I don't really think Freedom Cry makes one uncomfortable, unless you've got some cognitive dissonance about the whole slavery thing. You feel more motivated to improve things in the game since they're so bad for the slaves though. I think "uncomfortable" is the wrong word for Ubisoft to use.WashAran said:But isnt making people uncomfortabel with games a big "no no"?
Which is why a lot of games tend to be stale, and those that attempt something other than "here blow stuff up" are usually praised when they actually succeed in doing that, much like Spec Ops the line did that to a lot of people.WashAran said:But isnt making people uncomfortabel with games a big "no no"? at least that's what I got from reading gaming websites for the past two years.
I would say it's more accurate that making players uncomfortable with the actions of the character they control should be avoided where possible. If the player was controlling a slaver trying to amass a fortune by buying and selling slaves and gameplay, that would probably be a step too far for quite a few players. (Obviously even that is subjective though - The point of games is frequently to put players in a situation where they do things they would never do in real life) Freedom Cry has you freeing slaves, which is what most players would like to imagine they would do when put in such a position.WashAran said:But isnt making people uncomfortabel with games a big "no no"? at least that's what I got from reading gaming websites for the past two years.
You don't feel uncomfortable freeing the slaves.softclocks said:Who would feel uncomfortable freeing slaves? Isn't that like the ultimate dream of the white-guilt beta?
And why is fighting slavery more important than fighting tyranny?