JonB said:
Jimalcoatl said:
I really like the idea of Prodigy. It looks like Skylanders for grown ups, which is a good thing. It's a shame that like Skylanders it will probably cost a fortune.
Obviously I wish it could be lower, and I bet the cost on expansions and new characters/models will be high. That's probably where they'll get their profits.
I think I'm okay with that. It plugs into a computer, so there'll inevitably be people who think "Why isn't it priced like a videogame?!", and it doesn't use a lot of models at a time like a TT wargame, so there will also be people who think it should be priced more like a board game or a traditional card game...
But I think Prodigy is more tabletop wargame than it is videogame, card game or board game. It reminds me of Inquisitor 40K or Mordheim(sp); those small, characterful skirmish games that GW presumably stopped pushing because you didn't have to buy a million models to play them.
Prodigy may use tech integration to facilitate play and supplant the imagination's role in bringing figures to life, but that's all. I think it's only sensible to think of this as a tabletop wargame
being produced by a single, small specialist outfit, and be understanding when it's priced on the high side.
Not that either of you haven't been. I'm just sayin'.