Call of Duty: Ghosts FOV Tool Goes To 100

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
45,698
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Call of Duty: Ghosts FOV Tool Goes To 100


A tool to increase the field of view in the PC version of Call of Duty: Ghosts is now available and Infinity Ward says it's okay if you want to use it.

You may have noticed that the FOV of the PC version of Call of Duty: Ghosts is fixed at 65, which is problematic for quite a number of people. It's unusually narrow, for one thing, and some gamers find that eyestrain and motion sickness issues caused by first-person games can be alleviated by adjusting the FOV. A lot of games, including Treyarch's Call of Duty titles, provide an FOV slider or, at the very least, a way to adjust it through the console; Ghosts does not.

It's now possible to get around that limitation, however, with the unofficial and creatively-named Call of Duty: Ghosts FOV Changer tool, which allows the FOV to be adjusted up to 100 in both single and multiplayer games. A previously-released FOV changer that impacted only multiplayer games was taken down following a legal threat from Activision but this one is apparently cool, at least as far as Infinity Ward is concerned. There's still a chance it could fall afoul of Valve Anti-Cheat, although there have been no reports of that happening.

[tweet t=https://twitter.com/candyslexia/statuses/400020567236939776]

Use at your own risk, in other words, but if you find the FOV 65 intolerable, this is the cure for what ails you. Pick it up at MapModNews.com [http://www.mapmodnews.com/article.php?story=Call-of-Duty-Ghosts-FoV-Changer-DL].

via: IncGamers [http://www.incgamers.com/2013/11/call-duty-ghosts-fov-changer-now-goes-100]



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Something Amyss

Aswyng and Amyss
Dec 3, 2008
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It's a shame this tool even needs to exist. An FOV slider shold pretty much be standard, especially with the issues it alleviates.
 

AnthrSolidSnake

New member
Jun 2, 2011
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I don't understand why a FOV slider in first person games isn't always standard. I understand why (for the most part) consoles do it, since they have limited hardware, but a PC is a PC. Why is it always so hard for developers to just give us the customization in the first place?
 

Seydaman

New member
Nov 21, 2008
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...If someone could make this mod so quickly and eloquently after release, why wasn't it in the base game?
 

AdagioBoognish

Member?
Nov 5, 2013
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I can't believe they did this bad a job with the port. Been on the fence about buying since launch and I just keep finding reasons not to. What's that second part in the tweet, "dk about FPS unlock"? What do they have the frames locked at right now?
 

Bindal

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May 14, 2012
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Seydaman said:
...If someone could make this mod so quickly and eloquently after release, why wasn't it in the base game?
Because Infinity Wards is lazy.
Treyarch has, as stated above, always provided a FoV Slider from launch (at least in BO and BO2, latter even recieved a patch to go up from 80 to 90 after requesting it)
 

Strazdas

Robots will replace your job
May 28, 2011
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wombat_of_war said:
Seydaman said:
...If someone could make this mod so quickly and eloquently after release, why wasn't it in the base game?
because like every other thing they lock.. console port reasons that they never put much thought into.

its a miracle we can even change resolution with some games released for pc
funny that you mention when lately there was a barrage of console ports where resolution is locked at 720p without ability to change (outside of modding)