I wonder to what extent this is linked to the end of Microsoft's extended warranty for their poorly-designed 360 hardware. I'm on my third and now the disk-drive is acting up even though I have kept all my DVDs in mint condition, so like the sap I am I have started looking at the new Xbox Arcades that have the apparently RROD-free Jasper motherboards (although they aren't advertised as that). Yet, now I'm put off because I've read there is some other "e74" video fault that these are more likely to have...
Then you've got rumors of a price-hike for Modern Warfare 2 - which the industry cynically hope will make the market accept higher prices, yet at the same time the trend towards short-session, single play through to completion, "casual" gaming would suggest that the prices are already too high when the entertainment product is seen in terms of $/hr (in the same sense as movies and music). Whilst I would have paid $200 for Halo: Combat Evolved, because I replayed it so damn much, I can't say the same about COD4 - which ought to have been 25% less expensive and therefore more in line with the cost of PC games; extra money could have been sought from the sale of optional map packs, which I wouldn't personally have bought because I wasn't wowed by the balance of the gameplay or the expressivity and accessibility of the controls.
So, I think that there are a lot of people who are putting their gaming hobby on hold until the 360 is sorted out, the PS3 becomes affordable and the Wii raises the standards of its 3rd party software (or we see some new games out from Nintendo). I've already pre-ordered my next game: Operation Flashpoint 2: Dragon Rising, but was dismayed to find that this wasn't going to "fill my Summer" when it was delayed from June to August (if it even materializes then).
The industry are a bunch of idiots who seem to release EVERYTHING in November, then bleat about poor sales. They need to spread things out a lot more. They need to lower the initial cost of ownership, or at least provide a decent demo for our evaluation (not just semi-interactive trailers for the crappier games that can't afford to advertise themselves). They need to run on more reliable hardware and in my opinion, the main blame for all of this (GPU overheating hardware failure, massive movie-scale budgets being passed on to consumers with price-hikes and protracted development times with slipping launch dates) is HD and the burden it places on art (texturing) and animation.
It is a flawed supposition that because HD TVs exist consumers will want their next-generation consoles to support output to them. Many people do have one in their living room, but it is used by the family for watching television - videogaming is not tolerated (unless you are a rich 20-something who lives on their own) - it is far more common for the console to be in another games room or bedroom, plugged into a standard Trinitron TV. This means that all the money being poured into raising the quality of the visuals goes unappreciated and pushing all of this data around amounts to a decadent waste of the console's resources.
I can't even see the argument for having a 'completely' HD PS3 in the living room (due to its Blu-Ray movies capability) because the disks are too expensive to collect and you would be better off with SkyHD Box Office.
So, I guess I look forward to a recession. Maybe it will curtail publisher's rising greed and make them commission "less epic" games that are just as much fun - if not more so, for not being pretentious (MGS4... I'm looking at you).