I have to disagree with this. Games aren't movies, they don't have to be paced as movies, and the advantage of games over movies is that the danger in which the character is can be real, not just feel real. If the player makes some mistakes during a frantic sequence, they die and have to reload the last checkpoint, that's the pacing. Period. The players aren't dumb, they know that the sequence is scripted, mostly because they make a major mistake and the character doesn't die, so the whole sense of peril and tension is lost. Of course, the mistakes that are considered major by players will perhaps diminish as the action/adventure games advance in this direction, but why would we want that? Why should the game go easy on the player by simulating danger for the player character, when it could be in actual danger? To know that this is not a scripted sequence, and the slightest mistake will get you killed, and you'd have to restart the whole chapter/dungeon/section/whatever and go through that shit again, that's a perfect way to make the player nervous, more careful, and afraid. And I don't think the pacing is as worrisome as the article makes it. At least for me, as long as I'm playing, I have no problem with it. Sure I get annoyed that I have to start climbing that huge tower again or something, but it was nobody's fault but my own, most of the time. And when I get past that particular segment of crushing difficulty, I'd be happier for it.
Also, who feels tense during death-defying scenes in movies, anyway? Everyone knows that the lead will make it out alive, so where's the tension in that? Whenever I watch such a scene, I feel visceral glee and adrenaline pumping through my system, as the main character defies the laws of physics, consumes much more energy than his body can stock, or punch a baddie while hanging from a cliff. And if he dies, I'm just desensisized; "Well, he had it coming!" I'd say in my head as I help myself to another handful of chips.
Also also, don't compare games with movies! Seriously, it cripples them!