So micromanagement is what it takes to be an RTS, not the strategic part or anything...
I guess it's no loss this will end up in WiiU because their Swords & Soldiers concept is just bad, spamming a build button and looking at sprites uncontrollably marching to their doom is not strategy, it's just watching paint dry.
Come on Ronimo you hit gold with Awesomenauts, turn that into a full on adventure game and you got it made, you could do all the character back stories and people would go ape for that (or at least I would).