Cowabungaa said:
A player, released in the sandbox and free of consequences, is reckless and whimsical, not cruel. They might kill someone if they're in the way or because they fly off in a hilarious manner, but prolonged and calculated torture isn't the same.
Someone hasn't heard of the The Sims community it seems.
I laughed, but it's still not the same. And I'm not necessarily sure how much the communities behind
The Sims and
Grand Theft Auto really overlap. And I'd hope it's not really any sort of majority of people who play the game
just to lock Sims into rooms with no doors, or to never let them sleep or eat or use the restroom. Contrarily, most of the defense of
Grand Theft Auto V has been that people don't play the series for the story, or that the characters are supposed to be terrible because that's what the average player is like anyway.
If Rockstar's continued focus on narrative is anything to go by, people most certainly do play the games for the story, and I imagine that many people don't act like a complete jackass just because they can. I, for one, don't find
Grand Theft Auto very engaging as a franchise precisely because driving around running pedestrians over in stolen cars only remains entertaining for so long, and the writing and characters tend to be too tedious for my liking. When I played
Saints Row The Third, I didn't spend all of my time running down the streets whacking people over the heads with The Penetrator, just because it was funny; That's not really the type of "gamer" that I am. EDIT: That's not to say I didn't do it at all, of course, just that the novelty wore off fairly quickly and the game had plenty else to offer to keep my interest held.