I've been saying for a while now we're ready for an FPS game simply called "FPS." There is no story, no single player, the models and environments are very artsy/cell shaded stuff, and you fight people by capturing terminals that allow you to control game mechanics mid match to your advantage.
Basically it's an FPS game that knows it's just an FPS game, and has fun with it.
To me FPS is serious business, and the games are not competitive today at all- CoD/MoH/BF are all the same to me. Too slow, too campy, no dodging, short TTKs. That's why FPS games became a household item. There was no way something like Quake, UTK or Tribes was going to take it mainstream; it was too punishing for people who have no skill and no patience to learn...
They've learned how to level the playing field in the name of commercialization; today it's all about what I like to call the kill circle jerk. In the kill circle jerk, the overbearing game mechanics demand you slow your movement, FoV, turning sensitivity, etc; so you can ADS and shoot a guy... while you're doing that, someone else is drawing a bead on you- and in turn someone else sees that guy and takes aim... and by that time the guy who got killed is spawning back in... and the kill circle jerk continues.
Everyone gets kills, everyone feels good about themselves, and everyone buys the same game next year. Yay!