Yahtzee, your rant seems to be almost a decade old.
There was already a time where everything went open world, and many people (me included) hated it. It was the time GTA 3 was the next big thing, and everyone was trying to get a piece of the cake. Everybody claimed to have the ultimate open world experience, when in reality it just meant having maps that were as wide as long. It was the time we got jewels like True Crime, Mercenaries, Just Cause 1, Total Overdose, Spiderman 2 and The Godfather. Ride to Hell is not even the first one to disguise linear missions under an open world pretense; games like Mafia 2 and L.A. Noire already had that fake open worldness smell to them.
Personally, I hope we grow up from it (like we eventually grew out of "all games had to be polygonal"), and that those attempts on established franchises to get into open world (looking at you, MGS5) end up failing, so that people will understand that open world is not an objective, but a design choice.