The Omni VR Treadmill Raises $3 Million in Seed Funding
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Consider the following factors for why you might be wrong:Zontar said:This is getting ridiculous. Yes there's a niche market for VR, but come on. First Rift gets bought for 2 billion (I'd be surprised if there are 2 billion dollars worth of people who would buy it), now more people are investing in this? If I didn't know better, I'd say there's a mini-bobble forming, but it's only two companies so it's unlikely to have any real effect on the industry when Rift flops and this underperforms.
1. This isn't functional VR, it isn't even close to functional VR, and is only a cheaper model of something which has existed for years. This isn't anything new, and there's already data which exists on the market demand. Saying the market for it isn't worth was Facebook paid for it isn't inaccurate.Alterego-X said:Consider the following factors for why you might be wrong:Zontar said:This is getting ridiculous. Yes there's a niche market for VR, but come on. First Rift gets bought for 2 billion (I'd be surprised if there are 2 billion dollars worth of people who would buy it), now more people are investing in this? If I didn't know better, I'd say there's a mini-bobble forming, but it's only two companies so it's unlikely to have any real effect on the industry when Rift flops and this underperforms.
1. None of us have any actual data about the potential demand for functioning VR. We can make guesses based on how "it's a kind of peripheral and those were all niches too", or "it's a kind of 3D and other forms of that were niches too", but at the same time, VR is also presenting itself as a new medium.
2. So far, significantly increased Presence has always proven to be a major trend-setter in the entertainment industry. Movies have became a major medium even in spite of literature being far more easily accessible, Television has beaten Radio in cultural significance, and Polygonal rendering in consoles has taken off in the PS1 era and left behind sprite-based 2D genres as old-school niches.
3. The people who have actually tried it tend to become fanatic supporters, including Zucckerberg, and it had the same reaction from many journalists, in contrast with gimmick products which tend to have a more subdued reactions, ranging from bafflement to praising the "innovation".
4. The traditional public perception of VR in sci-fi,as another futuristic Next Big Thing. Usually when something gets portrayed that way, it indeed does become the next big thing (such as the Internet, mobile phones, touchsceens, flying machines), unless it tries to be but the theoretically working concept still has obvious engineering limitations yet (jetpacks, flying cars, videophones. By all accounts, VR has been in the latter category for decades, due to problems that are getting sorted out right now.
Its the same thing that went on with the re introduction of 3D in cinemas and then 3D TVs....Zontar said:This is getting ridiculous. Yes there's a niche market for VR, but come on. First Rift gets bought for 2 billion (I'd be surprised if there are 2 billion dollars worth of people who would buy it), now more people are investing in this? If I didn't know better, I'd say there's a mini-bobble forming, but it's only two companies so it's unlikely to have any real effect on the industry when Rift flops and this underperforms.
Problem is, industry already has it, and has been using better ones then Rift for years now, so this is a product for the consumer, not industry.Karadalis said:Its the same thing that went on with the re introduction of 3D in cinemas and then 3D TVs....
No ones really buying or using them (the TVs) but the industry is pushing for it.
How can you tell if it's a reasonable price without knowing what it actually does. Looks just like a glorified baby-walker, and serves roughly the same purpose (protect people from falling over while they clumsily explore a strange world).SKBPinkie said:Wow, $499 is very reasonable for something like this. I was thinking it would be at least $1000. Let's wait and see what people think of it before I sign up for one, but it looks pretty good so far.
Something that needs to support your weight, be resilient, be sensitive enough to know where exactly your feet are, needs to differentiate different types of speeds, etc. etc. Hell, the mechanical engineering side of things alone would be a lot of trouble. Forget about the electrical / computer science side of things. Of course, it still has to deliver on these things, but if it does, then it will be worth it.Avaholic03 said:How can you tell if it's a reasonable price without knowing what it actually does. Looks just like a glorified baby-walker, and serves roughly the same purpose (protect people from falling over while they clumsily explore a strange world).SKBPinkie said:Wow, $499 is very reasonable for something like this. I was thinking it would be at least $1000. Let's wait and see what people think of it before I sign up for one, but it looks pretty good so far.
Then again, people were willing to shell out hundreds of dollars for fake plastic "instruments" back in the Rock Band/Guitar Hero days, and by comparison I suppose at least this is slightly more flexible in terms of what types of games it would help you enjoy.
You're giving them way too much credit. Aside from being rigid enough to hold an adult human upright, not much is going on structurally. There certainly isn't anything going on mechanically, aside from the very simple rotation at the waist which is tied to the harness the person wears. Could have been designed by a freshman engineering student.SKBPinkie said:Something that needs to support your weight, be resilient, be sensitive enough to know where exactly your feet are, needs to differentiate different types of speeds, etc. etc. Hell, the mechanical engineering side of things alone would be a lot of trouble. Forget about the electrical / computer science side of things. Of course, it still has to deliver on these things, but if it does, then it will be worth it.Avaholic03 said:How can you tell if it's a reasonable price without knowing what it actually does. Looks just like a glorified baby-walker, and serves roughly the same purpose (protect people from falling over while they clumsily explore a strange world).SKBPinkie said:Wow, $499 is very reasonable for something like this. I was thinking it would be at least $1000. Let's wait and see what people think of it before I sign up for one, but it looks pretty good so far.
Then again, people were willing to shell out hundreds of dollars for fake plastic "instruments" back in the Rock Band/Guitar Hero days, and by comparison I suppose at least this is slightly more flexible in terms of what types of games it would help you enjoy.
Whereas the stuff you referred to (the plastic instruments) have pretty much no complications, it's literally a larger controller, with less functionality. Oh, and I never bought those.
Also, seriously - "glorified baby walker"? Really?