World of Warcraft Revenues Down 54 Percent

Andy Chalk

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Nov 12, 2002
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World of Warcraft Revenues Down 54 Percent


"Market intelligence" firm Superdata says World of Warcraft revenues have dropped an astounding 54 percent over the past seven months.

World of Warcraft is still the big dog, but it's not the beast it once was. Subscription numbers are in a slow but steady decline [http://www.escapistmagazine.com/news/view/126362-World-of-Warcraft-Numbers-Down-Again], and now "digital goods measurement" firm Superdata has released a report claiming that revenues - the part that counts - have tailed off 54 percent over the past seven months. Activision Blizzard is in no danger of going under anytime soon, but if the figures are correct it's still an awfully big pile of money that's dried up and blown away.


"We believe WoW made $93 million in April in total revenues - not a bad sum - but a far cry from the $204 million it made just seven months earlier," the report states. "Activision also announced a loss of about 1.3 million MAUs from the game's Eastern-hemisphere playerbase recently, a move that our numbers showed in real time. That, of course, is an issue for a subscription-based title."

The purpose of the report is to examine the presumed-to-be-looming introduction of in-game microtransactions, which Superdata describes as "a good thing." It also notes that despite the decline in overall revenues, money generated by existing microtransaction options have held steady, indicating "that dedicated WoW players are interested in - and will spend money on - microtransactions."

The report also concludes that while going free-to-play can be very lucrative for MMOs, World of Warcraft is unlikely to take the plunge simply because, even with declining revenues, it would require an unattainably high conversion rate to maintain them.

Source: Superdata [http://www.superdataresearch.com/blog/wow-microtransactions/]



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CrazyCapnMorgan

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Jan 5, 2011
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I have to wonder if that's because Final Fantasy 14: A Realm Reborn is now a thing...

I loved WoW back in the day, but SquareEnix got its collective shit in gear and made the beast that is FF14: ARR.
 

seule

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7 months prior to April, they'd just released a new xpac... so revenue from selling a bunch of new games vs not having that revenue?

And whilst ff14 is good... it wouldnt have affected this, the article states revenue for April... ff14 was fun then, but not out then.
 

Quaxar

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No positive news from the old WoW front anymore. But about time I'd say, I can't even imagine people still playing that game.
Personally I couldn't stand that tedious, boring thing after only a week, so I find it hard to believe someone would put several years into it. Not that I complain if you do... but it's about time WoW stepped down from its outdated throne and let other into the spotlight.
 

walrusaurus

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and lo, another object lesson in how statistics can be used to push virtually any poV imaginable. Whats that you say? An mmo at the middle/end of an expansion cycle makes significantly less money than the month that said expansion is released? LE GASP!!

Everyone knows wow is declining, but regardless its still the biggest cock on the block and Activision will stop releasing expac for it around the same time they stop making annual Call of Duty cash grabs
 

dragongit

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Well, the next patch did just release, so people will probably re subscribe to beat that content, but then it'll drop down to the 7 million mark again, maybe less since it'll probably be another year before the next expansion is released, whatever it actually is.
 

LetalisK

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Wait, let me get this straight. There was a drop off from September to April...gee, what happened in September? Oh, that's right, Mists of Pandaria was released. No shit there was a drop off after people got their copy of MoP and, dare I say, probably didn't continue buying the expansion over and over. Why is this news?

I don't think it's in question that WoW is in a decline, but considering Superdata didn't even mention MoP and conveniently didn't show, say, May-August in that graph, I'm going to assume they're either horrible at their jobs or are trying to skew it so they can come out with the shocking headline about WoW dying and get more notoriety for their "amazing" analysis.

So, which is it Superdata, are you stupid or lying?
 
Nov 28, 2007
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walrusaurus said:
and lo, another object lesson in how statistics can be used to push virtually any poV imaginable. Whats that you say? An mmo at the middle/end of an expansion cycle makes significantly less money than the month that said expansion is released? LE GASP!!

Everyone knows wow is declining, but regardless its still the biggest cock on the block and Activision will stop releasing expac for it around the same time they stop making annual Call of Duty cash grabs
It declining isn't that big of a surprise, and hardly newsworthy. What makes this newsworthy is the size of the decline. I wouldn't have been surprised by even a 15-20% decline, for the reasons you mentioned. But losing more than half of its revenue in seven months? That's a huge decline, even factoring in the expansion pack revenue boost.
 

fix-the-spade

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CrazyCapnMorgan said:
I have to wonder if that's because Final Fantasy 14: A Realm Reborn is now a thing.
I think it's simple entropy more than anything, WoW is pushing a decade old and it's changed a huge amount in that time. Content has come and content has gone, the way the game is played has changed beyond all recognition and people that were into it even three years ago might not be now. A whole slew of dungeons, bosses and events aren't even there anymore, even Blizzard can't expect people to keep paying for things they will never 'legally' be allowed to access again. Even then, nobody plays forever (except Counter Strike players).

FFXIV might be a factor, but so is Guild Wars 2, broader stuff like World of Tanks and Firefall, even The Old Republic and a wider burnout on people's patience with MMO's must factor into it. Eitherway World of Warcraft is going to make ten next year and that's mightily impressive for a MMO still being run in an official capacity. Only FFXI springs to mind as matching that.
 

CrazyCapnMorgan

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Jan 5, 2011
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seule said:
7 months prior to April, they'd just released a new xpac... so revenue from selling a bunch of new games vs not having that revenue?

And whilst ff14 is good... it wouldnt have affected this, the article states revenue for April... ff14 was fun then, but not out then.
fix-the-spade said:
CrazyCapnMorgan said:
I have to wonder if that's because Final Fantasy 14: A Realm Reborn is now a thing.
I think it's simple entropy more than anything, WoW is pushing a decade old and it's changed a huge amount in that time. Content has come and content has gone, the way the game is played has changed beyond all recognition and people that were into it even three years ago might not be now. A whole slew of dungeons, bosses and events aren't even there anymore, even Blizzard can't expect people to keep paying for things they will never 'legally' be allowed to access again. Even then, nobody plays forever (except Counter Strike players).

FFXIV might be a factor, but so is Guild Wars 2, broader stuff like World of Tanks and Firefall, even The Old Republic and a wider burnout on people's patience with MMO's must factor into it. Eitherway World of Warcraft is going to make ten next year and that's mightily impressive for a MMO still being run in an official capacity. Only FFXI springs to mind as matching that.
Very true, both of you. I guess what I'm wondering is how that will further affect WoW. From what we're shown, it seems that it is more entropy than anything else. Still, it's nice to see what spawned to challenge it - a lot of games, both good and bad, were made to in response to it. The gaming community is richer for it, regardless of personal position or opinion.
 

Remus

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Nov 24, 2012
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Since I can guarantee that no player went out and spent $60 on an expansion every month, I can also guarantee that these numbers are undeniably skewed as they do not separate retail purchases from subscriptions. Nothing to see here, move along.
 

martyrdrebel27

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I was a big WoW fan, but stopped playing about a year ago. There is one solution that would make hem happy and bring back players such as myself... Don't go F2P, but lower the subscription price. Cut it in half. $15 for two months instead of just one. I guarantee that would boost numbers. Drop your price wow, because if not, I'm looking into new things like Everquest Next.
 

Abomination

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walrusaurus said:
and lo, another object lesson in how statistics can be used to push virtually any poV imaginable. Whats that you say? An mmo at the middle/end of an expansion cycle makes significantly less money than the month that said expansion is released? LE GASP!!
Full agreement here. This is just statistical manipulation for headlines.

TOTAL REVENUE which would include what? Oh, MoP purchases. That flat $30-60 (or however much it was going for) on top of subscription fees and people coming back to the game to see how MoP pans out.

It has been steadily declining and this month they have made 54% less revenue than the month MoP came out... fucking fancy that.
 

RJ 17

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Nov 27, 2011
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Eh, the writing's been on the wall for a good long while now: WoW is FINALLY in it's autumn days. I got out right at the end of Burning Crusade and everything I've heard about it since implied that I really didn't miss much since leaving. I would have liked to have seen how Arthas' story as the Lich King ended, but due to various reasons I could no longer justify spending the money on the subscription. Cataclysm just seemed like a major ass-pull to keep the gravy train rolling, and Mists of Pandaria seemed like an even BIGGER ass-pull seeing as how it was based on what was originally an April Fools Joke.

I won't deny I had a great time for the years that I put into it, but it seems clear to me that things have been going downhill for a while now and I'd say that statement is validated judging by the loss of subscriptions/revenue.
 

faefrost

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thebobmaster said:
walrusaurus said:
and lo, another object lesson in how statistics can be used to push virtually any poV imaginable. Whats that you say? An mmo at the middle/end of an expansion cycle makes significantly less money than the month that said expansion is released? LE GASP!!

Everyone knows wow is declining, but regardless its still the biggest cock on the block and Activision will stop releasing expac for it around the same time they stop making annual Call of Duty cash grabs
It declining isn't that big of a surprise, and hardly newsworthy. What makes this newsworthy is the size of the decline. I wouldn't have been surprised by even a 15-20% decline, for the reasons you mentioned. But losing more than half of its revenue in seven months? That's a huge decline, even factoring in the expansion pack revenue boost.
Not really. They took their first measurement at a peak point, right as an XPac released. The normal surge from an Xpac only lasts 3-6 months. So it shows one side of a spike and the steady decline afterwards. Notice that they showed a "9 month" sample? When was the last time you ever saw a study of a 9 month period? Don't they most commonly go the full 12 months? And why wouldn't this one? The data was certainly there.

One of the first signs of some sort of manipulation or agenda is unusual data time periods or framing. Studies that start or stop at odd time moments or don't line up to actual accounting calenders.
 

Tanakh

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LetalisK said:
I'm going to assume they're either horrible at their jobs or are trying to skew it so they can come out with the shocking headline about WoW dying and get more notoriety for their "amazing" analysis.
Well, you know the first rule of contemporary journalism "When doing a piece, fuck facts and context, go for the traffic for your site".
 

King Kazma

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RJ 17 said:
Eh, the writing's been on the wall for a good long while now: WoW is FINALLY in it's autumn days. I got out right at the end of Burning Crusade and everything I've heard about it since implied that I really didn't miss much since leaving. I would have liked to have seen how Arthas' story as the Lich King ended, but due to various reasons I could no longer justify spending the money on the subscription. Cataclysm just seemed like a major ass-pull to keep the gravy train rolling, and Mists of Pandaria seemed like an even BIGGER ass-pull seeing as how it was based on what was originally an April Fools Joke.

I won't deny I had a great time for the years that I put into it, but it seems clear to me that things have been going downhill for a while now and I'd say that statement is validated judging by the loss of subscriptions/revenue.
I do gota say you really missed out on Wrath. That was the peak of WoW for me both content and actual play. But yeh after that I felt it just wasn't as good, I played both xpacs after it. Mists was a real let down once the polish is worn off. WoW's more of a grind than its ever been. I'm glad its waning to the end times.
 

Something Amyss

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Dec 3, 2008
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Abomination said:
Full agreement here. This is just statistical manipulation for headlines.
How else is a marketing firm reporting trends in the digital sales realm (where much of the data is sealed off like it's radioactive) going to justify its existence? Facts?

Ha! I say ha!