otakon17 said:
Except for the simple fact that the only reason to download this pretty damn expensive expansion IS TO PLAY WITH THE MELD. And to get a fully upgraded MEC and Gene Soldiers requires a lot of MELD. If you're not even going to bother trying to get the stuff, why even buy the expansion? You're going to want to get as much MELD as possible so you CAN play with these new features instead of having to play through 10+ missions just to get an amount that is worth a single upgrade. Also I hope that MEC soldiers can be healed somehow and have some sort of damage reduction since Defense on a non-cover unit is mostly worthless for player characters.
The MELD tech is a big part of Enemy Within admittedly, and of course it's the major reason most players will get the expansion, but it's not the only part:
- Enemy Within will add a new story, which is more or less confirmed by the new Steam achievements, and this is on top of the confirmed Operation Progeny, which is a Slingshot-style mission chain included in Enemy Within. (Progeny was supposed to be a Slingshot-style DLC, but has since been incorporated into Enemy Within).
- New enemies to fight in the form of not only the confirmed Mechtoid and Seeker, but human enemies as well, heavily hinted at according to the Steam achievements.
- The Steam achievements also hint at BASE DEFENSE (hard not to come to that conclusion when one of the achievements blatantly mentions "XCOM Base Security Personnel", and one of the achievements is called "Elite Defense").
- You have the perk rebalancing that'll change your tactics a lot, like the nerfed Squad Sight (can't crit unless Sniper can see the target himself or use Headshot) and the changed Up Close & Personal perk (the first attack made within 4 tiles of an enemy is refunded) etc.
- You have the new items and equipment like Needle Grenades, Flashbangs, Mirror Beacons etc.
- New foundry upgrades like Tactical Rigging, which grants ALL classes two item slots, significantly changing up how you loadout your squad.
- The Second Wave options like Training Roulette, which randomizes the skills available to each individual soldier; so you can get the chance of an Assault having In The Zone or Bullet Swarm.
- The 47 new maps that'll add variety to missions
Enemy Within adds a whole ton of features other than the MELD tech, that changes up gameplay even if you don't use MELD.
Also, as Agayek mentioned Defense IS Cover: what you know as "Defense" in the stats is what reduces your chance of getting hit, and cover works by adding to Defense, so low cover adds 20 Defense, while high cover adds 40. A basic SHIV has 20 defense, which is identical to a soldier in low cover, while an Alloy SHIV has 40 defense identical to a soldier in high cover. Also, non-cover units often have immunity/resistance to Critical Hits as a standard feature, so you can't damage them beyond a certain threshold unless you use more powerful weapons. The reason non-cover units are Bullet Magnets though is precisely because we see them out in the open, see their massive hit points, and thus focus all our fire unto them.
Finally, MECs are confirmed to have an ability called "Damage Control", which reduces their damage taken, though the exact mechanism is unknown at the moment.