Bad Games Can Give You Good Ideas
Playing Dark has left Yahtzee with a couple ideas for new games.
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Playing Dark has left Yahtzee with a couple ideas for new games.
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This is easy to avoid with a vampire dealie by saying the bosses are already vampires. You can't turn something already facing the right way, or however that saying goes.And secondly, boss fights don't work with this idea at all. 'Cos a big bad boss becomes not a challenging hazard that you have to work at but a free super body you only have to die to once to attain. Some different rules are needed. Let's just say boss fights are the only things that kill you permanent like, and if you fall to them, you have to start all over again. That'd be in keeping with the spirit of Roguelikes, I suppose.
You should play Alan Wake's American Nightmare then, which has a similar concept. It got quite harsh criticism compared to the first one, which I never understood, it's simply a neat little experiment within the interesting universe of Alan Wake.TheProfessor234 said:I always thought a fun game concept would be a play off of multiple game playthroughs(New Game+ and etc), and the consequences of playing five times over on all the NPCs and your actual character.
They where sure that they beat the big baddie four times times already, but they just doing it again, and again, and again until insanity takes over.
Something sort of like Groundhog Day, but with games.
Sweet, thanks for the heads up. I was getting around to finish up the extra chapters on Alan Wake a little while ago, I'll be sure to give American Nightmare a spin.Rush Syks said:You should play Alan Wake's American Nightmare then, which has a similar concept. It got quite harsh criticism compared to the first one, which I never understood, it's simply a neat little experiment within the interesting universe of Alan Wake.
Yes, Omikron does have a system like that. If you died in that game your soul would migrate to certain npcs at the cost of some kind of spirit energy or mana or such. Exceptions were areas where there are no possessible npcs or if you died at the hands of a demon, since they could absorb your soul and take it to hell for a permanent game over. Of course, most of the games bosses are demons.KDR_11k said:I believe I did read something about a game where dying makes you possess the nearest NPC or something like that, Omikron: The Nomad Soul, I believe?