While true, I guess there are different strokes for different people. For instance, on my first playthrough, I let donnel and nowi die, because I was sick of constantly restarting and trying my best not to let anyone die. Except that last one was a bit of a bust, because I just can't get over the fact that I let someone die.bjj hero said:The deepest circle of hell is reserved for save scummers...
I like permadeath, its why I love xcom (and play ironman. It makes anything over normal difficulty stressful). Deaths on fire emblem always rang hollow with me. Its an rpg but no one says a word when a friend or comrade dies. There's no impact passed "my squad is now weaker". The game just carries on like they never existed.
Awakening is relatively mild in that regard compared to New Mystery, since it gives you fair warning that they'll be showing up and indicates the general area. Also I'm pretty sure it only once dropped several high-movement units in the area you started in and warned you about that one in the briefing.zerotkatama said:I agree. The Reinforcements in Awakening felt really cheap, due to the fact that they got their turn immediately after they arrived. At least in FE7, while it was still distressing when they arrived, you had a turn to react to them.
You should try xcom. There is fog of war so you can be methodically clearing out an alien site to find out youre sniper at the back has been flanked by crysalids or a flying disc. At that point youre in reap trouble. The maps are also not as scripted so its harder to predict than in games like shining force or FE.hickwarrior said:While true, I guess there are different strokes for different people. For instance, on my first playthrough, I let donnel and nowi die, because I was sick of constantly restarting and trying my best not to let anyone die. Except that last one was a bit of a bust, because I just can't get over the fact that I let someone die.bjj hero said:The deepest circle of hell is reserved for save scummers...
I like permadeath, its why I love xcom (and play ironman. It makes anything over normal difficulty stressful). Deaths on fire emblem always rang hollow with me. Its an rpg but no one says a word when a friend or comrade dies. There's no impact passed "my squad is now weaker". The game just carries on like they never existed.
At the same time though... I think the writer is onto something here with cheap deaths in FE, as far as I'm concerned. You see, you get a warning that things are arriving as reinforcements for the enemy. Unfortunately, there's no way to predict how many, what kind of units and where will the units be standing. In that respect, I feel the game has to answer those questions to make it fair in my eyes.
Maybe they went for some kind of thing where war is chaos, so you just can't figure everything out from the outset ever. But to me, I like to have some hard numbers, not just 'oops reinforcements appeared and now someone in your army died!' Crits I can take, but not an unfair situation.
I feel like the normal save scumming argument doesn't hold up when it comes to Fire Emblem games. There's no option to save mid-battle in Awakening, so your only checkpoints come in between chapters. Many chapters have enemies that spawn at the beginning of the enemy turn, which makes them impossible to prepare for, and many times a single death would start a chain reaction that leads to even more dying. If even a relatively expendable unit like Maribelle can alter the team dynamic, imagine what losing a top hitter would do.bjj hero said:The deepest circle of hell is reserved for save scummers...
I like permadeath, its why I love xcom (and play ironman. It makes anything over normal difficulty stressful). Deaths on fire emblem always rang hollow with me. Its an rpg but no one says a word when a friend or comrade dies. There's no impact passed "my squad is now weaker". The game just carries on like they never existed.
I know how you feel, man. I lost my favorite sniper when I assaulted the alien base for the first time, and I had to turn the game off for a while.Kalezian said:I know Xcom lets you train pretty much an army of soldiers you can make look like each other, but play through with the same squad for a dozen or so missions, you start wanting to make sure they come back safe.