Peter Molyneux Discusses Fighting In Games
At Leipzeg, Peter Molyneux detailed a new fighting system he'd like to see in future games.
Speaking at the Leipzeg Game Conference, Peter Molyneux discussed a fighting system Lionhead has been working on, although Fable 2 will not be implementing the concepts. Molyneux discussed a design where all combat moves would use one button to trigger them based on what is near-to-hand for the player. Pressing the "A" button might grab a beer bottle and break it over an NPC's head, or it might send the player swinging onto a chandelier for example. He also complained that sharp weapons are treated like blunt objects and expressed a desire to see them interact with the environment and actually kill enemies in one blow.
You can view the test footage Lionhead put together to show off the ideas here [http://www.gamevideos.com/video/id/5194]. Thanks 1Up [http://www.1up.com/do/newsStory?cId=3153034].
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At Leipzeg, Peter Molyneux detailed a new fighting system he'd like to see in future games.
Speaking at the Leipzeg Game Conference, Peter Molyneux discussed a fighting system Lionhead has been working on, although Fable 2 will not be implementing the concepts. Molyneux discussed a design where all combat moves would use one button to trigger them based on what is near-to-hand for the player. Pressing the "A" button might grab a beer bottle and break it over an NPC's head, or it might send the player swinging onto a chandelier for example. He also complained that sharp weapons are treated like blunt objects and expressed a desire to see them interact with the environment and actually kill enemies in one blow.
You can view the test footage Lionhead put together to show off the ideas here [http://www.gamevideos.com/video/id/5194]. Thanks 1Up [http://www.1up.com/do/newsStory?cId=3153034].
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