Thanks for your comments, all.
badluckchild -- I agree with you in part, and I certainly apologize if I appeared to lump Greg in with Chris Crawford, because I think they're too radically different situations. I greatly enjoy and am impressed by Greg's work, and I loved his GDC rant, actually. It WAS what we all needed right then, but it was also 180 degrees separated from the rants the following year. Greg was rallying people to fight and highlighting very real issues in the industry. He also posts some really insightful stuff to his blog that I greatly enjoy reading. I absolutely agree with you that his anger was necessary and I do think it also fueled change, which is the best that can be hoped for.
Chris Crawford I can't say the same for. He did walk away, or he believes that he did -- he talks about his grand exit from the game industry. And he has been saying the same thing for far too many years without taking into consideration the industry's growth and the new directions games have taken since he started that. Now it's just a Chicken Little routine that I honestly just don't understand. I can see at a couple of points in game history where one might be tempted to think the medium was dead -- but to say so now is just patently absurd. And his bitterness has no forward momentum, it's just plain nastiness. If he thought that he was exploring interactive narrative as a branch of game development I could respect that -- I've got a special place in my heart for the interactive narrative -- but instead he believes he's left behind all us poor saps toiling away on this sinking ship to nowhere, and that I cannot respect.
Danc, wow, thanks for responding. I agree that I think we're saying some of the same things. A lot of what you centered on in your blog post (and I certainly wouldn't have responded to it if it didn't have substance and was so well expressed) were issues facing games, but what I wanted to highlight was that they actually ARE being addressed. And of course it is totally all right to leave the industry, and in some cases it might be a good thing -- get a breath of fresh air. If nothing else, I've talked to people that have left and come back and it actually enriches their experience because they understand the value of what we've got here.
Definitely agreed about the need for creative influences outside the industry. This is a pretty darn desperate need, IMHO. Jason Della Rocca I believe had an article in the Escapist a few issues back that talked about this and I thought it was spot on.
A little healthy anger is always a good thing -- I am not zen enough to tell you otherwise.
But it's good to keep it productive. And definitely where they still believe the industry can be so much more, I appreciate and applaud that. It's where it gets darker and onto the despair side of bitter that I think it goes too far. Thanks again for replying.