I do. I still think the fixed camera that zooms in and out of its own will is a poor design choice.Daystar Clarion said:You do know you can zoom the camera out with 'L', right?
I never really had any problems with it.
Understandable.JonB said:I do. I still think the fixed camera that zooms in and out of its own will is a poor design choice.Daystar Clarion said:You do know you can zoom the camera out with 'L', right?
I never really had any problems with it.
Quite frustrating!Daystar Clarion said:Understandable.JonB said:I do. I still think the fixed camera that zooms in and out of its own will is a poor design choice.Daystar Clarion said:You do know you can zoom the camera out with 'L', right?
I never really had any problems with it.
It was certainly a lot more difficult to draw shapes in the confined areas, when the action goes to the WiiU pad.
From what I've read, the game has sold really poorly in both Japan and Europe.JonB said:Quite frustrating!Daystar Clarion said:Understandable.JonB said:I do. I still think the fixed camera that zooms in and out of its own will is a poor design choice.Daystar Clarion said:You do know you can zoom the camera out with 'L', right?
I never really had any problems with it.
It was certainly a lot more difficult to draw shapes in the confined areas, when the action goes to the WiiU pad.
This is definitely one of those games that I could tell I personally enjoyed, but was letting my preferences gloss over the realities of the gameplay. Realistically, this game could be a lot better. Hopefully Bayonetta 2 is awesome. Platinum certainly deserves it for all the innovative work they do.
Because "every" game does it doesn't make it a positive or mean that it should be ignored, does it? I'd personally disagree with your premise that every action game does that but I think the main point is sufficient.j-e-f-f-e-r-s said:This is genuinely the first time I've heard anyone criticise the boss fights in general. I don't understand why you'd count the gameplay of combo + QTE finisher as a negative when that is pretty much how every action game now does boss fights,
I commented similarly in my Puppeteer review. I'll say the same thing about using boring QTEs to finish otherwise interesting boss fights until the end of time. It's not particularly compelling gameplay, and it detracts from what could probably be fun, cinematically done cutscenes.Lightknight said:Because "every" game does it doesn't make it a positive or mean that it should be ignored, does it? I'd personally disagree with your premise that every action game does that but I think the main point is sufficient.j-e-f-f-e-r-s said:This is genuinely the first time I've heard anyone criticise the boss fights in general. I don't understand why you'd count the gameplay of combo + QTE finisher as a negative when that is pretty much how every action game now does boss fights,
I disagree, the hypest moments in the game where the boss finisher QTE moments. The final showdown is top contender for my all time hype moments.JonB said:I commented similarly in my Puppeteer review. I'll say the same thing about using boring QTEs to finish otherwise interesting boss fights until the end of time. It's not particularly compelling gameplay, and it detracts from what could probably be fun, cinematically done cutscenes.Lightknight said:Because "every" game does it doesn't make it a positive or mean that it should be ignored, does it? I'd personally disagree with your premise that every action game does that but I think the main point is sufficient.j-e-f-f-e-r-s said:This is genuinely the first time I've heard anyone criticise the boss fights in general. I don't understand why you'd count the gameplay of combo + QTE finisher as a negative when that is pretty much how every action game now does boss fights,
Yes, but when it's a QTE, you're distracted from all the awesome by worrying over/looking for whatever button prompt comes next.DaViller said:I disagree, the hypest moments in the game where the boss finisher QTE moments. The final showdown is top contender for my all time hype moments.
I'm in complete agreement here. Just because other games do it doesn't mean it's a good design decision on any level. It should be called out as such with W101 and it should be called out in any game that does it.JonB said:I commented similarly in my Puppeteer review. I'll say the same thing about using boring QTEs to finish otherwise interesting boss fights until the end of time. It's not particularly compelling gameplay, and it detracts from what could probably be fun, cinematically done cutscenes.Lightknight said:Because "every" game does it doesn't make it a positive or mean that it should be ignored, does it? I'd personally disagree with your premise that every action game does that but I think the main point is sufficient.j-e-f-f-e-r-s said:This is genuinely the first time I've heard anyone criticise the boss fights in general. I don't understand why you'd count the gameplay of combo + QTE finisher as a negative when that is pretty much how every action game now does boss fights,
I never got that in a Platinum Game... the detracting from the spectacle that is the QTE finish I mean. Its so over the top and flashy that I'm left there in awe even if 1 lousy second of MY PRECIOUS IMMERSION is lost just to press 1-2 buttons. Much better then lets saaaaaay Capcom with RE4 where you're punished for not being prepared for it whatsoever, whereas W101 does it during the gameplay (like most other Platinum Games).Agayek said:Yes, but when it's a QTE, you're distracted from all the awesome by worrying over/looking for whatever button prompt comes next.DaViller said:I disagree, the hypest moments in the game where the boss finisher QTE moments. The final showdown is top contender for my all time hype moments.
It really detracts from the experience to be forced to ignore most of the background occurrences so that you don't miss the correct prompt and lose horribly.
Thats not how the QTE in this game work though. It's not those blink for a second and you miss em button prompts like in bayonetta or GoW. I would not have been as invested in the action without these QTE. I never got the feeling of being distracted.Agayek said:Yes, but when it's a QTE, you're distracted from all the awesome by worrying over/looking for whatever button prompt comes next.DaViller said:I disagree, the hypest moments in the game where the boss finisher QTE moments. The final showdown is top contender for my all time hype moments.
It really detracts from the experience to be forced to ignore most of the background occurrences so that you don't miss the correct prompt and lose horribly.
While I can't comment on W101 and it's implementation of QTE's, I will say that one of the few issues I had with Bayonetta was exactly what you described with RE4: QTE's out of nowhere that if you mess up result in an instant game-over. Now, true, when you restart it's usually a few seconds before the QTE event, but you still receive a death penalty for it, and you still have to wait for the loading to finish in order to get back in. So now the flow is broken because I have to wait for everything to set back up, the impact of the cutscene as a whole feels undercut by the fact that we're starting in the middle, and I'm made to feel like an idiot at the end screen because I missed that QTE that was active for only half a second. So while I like some Platinum Games (only really like Bayonetta and MGR:R) I think you're lapping a bit too much praise saying they never do something like that.Xcell935 said:I never got that in a Platinum Game... the detracting from the spectacle that is the QTE finish I mean. Its so over the top and flashy that I'm left there in awe even if 1 lousy second of MY PRECIOUS IMMERSION is lost just to press 1-2 buttons. Much better then lets saaaaaay Capcom with RE4 where you're punished for not being prepared for it whatsoever, whereas W101 does it during the gameplay (like most other Platinum Games).Agayek said:Yes, but when it's a QTE, you're distracted from all the awesome by worrying over/looking for whatever button prompt comes next.DaViller said:I disagree, the hypest moments in the game where the boss finisher QTE moments. The final showdown is top contender for my all time hype moments.
It really detracts from the experience to be forced to ignore most of the background occurrences so that you don't miss the correct prompt and lose horribly.
I'm giving them praise because in my experiences with their older titles I never had a problem with their method QTEs. I play a lot of fast paced games that require fast thinking and good reaction time when I was younger thus I usually avoid being bamboozled by QTEs cause like I said, Platinum prepares them for you via gameplay that flows directly into said QTEs. But I do agree with you on Bayonetta having the most ridiculous of them and I was an unfortunate soul of having the PS3 port so imagine how badly I had to step my game up to avoid the dreaded loading screens. And I brought up RE4, a much slower paced game, the QTEs feeling jarring at times especially the ones in cinematic cutscenes that are supposed to make you feel safe and move the pl... PRESS X ND SQUARE NOW... whoops there goes the exposition, try again.Eternal_Lament said:While I can't comment on W101 and it's implementation of QTE's, I will say that one of the few issues I had with Bayonetta was exactly what you described with RE4: QTE's out of nowhere that if you mess up result in an instant game-over. Now, true, when you restart it's usually a few seconds before the QTE event, but you still receive a death penalty for it, and you still have to wait for the loading to finish in order to get back in. So now the flow is broken because I have to wait for everything to set back up, the impact of the cutscene as a whole feels undercut by the fact that we're starting in the middle, and I'm made to feel like an idiot at the end screen because I missed that QTE that was active for only half a second. So while I like some Platinum Games (only really like Bayonetta and MGR:R) I think you're lapping a bit too much praise saying they never do something like that.Xcell935 said:I never got that in a Platinum Game... the detracting from the spectacle that is the QTE finish I mean. Its so over the top and flashy that I'm left there in awe even if 1 lousy second of MY PRECIOUS IMMERSION is lost just to press 1-2 buttons. Much better then lets saaaaaay Capcom with RE4 where you're punished for not being prepared for it whatsoever, whereas W101 does it during the gameplay (like most other Platinum Games).Agayek said:Yes, but when it's a QTE, you're distracted from all the awesome by worrying over/looking for whatever button prompt comes next.DaViller said:I disagree, the hypest moments in the game where the boss finisher QTE moments. The final showdown is top contender for my all time hype moments.
It really detracts from the experience to be forced to ignore most of the background occurrences so that you don't miss the correct prompt and lose horribly.
As for W101 itself: while I get why people were excited, I never really got that feeling when looking at it. At the very least I didn't see myself buying a WiiU just for this game (and honestly I'm not sure any game, or a string of games, may change my mind on the matter)
I'd agree. I'd much rather see a great cinematic cutscene than being forced to walk their arbitrary narrow line during the cutscene I should be watching and enjoying. Either that, or the actual finish move should be up to me.JonB said:I commented similarly in my Puppeteer review. I'll say the same thing about using boring QTEs to finish otherwise interesting boss fights until the end of time. It's not particularly compelling gameplay, and it detracts from what could probably be fun, cinematically done cutscenes.Lightknight said:Because "every" game does it doesn't make it a positive or mean that it should be ignored, does it? I'd personally disagree with your premise that every action game does that but I think the main point is sufficient.j-e-f-f-e-r-s said:This is genuinely the first time I've heard anyone criticise the boss fights in general. I don't understand why you'd count the gameplay of combo + QTE finisher as a negative when that is pretty much how every action game now does boss fights,
As much as I like the game, I kind of know the feeling that the bosses are really, really resilient. I've actually seen it crop up in both professional and user reviews quite often so while you might not mind, there are people out there who expect the bosses to not take as long as they do. As for QTEs, practically every game has them and it's a bit of a tired trope by now, although I think W101 is ahead of the curve by injecting some humour into each event.j-e-f-f-e-r-s said:This is genuinely the first time I've heard anyone criticise the boss fights in general. I don't understand why you'd count the gameplay of combo + QTE finisher as a negative when that is pretty much how every action game now does boss fights, and that in W101 they do somewhat tie the QTEs into gameplay (ie, you're doing actual game moves, rather than pressing random unrelated buttons in sequence). But hey ho. Glad to see you didn't struggle with the controls at least. The best way to think of the controls is as being similar to fighting games: it takes practise before you're able to pull off those quarter circles, after all.