I'll probably run it in my 'monsters of the sea' deck which I have planed on making, also featuring, giant octopuses, leviathans and karkens.Falterfire said:Hey guys! I've got an idea!
We can use... WHALES!
http://www.youtube.com/watch?v=Bhub4ExmVQg
This card may be terrible, but I'll run it anyways.
Also: This is new wording tech on 'Exile, then return later'
I don't think they are saying the card is bad, just that for serious play most decks don't like using high mana cost cards (outside of green I assume) Also, I think exile is still exile just that's it's a location for cards to be and not necessarily one or two series of events that can happen to cards.Falterfire said:Hey guys! I've got an idea!
We can use... WHALES!
http://www.youtube.com/watch?v=Bhub4ExmVQg
This card may be terrible, but I'll run it anyways.
Also: This is new wording tech on 'Exile, then return later'
You don't understand why this card's wording is important: With a card like Fiend Hunter the exile/return is two separate abilities. This means you can do something like Cloudshift in order to keep the card permanently exiled. It also means if the controller is killed in a multiplayer game the exiled cards never come back because the effect that would bring them back belongs to a player no longer in the game.Lucane said:I don't think they are saying the card is bad, just that for serious play most decks don't like using high mana cost cards (outside of green I assume) Also, I think exile is still exile just that's it's a location for cards to be and not necessarily one or two series of events that can happen to cards.
If I remember right it sounds like they are removing some of the chaos that Slivers added but wasn't that half the fun?
Good Lord I hope not.tautologico said:So, will Hexproof come back?
Ah, the internet.JEBWrench said:Good Lord I hope not.tautologico said:So, will Hexproof come back?