Darkest Dungeon Kickstarter Passes $250k in Final Week
The rougelike dungeon crawl that inflicts your heroes with psychological wounds has hit stretch goals adding town events, random Boss variants, and additional character classes.
Red Hook Studios' Darkest Dungeon has raised over $250,000 on Kickstarter [https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios] for the gothic roleplaying game. With tactical fighting and punishing difficulty inspired by XCOM and Dark Souls, Darkest Dungeon promises to combine classic RPG elements with procedurally generated dungeons and an affliction system that makes protecting your heroes' psychological well-being as important as defending their hit points. The Kickstarter campaign has hit several stretch goals, unlocking random events in town when your weary adventures return from the depths, wandering mini-bosses and random dungeon bosses, and extending the game with a new dungeon. Red Hook Studios released a combat overview video on February 27, showing pre-alpha footage of the game's turn-based combat system.
Throughout the campaign, Red Hook Studios has been revealing the playable character classes with stunning, gothic-inspired crowquill art. Stretch goals successfully reached by the campaign added three classes to the originally planned twelve, and Red Hook Studios have revealed all but four. The original announcement identifies the Plague Doctor, Highwayman, and the Leper as character classes. To date, Red Hook Studios has unveiled the Hellion, Bounty Hunter, Jester, Crusader, Houndmaster, Vestal, Occultist, and the Man-at-Arms.
[gallery=2169]
Red Hook Studios launched the Kickstarter campaign for Darkest Dungeon on February 11, and PayPal/Humble Widgets [http://www.escapistmagazine.com/news/view/132157-Update-Gothic-Roguelike-Darkest-Dungeon-Meets-Kickstarter-Goal].
Source: Red Hook Studios on Kickstarter [https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios/posts]
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The rougelike dungeon crawl that inflicts your heroes with psychological wounds has hit stretch goals adding town events, random Boss variants, and additional character classes.
Red Hook Studios' Darkest Dungeon has raised over $250,000 on Kickstarter [https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios] for the gothic roleplaying game. With tactical fighting and punishing difficulty inspired by XCOM and Dark Souls, Darkest Dungeon promises to combine classic RPG elements with procedurally generated dungeons and an affliction system that makes protecting your heroes' psychological well-being as important as defending their hit points. The Kickstarter campaign has hit several stretch goals, unlocking random events in town when your weary adventures return from the depths, wandering mini-bosses and random dungeon bosses, and extending the game with a new dungeon. Red Hook Studios released a combat overview video on February 27, showing pre-alpha footage of the game's turn-based combat system.
Throughout the campaign, Red Hook Studios has been revealing the playable character classes with stunning, gothic-inspired crowquill art. Stretch goals successfully reached by the campaign added three classes to the originally planned twelve, and Red Hook Studios have revealed all but four. The original announcement identifies the Plague Doctor, Highwayman, and the Leper as character classes. To date, Red Hook Studios has unveiled the Hellion, Bounty Hunter, Jester, Crusader, Houndmaster, Vestal, Occultist, and the Man-at-Arms.
[gallery=2169]
Red Hook Studios launched the Kickstarter campaign for Darkest Dungeon on February 11, and PayPal/Humble Widgets [http://www.escapistmagazine.com/news/view/132157-Update-Gothic-Roguelike-Darkest-Dungeon-Meets-Kickstarter-Goal].
Source: Red Hook Studios on Kickstarter [https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios/posts]
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