Developer Says Exclusivity Deals Can Help Indie Games

StewShearerOld

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Jan 5, 2013
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Developer Says Exclusivity Deals Can Help Indie Games



Minority Media's Vander Cabarello says Sony helped to raise awareness for Papo & Yo

There's a reason why most Americans are never more than <a href=http://www.smartplanet.com/blog/bulletin/is-there-really-a-starbucks-on-every-corner/2504>one hundred miles from a Starbucks. The more venues you have for your products, the more you're going to sell. Videogames might not be delicious Cinnamon Dolce Lattes, but they aren't much different in the sense that titles available on multiple platforms often have a built in advantage over their exclusive counterparts. There are exceptions, of course. If you're Super Mario, odds are you're <a href=http://www.1up.com/news/super-mario-bros-wii-reaches>going to sell millions of copies regardless of what console you're on. That said, there are reasons why <a href=http://www.escapistmagazine.com/news/view/99980-Demons-Souls-Sales-Triple-Expectations>Demon's Souls sold fewer copies than its spiritual successor <a href=http://www.escapistmagazine.com/news/view/123255-Dark-Souls-Sells-2-3-Million-Copies>Dark Souls, and it might be safe to place the former's PS3-exclusivity among them.

Some would argue, however, that exclusivity deals can be a good thing for developer. Vander Caballero, co-founder of Minority Media, the makers of <a href=http://www.escapistmagazine.com/articles/view/editorials/reviews/9870-Papo-Yo-Review>Papo & Yo, recently espoused the value of exclusivity as a lifeline for cash-strapped developers. "If you are an independent you have zero marketing money," Caballero said. "You have nothing. Then you need someone to support your project. So, if someone asks you for exclusivity and it's going to help you to bring out your product into the market, I think that can be good. Sometime, I think it's the only way to get something out."

Even if Papo & Yo might never have been released without its PS3-exclusivity, it is in some ways an exemplar of the limitations of exclusive releases. Despite being a top selling game on the PlayStation Network, the game has failed to cover its development costs. Minority Media is now hoping its port to Windows PCs, via Steam and other digital retailers, will help cover the rest of the difference and push the game to profitability. Despite any shortfalls, Caballero is still grateful for the deal made with Sony. "Sony really helped us to push the game out and make people know about it, and then they really helped us in the development, too. It was an amazing relationship."

Source: <a href=kotaku.com/here-s-what-s-coming-next-from-the-creators-of-papo-y-476284296>Kotaku


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anthony87

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Aug 13, 2009
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Amazing relationship? Marketing? I'd never even heard of the game until now and I own a PS3
 

Hazzard

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Jan 25, 2012
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Yes, but exclusivity deals completely screw over the consumer, PC gamers won't get a pile of games because Microsoft and Sony have their pissing competetion and the console wars start again so people start arguing and being idiots because of marketing.
 

ASnogarD

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Jul 2, 2009
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Weird to be singing the praises of exclusivity deals when you are porting a title to another platform in hopes of making enough to cover the cost of the title...

... it also sends the wrong message to the 'new' title, as in

' Hello PC we would of rather not had to port our game to this horrible platform but we need the cash because our preferred platform didnt make us enough cash '.

Or I am reading this wrong ?


LOL! Captcha : yada yada
 

RonHiler

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Sep 16, 2004
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Hmmm, this must be "Developers say stupid things" week. First the Saints Row guy, and now this. Yeah, let's limit our game sales to a subset of the gaming population, that sounds like a great idea. I'm sure that will help boost our profits.
 

Lord_Gremlin

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Apr 10, 2009
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Well, that depends. If platform holder puts effort into your game it can be a huge success. Look at Heavy Rain, Journey, Tokyo Jungle - exclusives that made big profits. Demon's Souls simply did not enjoy the proper treatment, which Sony probably regrets.
And since Demon's Souls director is not involved with Dark Souls 2 and Sony holds exclusive rights to Demon's Souls IP, I'd expect Demon's Souls 2 a PS4 exclusive and a profitable one.

You gotta put your Old Ones to slumber man.

As for this particular example, I'd say it was doomed from the start. None of people I know had any interest in Papo and whatever.
 

Korten12

Now I want ma...!
Aug 26, 2009
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Ultratwinkie said:
... How the HELL did this guy get into any business position?

Amazing relationship? You lost money. You should be telling sony to go die in a ditch for wasting your money on its unprofitable platform.
Unprofitable platform? What about Limbo that was the top selling indie game on PSN in 2011 and Castle Crashers right behind it? Or Journey?

http://blog.eu.playstation.com/2012/03/29/journey-breaks-psn-sales-records/

http://www.polygon.com/2013/2/27/4037042/retro-city-rampage-creator-says-indie-devs-should-jump-onto-vita

Honestly this game is the only one I have seen that actually didn't make a profit. Sure PSN games don't sell as well as Steam games but it's not an "unprofitable platform."
 

Entitled

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Exclusivity can be good for certain specific games, and bad for the gaming industry.
 

duchaked

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Dec 25, 2008
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I wouldn't disagree with the concept on a surface level, though I'm not a huge fan of exclusivity in general.
 

Nurb

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Dec 9, 2008
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A game with exclusivity for a certain amount of time is fine, because it can build up buzz, but NOT permanent exclusivity for most games. Having some exclusive system-sellers I can understand.

Imagine how much more money the developers would have if Journey was released on all platforms not long after Sony released it... I'm still avoiding watching the "let's play" videos of it in the hopes I can buy it for PC sometime and experience it fresh.

 

Waaghpowa

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Apr 13, 2010
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There are so many ways to market your game without the help of publisher marketing or exclusivity agreements.

Both the Devs of Hotline Miami and Anodyne put their games on torrent sites, which earned them good will.
http://www.pcgamer.com/2012/10/25/hotline-miami-devs-endorse-pirate-bay-torrent-of-their-own-game-provide-helpful-suggestions/
http://www.escapistmagazine.com/news/view/122054-Anodyne-Developer-Turns-Piracy-Into-PR

And most gamers make their purchasing decisions on word of mouth.

http://kotaku.com/5428141/word-of-mouth-sells-the-most-video-games

Then there's Steam, that does quite a lot for indie devs. Super meat boy Devs sold twice as many copies in two weeks than their total XBLA run

http://www.pcgamer.com/2011/03/01/super-meat-boy-pc-sold-more-in-two-weeks-than-xboxs-total-sales/

And the Breath of Death/C'thulu save the world devs sold more copies in less than a week than XBLA in a year

http://www.pcgamer.com/2011/07/20/cthulhu-saves-the-world-pc-sales-smash-xbox-live/

Exclusivity means jack shit, in my opinion. I think I've heard of Papa & Yo all of twice when it was released on the PSN.
 

Korten12

Now I want ma...!
Aug 26, 2009
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Ultratwinkie said:
Sony...are not indie friendly
Uh... I don't know where you have been lately, but Sony has been REALLY indie friendly lately and has gained fame in the indie community for it.

http://www.wired.com/gamelife/2013/04/sony-indies/
http://www.engadget.com/2013/03/25/sony-announces-more-indie-partnerships-blacklight-retribution/
http://www.edge-online.com/news/sonys-indie-pitch-is-it-working/
http://venturebeat.com/2013/03/26/sony-steps-up-for-indies-with-funding-for-digital-games-on-playstation-platforms/

In fact as of this moment, it's easier to get your game on PSN than attempting to go through Steam Greenlight, more so with the removal of PSN's Concept Approval Process and even waving patch fee's for some developers.

http://www.cinemablend.com/games/Primal-Carnage-Coming-PS4-Sony-Waives-Patch-Fees-Removes-Concept-Approval-Process-54045.html
 

ZippyDSMlee

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Its like shooting yourself in the foot with a gun and bullet you are given. Its not worth it. The death throws of the consoles are coming....the sooner the better..... all hail universal hardware!