting system, wonder how other companies would fair trying to use it?
I doubt very many would. As he said in the article, many people don't function well in a boss-less environment. Structured hierarchies help organize and focus projects and people. This may be one of the only industries I can think of where it might be feasible, though boss-less work environments do exist and work in much smaller companies. Usually these companies have a handful of employees to begin with though, so everyone has to pull their own weight and do extra work anyway.
 

bananafishtoday

New member
Nov 30, 2012
312
0
0
So... here's an interesting notion. Y'know what Valve would be if each worker had an equity stake in the company, instead of just Gaben and a handful of execs/investors?

A functioning anarchist commune. Besides the ownership issue (which is a huge "besides" philisophically but only incidental to how things actually run) they're already operating in a manner consistent with anarcho-syndicalism
 

Ishal

New member
Oct 30, 2012
1,177
0
0
Dangit2019 said:
I'll be "that guy".

-ahem-

Is this why it's taking so long to make HL3?
Was just about to say... no wonder HL3 is taking forever. Imagine working in an environment like that.

Me "Hey Dangit, you wanna get to the drawing board on HL3 concepts.. ya know, get the ball rollin' and all that jazz?"

Dangit "hmmm... nah, well we could.. whats the big guy say?"

Me "Gabe? He doesn't care and he's been in a real pinch lately, what with season 3 of MLP and all..."

Dangit "Yea thats true... "

Me "..."

Dangit "..."

Me "Wanna get lunch?"

Disclosure: Doesn't matter, still love Valve.
 

Dangit2019

New member
Aug 8, 2011
2,449
0
0
Ishal said:
Dangit2019 said:
I'll be "that guy".

-ahem-

Is this why it's taking so long to make HL3?
Was just about to say... no wonder HL3 is taking forever. Imagine working in an environment like that.

Me "Hey Dangit, you wanna get to the drawing board on HL3 concepts.. ya know, get the ball rollin' and all that jazz?"

Dangit "hmmm... nah, well we could.. whats the big guy say?"

Me "Gabe? He doesn't care and he's been in a real pinch lately, what with season 3 of MLP and all..."

Dangit "Yea thats true... "

Me "..."

Dangit "..."

Me "Wanna get lunch?"

Disclosure: Doesn't matter, still love Valve.
Does this mean that for Half Life 3 to get released, MLP must die?

...

I will do it...

-sniff-

...it was my show.

I'M SO SORRY OLD YELLE-I MEAN MLP!

(shot)

...

So, when are the gameplay screens expected?
 

Ishal

New member
Oct 30, 2012
1,177
0
0
Dangit2019 said:
Ishal said:
Dangit2019 said:
I'll be "that guy".

-ahem-

Is this why it's taking so long to make HL3?
Was just about to say... no wonder HL3 is taking forever. Imagine working in an environment like that.

Me "Hey Dangit, you wanna get to the drawing board on HL3 concepts.. ya know, get the ball rollin' and all that jazz?"

Dangit "hmmm... nah, well we could.. whats the big guy say?"

Me "Gabe? He doesn't care and he's been in a real pinch lately, what with season 3 of MLP and all..."

Dangit "Yea thats true... "

Me "..."

Dangit "..."

Me "Wanna get lunch?"

Disclosure: Doesn't matter, still love Valve.
Does this mean that for Half Life 3 to get released, MLP must die?

...

I will do it...

-sniff-

...it was my show.

I'M SO SORRY OLD YELLE-I MEAN MLP!

(shot)

...

So, when are the gameplay screens expected?
LMAO

NO!!! DON'T KILL IT YET!!! WE CAN TALK TO GABE... CONVINCE HIM!

Nah I'm just throwing in some humor there, just thought it'd be funny having that be his distraction. SO many ppl got pissed when they found out he watches the show. People be cray cray.

Honestly I don't know, there have been some floating around the web for a while, but I don't think they were ever confirmed to be from that. Honestly the whole thing is mythical by now in terms of Lore about gaming culture, even though I hate that term "gaming culture".

Just think about what we'd tall our children when explaining Half Life, Gordon and the wait we all went through. Some people doubt its ever going to be made, and if it does it'll just be a repeat of the Duke Nukem situation. *shudders*
 

springheeljack

Red in Tooth and Claw
May 6, 2010
645
0
0
I saw the Valve logo briefly and thought they might have some actual information on Half life 3
So so foolish ...
 

Abomination

New member
Dec 17, 2012
2,939
0
0
The culture there would result in slower releases for games but would at the same time mean the games that are released are polished to a mirror sheen. The after-release support would also be significant as the individuals would have some 'pride' in their work and seek to ensure it's always up to standard.
 

Omega500

New member
Dec 2, 2009
151
0
0
I just get the feeling that the devs at Valve HQ is working on TF2 items.
I can see some of the new people coming in and start working on Hl3 then get bored and jump onto making hats and stuff.

Also at this point im kinda past caring about HL3, With no news that its happening or anything other then concept art, i've lost faith that it will happen. I would be willing to bet that some moders will end up making it before Valve do.


Anyway Ive worked in a place where there was no boss it was a small repair and restoration shop. It was fun very relaxed did not matter if you was late no set break times. all the boss said was Just get the work done and dont take the piss. My interview for that job was an afternoon in the pub playing pool and darts.
 

Camaranth

New member
Feb 4, 2011
395
0
0
That's actually pretty cool. I guess Valve is a place where you really do rise to the level of your own incompetence. It be interesting to watch how a project gets done, who takes charge when and where, who naturally defers to whom, (Well I think it would be interesting, at least with a proper psych/anthropologists insight).


Abomination said:
The culture there would result in slower releases for games but would at the same time mean the games that are released are polished to a mirror sheen. The after-release support would also be significant as the individuals would have some 'pride' in their work and seek to ensure it's always up to standard.
Their reputation and the commentary on their games certainly implies this. They design and test everything almost to a fault. "People found Alyx's joke funnier under blue lighting" )From the Half-Life 2 Episode 1 commentary)
 

Barciad

New member
Apr 23, 2008
447
0
0
Fappy said:
Timmey said:
You gotta admit it's a very interesting system, wonder how other companies would fair trying to use it?
I doubt very many would. As he said in the article, many people don't function well in a boss-less environment. Structured hierarchies help organize and focus projects and people. This may be one of the only industries I can think of where it might be feasible, though boss-less work environments do exist and work in much smaller companies. Usually these companies have a handful of employees to begin with though, so everyone has to pull their own weight and do extra work anyway.
The question is, what kind of outcome are you looking for? Are you looking for production merely for the sake of it, or because there is a clear and concrete motive? Also, how are the workers going to be rewarded for their contributions? Much of modern office work is a combination of paper shuffling, meetings, target setting, and desk warming. As for pay, it in no way reflects the final turnover. Thus a strictly enforced system (backed up by a rigid and ruthless hierarchy) will of course be necessary to ensure the working of such an unnatural and inefficient system.
As counter-intuitive as it sounds, people work best when they fell they aren't being watched. The single greatest cause of worker satisfaction, and thus productivity, is the feeling of autonomy. However, this is only feasible if the workers know for a fact that their contributions have a definite and constructive goal. Something that feels lacking, I'm afraid from many a workplace.
The other issue here of course is egos. Managers like their positions, they like their power, and they are not going to give up any of that easily.
 

Clive Howlitzer

New member
Jan 27, 2011
2,783
0
0
Reading the above posts, I know it is mostly a running gag, but seriously, why does everyone care about HL3 so bad? I liked Half Life 1 and 2, but I just don't care! It'll come out when it comes out, and until then, who cares.
I'd much rather see new IP, than another HL game.
 

Jiefu

New member
May 24, 2010
170
0
0
bananafishtoday said:
So... here's an interesting notion. Y'know what Valve would be if each worker had an equity stake in the company, instead of just Gaben and a handful of execs/investors?

A functioning anarchist commune. Besides the ownership issue (which is a huge "besides" philisophically but only incidental to how things actually run) they're already operating in a manner consistent with anarcho-syndicalism
Only for 8 hours a day, 5 days a week, with some extreme selectivism as to admittance.
 

bananafishtoday

New member
Nov 30, 2012
312
0
0
Jiefu said:
bananafishtoday said:
So... here's an interesting notion. Y'know what Valve would be if each worker had an equity stake in the company, instead of just Gaben and a handful of execs/investors?

A functioning anarchist commune. Besides the ownership issue (which is a huge "besides" philisophically but only incidental to how things actually run) they're already operating in a manner consistent with anarcho-syndicalism
Only for 8 hours a day, 5 days a week, with some extreme selectivism as to admittance.
My bad, imprecise word choice. Didn't mean to imply they'd live there or have more open admittance. "Syndicate" would prolly be better, but it has really negative connotations in English because of associations with crime.

This is essentially how worker-run factories/stores operated in Catalonia during the Spanish Civil War though: organically forming committees to make decisions as-needed, with a focus on building consensus and promoting group welfare.
 

YodaUnleashed

New member
Jun 11, 2010
221
0
0
I wonder if they have any Japanese employees, as something like this would be completely absurd there I should think with prospective Japanese employees having a very hard time adjusting to the 'boss less' environment.