Assassin's Creed Doesn't Have Much of a Story, Does It?

Yahtzee Croshaw

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Assassin's Creed Doesn't Have Much of a Story, Does It?

Assassin's Creed doesn't churn out exactly the same tired thing every time. Just mostly the same tired thing every time.

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Evonisia

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Jun 24, 2013
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That was a question I had in my head watching the AssCreed IV review, what was the point of keeping Desmond alive in the first place?

But yeah pushing a story in your face hardly ever works out, it's why games like Portal wait half the game to really let the story stretch it's muscles and go full blast.
 

Neurotic Void Melody

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What made desmond worse was the 'adam sandler' quality that became more apparent as time went on. Not only in looks, obviously. There are no words hateful enough to describe my feelings for adam sandler. Im glad the new protagonist is faceless and voiceless, like some wandering spirit. You can't hate wandering spirits, can you? They'll just haunt you and kidnap your children.

Mass effect i have not actually completed the trilogy yet. There's too many side quests and by the time i get anywhere further in the plot, a new game has come out which i can't help but try out. It's just not feasible to do these things while aspiring to make music, art and study OU courses at same time. Maybe an amphetamine addiction could be the answer...stupid sleep cycles!!
 
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I don't even remember the solar flare being an issue in any game up until 3; maybe I'm remembering it wrong, but I thought until then it was all about the Templars and Assassins trying to control magic artifacts (a plot I'm fine with; it worked for Indiana Jones). The random bullshit about the flare, and how the barely-characterized goddesses (honestly couldn't tell the two apart) were both accusing the other of being evil while doing jack squat to prove it either way angered me to no end.
 

moggett88

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So what you're saying is that Assassins Creed is basically a Shonen Jump anime? Like Bleach, for example?

You meet the characters, their powers are introduced, but look out! The Big Bad is coming! Cue filler episodes (Revelations), they fight the Big Bad and win, but wait! He was only a henchman for an even Bigger Bad! And so on.
 

Johnny Novgorod

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This is exactly while I will never truly become a comic book fan, no matter how much I try. At least with these games you get a sense of completion by beating them. Try reading a DC issue picked out of the blue, see how much sense it makes or how satisfying it is when it ends in a cliffhanger of a cliffhanger of a cliffhanger.
 

oldtaku

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moggett88 said:
So what you're saying is that Assassins Creed is basically a Shonen Jump anime? Like Bleach, for example?
Except instead of 700 chapters, one per week, it's 700 chapters, one per year.
 

CarlsonAndPeeters

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I actually liked the Desmond storyline all the way up until Revelations. I mean, I didn't understand it, but I was interested in it. Particularly in the first game I thought the future segments broke up the game nicely. But now I just don't care anymore (like much of the series. just gimme my pirate ship)
 

Morthasa

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Yahtzee said:
I'm not a reader of superhero comics, but more accurately, I'm not a reader of any ongoing comic series. Because I was raised with a traditional education, which stated that a story only becomes a story when it has a beginning, middle and end. What doesn't work so well is when the story has a beginning, middle, more middle, something we thought might have been an end but was actually middle in disguise, then a reboot back to the beginning because we couldn't draw the middle out any longer.
That is basically my relationship with superhero comics in a nutshell. Also the writers changing.

I liked the first two Assassin's Creed games, but afterwards I just gave up on the plot (and the franchise given that what I like most about games is the plot...)
 

Mahoshonen

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There really is a lot that you can read out of the modern-day stuff in AC4. It feels like a Dilbert strip at times (like when they mention that the little statues you get are in lieu of bonuses).
 

TiberiusEsuriens

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Thunderous Cacophony said:
I don't even remember the solar flare being an issue in any game up until 3; maybe I'm remembering it wrong, but I thought until then it was all about the Templars and Assassins trying to control magic artifacts (a plot I'm fine with; it worked for Indiana Jones). The random bullshit about the flare, and how the barely-characterized goddesses (honestly couldn't tell the two apart) were both accusing the other of being evil while doing jack squat to prove it either way angered me to no end.
That is the story up until 3. Templars and assassins are after the artificacts because 1: they do crazy magical things and 2: they hold untold ancient secrets. Everyone is going after these things but then 3 pretty much retcons the whole thing into "Both assassins and templars knew from the very beginning that some impending doom, which in this game we magically reveal to be a solar flare, is coming and they are just racing to see who can claim bragging rights for stopping it first. Also, even though working together would save the universe they just want to kill each other and stop the other's progress."

I love the sci-fi idea of 'alien super race' and all their techy gadgets are great, but 3 just pulled the plot out of its butt. The flare was never meant to be the main conflict the series was trying to solve, it was just a contrite way of writing off Desmond because everyone hated him. The alien ghost thingy makes a much better main antagonist/conflict, and it would have been better received, but after retconning the danger to be all about the flare they inadvertently delegated that major conflict to a side show that people viewed as a distraction, and thus will not be as well received in the future. At least that's my opinion.
 

Callate

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Thing is, I remember the writer for Assassin's Creed having some sort of harrumph about how everyone who hated Desmond was wrong, that Desmond's story was the story of Assassin's Creed, that anyone who enjoyed spending their time as the bad-ass assassin rather than the vague bartender just didn't understand, yatta yatta.

Now, between the series apparent ambitions to immortality, the abrupt snipping off of the Desmond plotline, and Ubisoft's insistence that they couldn't possibly set a game in the present day... Can we finally call bullshit?
 

Sigmund Av Volsung

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Dec 11, 2009
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Evonisia said:
That was a question I had in my head watching the AssCreed IV review, what was the point of keeping Desmond alive in the first place?

But yeah pushing a story in your face hardly ever works out, it's why games like Portal wait half the game to really let the story stretch it's muscles and go full blast.
I suppose that it is easier to extract memories from an alive person since you don't have to stimulate the neurons with electricity externally(which would be tricky and could easily fry neurons).

...

I don't know.

And I have to concur; getting into comics is just a bit silly if its a never-ending narrative, as an ending provides pay-off which is what can make or break a story.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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Evonisia said:
That was a question I had in my head watching the AssCreed IV review, what was the point of keeping Desmond alive in the first place?
This is what happens when people don't pay attention.

In the first game they gave Desmond a choice to get inside the Animus voluntarily or they'd put him in a coma, which would result in slower extraction of the data. They needed him alive and well because they wanted to get the data as fast as possible. I imagine it's a lot more difficult with a dead brain according to the logic established in the game.

I'm still interested in the present story. I'm not obsessing over it, though. I play the games for the story within the Animus, but the fact that these stories are delivered as memories of someone's ancestors is extremely appealing to me. I like convoluted plots and mysteries. Even if I doubt that in the end they will deliver something satisfying. I really liked the addition of the Sage.

And it's really hard to complain when AC4 is such a great freakin' game. Best one since AC2 without a doubt. It feels like a complete reinvention of the franchise. In a good way.
 

Thanatos2k

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It is *painfully* obvious the story was supposed to have concluded long before now. The D-date in the game was in 12/2012, which if you do the math should have been in the future assuming 2 properly produced 2 1/2-year development time Assassin's Creed sequels.

It's no coincidence the leads of Assassin's Creed fled Ubisoft, given what the series has become.
 

FallenMessiah88

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Jan 8, 2010
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If a developer wants to keep a series going. then that's okay. As long as the quality holds up, I don't mind. I know that's not really saying much and that "quality" is very subjective, but that really is my only requirement.
 

pilouuuu

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I think the only reason for the future stuff is to explain the gaming elements of the game. It some kind of the meta stuff to explain why townies don't act realistically, why there are invisible walls, thus it is something to avoid suspension of disbelief. That is the only reason.

Maybe they also wanted to create some mystery like in Lost, but it didn't work. It was OK during the first two games, but then it was clear they were creating the story as they were creating the games. They had no ending for Desmond story from the beginning, a bit like Lost itself.

Assassins Creed is an enjoyable series, but they are much better by reducing the future story and making it some kind of meta-joke like in Black Flag, which is also the best game of the series.
 

Deathlyphil

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TiberiusEsuriens said:
Thunderous Cacophony said:
That is the story up until 3. Templars and assassins are after the artificacts because 1: they do crazy magical things and 2: they hold untold ancient secrets. Everyone is going after these things but then 3 pretty much retcons the whole thing into "Both assassins and templars knew from the very beginning that some impending doom, which in this game we magically reveal to be a solar flare, is coming and they are just racing to see who can claim bragging rights for stopping it first. Also, even though working together would save the universe they just want to kill each other and stop the other's progress."

I love the sci-fi idea of 'alien super race' and all their techy gadgets are great, but 3 just pulled the plot out of its butt. The flare was never meant to be the main conflict the series was trying to solve, it was just a contrite way of writing off Desmond because everyone hated him. The alien ghost thingy makes a much better main antagonist/conflict, and it would have been better received, but after retconning the danger to be all about the flare they inadvertently delegated that major conflict to a side show that people viewed as a distraction, and thus will not be as well received in the future. At least that's my opinion.
Pretty sure they introduced the solar flare at the end of two. Or Brotherhood. Which ever one has Ezio defeat the Pope at the end of it. The Ghost then talks directly to Desmond, which confuses Ezio.

I'm sure that's in 2, because in Brotherhood you are searching for more information. This leads to the cave in three, and you get the magic glowing key in Revelations.