Rob Your Friends in Your Mighty Quest for Epic Loot

Cognimancer

Imperial Intelligence
Jun 13, 2012
1,906
0
0
Rob Your Friends in Your Mighty Quest for Epic Loot


Keep your friends close, and their most precious belongings closer.

Opulencia is a world where "hospitality" means providing your guests with a wide variety of painful deaths to choose from. When you aren't raiding your neighbors' dungeons to steal everything that isn't nailed down or trying to kill you, you'd better be investing in vicious creatures and deadly traps to safeguard your own hoard of treasure. Newcomers to the loot-fest may find themselves overwhelmed by the responsibilities of maintaining their lair between raids, but thankfully Sir Painhammer (skilled knight and media magnate) has taken time out of his busy schedule to teach newbies the fundamentals of life in The Might Quest for Epic Loot's first gameplay trailer.

Painhammer (who ironically prefers really big swords) spends some time suiting up before leaving home. Epic loot is right there in the name of the game, so there will be plenty of weapons, armor, and trinkets to trick out your hero once you've liberated the gear from your rivals. The direct combat portions of the game play out as a hack-and-slash RPG, so expect your wardrobe to expand with your abilities as you accumulate wealth and infamy. And as Painhammer himself says, "A man's gotta look his best to put some punishment onto these losers."

You can't expect your neighbors to sit there and not try to steal your hard-earned loot while you're away, so defensive measures are in order. You'll build your castle room by room, adding traps and minions to take on all comers to your fearsome lair. From towering boss monsters to lowly chickens in improvised armor, any and all monsters you can afford while fight loyally to protect your stolen goods. Every hero that falls to your defenses adds a little more to your pile of plunder, but sloppy castle design could leave you humiliated and broke, and nobody wants that! For each failed defense, you can see a replay to track down flaws in your trap placement, then click the handy "Revenge" button to send you straight to your triumphant neighbor's keep and take back what's yours (which, in all honesty, was probably someone else's first).

The Mighty Quest for Epic Loot doesn't have a scheduled release date as of yet, but any paranoid kleptomaniacs who are eager to get an early start can sign up for the game's closed beta "in the near future."

Permalink
 

piinyouri

New member
Mar 18, 2012
2,708
0
0
Huh.
So Torchlight crossed with Dungeon Keeper?
It looks pretty interesting at a glance. We'll have to wait and see how it develops. Its got my eye for now.

This is a troll/grief playground waiting to happen though.

Also no one can do Jim Ward, but Jim Ward.

EDIT: Oh...Ubisoft?
 

Eleuthera

Let slip the Guinea Pigs of war!
Sep 11, 2008
1,673
0
0
This looks interesting, might have to give that beta a try...
 

ASnogarD

New member
Jul 2, 2009
525
0
0
lol , same thought...

hmm intere... Ubicrap, nah.

Prediction: Cool guard monsters = grind for weeks for 1 pack or pay $2 ... or have your loot guarded by chickens with spatulas.
Probably some consumable item, like food for your guards that costs lots of in game currency to drain your in game loot so you are tempted to toss more real life cash at it.

I dont think it will last long either, I mean it wont be long before you can speed run anyones castle... just get the sword of uberleetness, with the armageddon armour set, and some speed pots and you can beat the cataclysm spider of spidery spiderness with no problems.
In short, once players get used to the mechanics it will be a case of following someone guides to passing x defence to loot player castles because it doesnt seem a player can actively defend the castle.

... and I fully predict Ubicrap to pull some dick move and slap down the old real money wall pretty quickly on the free 2 play title, it requires finesse to do a good F2P and Ubicrap have often demonstrated a lack of understanding the gaming market place, especially on the pirate riddled PC platform and the thieving PC playerbase.
 

webkilla

New member
Feb 2, 2011
594
0
0
Well it looks like a rock-paper-scissors setup to counter different kinds of heroes. Melee, ranged - I'm guessing there'll be a wizard type as well maybe?

But ya, it'll equally be "pay to get-awesome-defences"

Perhaps there'll be castle sections (That castle/defence builder looked sweet) that aren't so much for defenses, but simply passively generate funds? Pay 5$ to get a castle section that makes 10 coins a day, or pay 50$ for 10K coins.
 

lRookiel

Lord of Infinite Grins
Jun 30, 2011
2,821
0
0
I was in the Alpha for this, of course there were bugs but it was a solid and fun experience. :3
 

newwiseman

New member
Aug 27, 2010
1,325
0
0
One this sounds fun as all hell, two where does the loot genesis occur? If the only gameplay is raiding player castles and claiming loot from the victims of your own nefarious machinations where does all the loot come from?

Are there computer generated world dungeons to hunt for loot and treasure in, are you just given random loot daily, do NPCs raid your castle leaving behind loot of random qualities?

Until I know how the loot Genesis occurs I won't get too excited.

o.0 Ubisoft, and I kinda wanted to play this one too... oh well.
 

klaynexas3

My shoes hurt
Dec 30, 2009
1,525
0
0
I don't like it much aesthetically speaking, and am not the biggest fan of grindy dungeon crawlers, but it looks like it could be used to effectively kill some time with my friends. I'll wait and see how this all turns out.
 

lRookiel

Lord of Infinite Grins
Jun 30, 2011
2,821
0
0
Capitano Segnaposto said:
lRookiel said:
I was in the Alpha for this, of course there were bugs but it was a solid and fun experience. :3
Oi! Fun is not allowed with Ubisoft. At least not here. You have to hate Ubisoft and every single game they have ever had a part in!
I do usually, but this and Farcry 3 have actually been good, despite having to use Uplay :p
 

tehwalrus

New member
Sep 3, 2008
33
0
0
There's a lot of games like this without any real player input - where you simply have 1000 attack army and 4 turrets and 200 troops in a defense army, and you send the army out and other people attack you without actually influencing the battles. Actually setting up the defense and actually playing the attacks will really be more fun, in a genre I always kind of liked anyways.

ASnogarD said:
I dont think it will last long either, I mean it wont be long before you can speed run anyones castle... just get the sword of uberleetness, with the armageddon armour set, and some speed pots and you can beat the cataclysm spider of spidery spiderness with no problems.
In short, once players get used to the mechanics it will be a case of following someone guides to passing x defence to loot player castles because it doesnt seem a player can actively defend the castle.
Typically these games only let you battle people within certain range of your own trueskill/whatever ranking they use.
 

Eleuthera

Let slip the Guinea Pigs of war!
Sep 11, 2008
1,673
0
0
I signed up for the Beta, awaiting confirmation email. Ubisoft or no, I just want to give it a try, and it's free to play anyway, so nothing lost if I don't like it.
 

Pepsik

New member
Aug 30, 2011
43
0
0
I wonder, what can you steal from someone's castle, cause it looked like you can steal only gold. In that case, who would be holding gold in such a game? I mean invest it in anything else, what you can sell later, when you do need the gold. :-D

And what happens when some player kills your guard, does it mean you loose him? If yes, than you will loose more money defending the castle then you probably have, if not, well good luck with that, castles will be unmovable, because there will be monster on every step.
 

tehwalrus

New member
Sep 3, 2008
33
0
0
Pepsik said:
I wonder, what can you steal from someone's castle, cause it looked like you can steal only gold. In that case, who would be holding gold in such a game? I mean invest it in anything else, what you can sell later, when you do need the gold. :-D

And what happens when some player kills your guard, does it mean you loose him? If yes, than you will loose more money defending the castle then you probably have, if not, well good luck with that, castles will be unmovable, because there will be monster on every step.
In similar games you end up having gold in your bank because it generates over time and people don't log in that often to spend it all. Plus you have to save up for big items.

No idea how they'll be handling defense replacement though. Looking forward to entering the beta, though the open Scrolls beta coming up will bide me over until I get an invite.
 

Pepsik

New member
Aug 30, 2011
43
0
0
tehwalrus said:
In similar games you end up having gold in your bank because it generates over time and people don't log in that often to spend it all. Plus you have to save up for big items.

No idea how they'll be handling defense replacement though. Looking forward to entering the beta, though the open Scrolls beta coming up will bide me over until I get an invite.
I understand banking system in games, but that would be against the castle looting mechanism, to have gold in the bank. So saving money only to offer it as a bounty for others is kinda strange. So I would simply buy anything and then try to sell it, when I need the gold. I mean it's better to accept some losses over buying and selling, then to risk someone taking your money by killing few enemies.