Well, it IS a legitimate complaint that they wanted double the price of a brand new triple A game for an unfinished, for the longest time unplayable, game. Especially with their track record of all their games being abandoned shortly after release.major_chaos said:Inb4 uninformed people shrieking about what the price used to be.
Except that the reason it was $90 was because that was the KS tier that gave alpha access as a reward. They wanted to offer more really passionate fans access to the intentionally small alpha feedback pool without stabbing their Kickstarter supporters in the back.Zontar said:Well, it IS a legitimate complaint that they wanted double the price of a brand new triple A game for an unfinished, for the longest time unplayable, game. Especially with their track record of all their games being abandoned shortly after release.major_chaos said:Inb4 uninformed people shrieking about what the price used to be.
I've herd this argument time and again, and like every time I have I'll say this now: I'm a costumer, not a donator. My only concern is this: is the cost justified by the content? That's the only question customers should care about, and even at 40$ for a complete game the answer isn't curtain.major_chaos said:Except that the reason it was $90 was because that was the KS tier that gave alpha access as a reward. They wanted to offer more really passionate fans access to the intentionally small alpha feedback pool without stabbing their Kickstarter supporters in the back.Zontar said:Well, it IS a legitimate complaint that they wanted double the price of a brand new triple A game for an unfinished, for the longest time unplayable, game. Especially with their track record of all their games being abandoned shortly after release.major_chaos said:Inb4 uninformed people shrieking about what the price used to be.
Of course they wouldn't, but they'd be wrong for not doing so.Zontar said:I've herd this argument time and again, and like every time I have I'll say this now: I'm a costumer, not a donator. My only concern is this: is the cost justified by the content? That's the only question customers should care about, and even at 40$ for a complete game the answer isn't curtain.major_chaos said:Except that the reason it was $90 was because that was the KS tier that gave alpha access as a reward. They wanted to offer more really passionate fans access to the intentionally small alpha feedback pool without stabbing their Kickstarter supporters in the back.Zontar said:Well, it IS a legitimate complaint that they wanted double the price of a brand new triple A game for an unfinished, for the longest time unplayable, game. Especially with their track record of all their games being abandoned shortly after release.major_chaos said:Inb4 uninformed people shrieking about what the price used to be.
I also want to know how many would offer the same defence if it was EA doing it, or Ubesoft.
Good for you, don't buy it then. I'm not trying to claim that everyone should run out and buy PA at $90, I certainly didn't and I suspect the devs didn't expect many sales at that price point. I don't object to "I won't buy it at that price" I object to "OH EEM GEE GREADIEST DEVZ WORSE THAN EA, WORSE THAN HITLER!!! BOYCOT!!!! RAEGE!!!"Zontar said:I've herd this argument time and again, and like every time I have I'll say this now: I'm a costumer, not a donor.
I can't speak for anyone else, but I certainly would.I also want to know how many would offer the same defense if it was EA doing it, or Ubisoft.
Just judging from the trailers, I think they may have resolved Sup Cmdr 2's problem.LetalisK said:The ground stuff looks almost exactly like Supreme Commander 2. Let's hope they do a much better job than that game did, because this looks really interesting.
As someone who has played Spore and is playing PA, I can say that PA is already a better game. The game has been mostly stable, even when I have thousands of fabricators spread out across multiple planets. Managing the defense of those planets while gearing up my econ is fun. Admittedly, there are some balance issues - the game is short on planetary invasion methods, T2 Air and static defenses are both too strong - but these are all things that the developers can address before release.MinionJoe said:How would an uninformed person know what the price used to be?major_chaos said:Inb4 uninformed people shrieking about what the price used to be.
As an informed consumer, I know the price is currently $49.99USD for Early Access. And the latest "Gamma" patch released March 20th has caused widespread reports of game freezing and crashing.
PA is a great idea for a game and it has a lot of potential. You know, just like Spore.
Not to mention it looked bad. I remember playing and enjoying Supreme Commander, saw that there was a second one, and immediately buying it. As soon as I started it up, I thought "Wait, why did the graphics go backwards? And why does everything look like it was built with legos?" Doesn't it take effort to actually go backwards with how your sequel looks, both graphically and aesthetically?TheSYLOH said:Just judging from the trailers, I think they may have resolved Sup Cmdr 2's problem.LetalisK said:The ground stuff looks almost exactly like Supreme Commander 2. Let's hope they do a much better job than that game did, because this looks really interesting.
Sup Cmdr 2 problem was that it just didn't have the scale of Supreme Commander or Total Annihilation.
It was just Star Craft real time tactics, minus the polish.
Uninformed about $90 being the Kickstarter tier that unlocked alpha access, meaning that instantly offering alpha access for less to others would be a backstab of epic proportions.MinionJoe said:How would an uninformed person know what the price used to be?major_chaos said:Inb4 uninformed people shrieking about what the price used to be.