State of Decay: Lifeline Launch Trailer Heads to the Big City

Cognimancer

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Jun 13, 2012
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State of Decay: Lifeline Launch Trailer Heads to the Big City


State of Decay's Lifeline DLC trades suburbia for city life in the zombie apocalypse.

There are two kinds of action-hero survivors in the zombie apocalypse. One on hand there's the ordinary civilian who learns to fight because they have to - you saw plenty of those in Undead Labs' sandbox survival title State of Decay. And on the other hand, there's the hardened warrior who was kicking ass long before the zombies arrived. If you missed that archetype in State of Decay, you're in luck: the game's second DLC expansion, Lifeline, looks to be filled with all the military vs. undead action you could hope for.

Lifeline's latest trailer shows off the new characters and environments you'll see in the DLC. This new adventure gives players control of Greyhound One, a platoon of soldiers tasked with rescuing civilians from the zombie-infested city of Danforth. The city streets are a far cry from the wide-open rural terrain of the original game, and players will have access to military equipment and vehicles that would probably outclass my old loadout of shovels and sedans.

The new locales will lend a fresh perspective to State of Decay's sandbox mechanics, though it remains to be seen whether this change will be an improvement. It may come down to personal preference, but the original map's lack of resources drove a lot of the organic scavenging gameplay that made it such a success. The members of Greyhound One will certainly have new problems to deal with as well, though, so those supply lines might not be as great of a benefit as they first seem.

State of Decay: Lifeline deploys on May 30 for $6.99.

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Samsont

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Jun 11, 2009
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This would be fantastic if State of Decay itself wasn't completely broken, the morale mechanics are bugged to hell, as zombie infestations that your survivors don't even know about cause them to panic and ditch your base. As well, what people actually wanted the game to be, survival, doesn't work because unless you play the whole game in one sitting then you'll lose all your resources and be completely screwed over. Maybe this DLC will come with some fixes, but I highly doubt it.
 
Mar 26, 2008
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Samsont said:
This would be fantastic if State of Decay itself wasn't completely broken, the morale mechanics are bugged to hell, as zombie infestations that your survivors don't even know about cause them to panic and ditch your base. As well, what people actually wanted the game to be, survival, doesn't work because unless you play the whole game in one sitting then you'll lose all your resources and be completely screwed over. Maybe this DLC will come with some fixes, but I highly doubt it.
Agreed. It has some moments of brilliance and I like what it's "trying" to do. It just doesn't hold it all together well.
 

Elfgore

Your friendly local nihilist
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Dec 6, 2010
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Samsont said:
This would be fantastic if State of Decay itself wasn't completely broken, the morale mechanics are bugged to hell, as zombie infestations that your survivors don't even know about cause them to panic and ditch your base. As well, what people actually wanted the game to be, survival, doesn't work because unless you play the whole game in one sitting then you'll lose all your resources and be completely screwed over. Maybe this DLC will come with some fixes, but I highly doubt it.
Wait a second. Your resources do degrade, even when you're not playing? That is complete bullshit! I always thought whenever I started up the game a week later I had low ammo and food. That is just bad design.

I'll still pick this up, just because I like the big city.
 

1337mokro

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Dec 24, 2008
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Yeah sure more escort missions....

This game was just bad! Just terrible where your resources dwindled when you were offline. You came back and half your group was dead or dying. You'd go out again spend most of your time grinding back to your previous level and for what?

For more escort missions.

Screw this game it could have been something good but was nothing but XBLA garbage.
 

K.ur

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Jul 31, 2013
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I hope this brings a (big) sdk with it or the game gets at least a plug-in system for mods like elder scrolls .esp files.
 

softclocks

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Mar 7, 2014
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There's a cap on the resource dwindling, there has to be.

I left the game for over a month and my enclave was still doing ok when I returned.

The people who complain about the offline-changes are probably hung up on the concept and not the reality of the situation.

No one will have their game ruined by not logging in.
 

Kerethos

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Jun 19, 2013
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I found State of Decay to be quite enjoyable, though it does get a bit repetitive after a while. I played it on the 360 though, and encountered no bugs that got in my way (lot's of funny ones though, mostly involving falling zombies). And the pop-in is just horrible.

So I might give this DLC a try later on, but I honestly think I've had my fill of zombies by now. I haven't touched the game in months and can't even be bothered to finish the last half of the latest "The Walking Dead" season... not even Telltale can get me to give a damn about zombies (or people surrounded by zombies) right now.

I'm just so tired of zombies by now.