CryEngine's Subscription Model Is Exclusive to Steam

Cognimancer

Imperial Intelligence
Jun 13, 2012
1,906
0
0
CryEngine's Subscription Model Is Exclusive to Steam



CryEngine, and all the powerful game-making tools that come with it, can now be yours via a Steam subscription.

Crytek add the engine to their Steam library for a monthly rate of $9.90 [http://www.escapistmagazine.com/news/view/133078-CryEngine-Also-Switching-to-Monthly-Subscription-Plan].

Steam may seem like an odd choice as the sole distribution platform for Crytek's service, but Valve's sizable market is an undeniable boon. "We wanted to ensure that when we released CryEngine to subscribers, it would be in the best place to address today's indie gamers and developers," says Carl Jones, Crytek's director of business development. "Steam is the best place right now for developers to create their games, show them to a huge community and even release them directly to market."

Jones isn't wrong - Steam's audience is filled with would-be and amateur developers, and Crytek's business model is perfect for that market. CryEngine is Steam's first (and currently only) fully-featured game development engine, and comes with a generous package of documented source code, references, and pre-made demos to help budding developers learn the ropes. Once indie developers create something worth publishing, the subscription even lets them commercialize their game with no royalties or license fees.

Epic Games may have broken new ground when it released Unreal Engine 4 on a subscription model [http://www.escapistmagazine.com/news/view/133059-Epic-Games-Makes-Unreal-Engine-4-Publicly-Available-for-19-Per-Month], but Crytek is shaping up to be a very strong competitor.

Source: Crytek [http://www.crytek.com/news/cryengine-now-available-on-steam-for-just-990-usd-eur-per-month]

Permalink
 

008Zulu_v1legacy

New member
Sep 6, 2009
6,019
0
0
I do not believe they are going to be as strong as a competitor as they would like. Computer systems required to run CryEngine games with all the bells and whistles, are far higher than Unreal's.
 

Albino Boo

New member
Jun 14, 2010
4,667
0
0
I had a quick look at the license terms and they seam rather odd
military projects;
gambling;
simulation (technical, scientific, other);
science;
architecture;
pornography;
"serious games";

Most of them are straightforward but the simulation and "serious games" terms are just asking for trouble.
 

NuclearKangaroo

New member
Feb 7, 2014
1,919
0
0
i can see the logic behind it, but excusivity is almost never a good choice, and im pretty sure Valve doesnt force anybody to have exclusive deals with them, Crytek should make their engine avaliable in other platforms me-thinks
 

Kahani

New member
May 25, 2011
927
0
0
NuclearKangaroo said:
i can see the logic behind it, but excusivity is almost never a good choice, and im pretty sure Valve doesnt force anybody to have exclusive deals with them, Crytek should make their engine avaliable in other platforms me-thinks
The talk about audiences and similar is likely a bit of a red herring. The important point will be that Steam provides a ready-made platform for distribution. It would cost quite a bit for Crytek to set up all their own servers, payment handling, and so on. Presumably they've figured that the cut Valve takes will cost them less than the overhead of doing it all themselves. Since Steam is available for all PC OSes and doesn't cost anything itself, there's really no downside to having it there. While some people seem to dislike Steam on principle, none of the reasons given for this really apply to a developer who won't be forced to publish their final product on Steam.
 

Smooth Operator

New member
Oct 5, 2010
8,162
0
0
Certainly a very good move for marketing, really can't get around not seeing Cryengine on the front page now, and this will probably be another magic way to circumvent Steam's asinine greenlight system.

On the technical side however this is dumb, you the already buggy software depend on an also buggy DRM which means every problem will be twice as much work to figure out. And now users need to rely on keeping two accounts secure/companies happy, because if either side decide your account is no good then you are shit out of luck and the development tools are gone.
 

NuclearKangaroo

New member
Feb 7, 2014
1,919
0
0
Kahani said:
NuclearKangaroo said:
i can see the logic behind it, but excusivity is almost never a good choice, and im pretty sure Valve doesnt force anybody to have exclusive deals with them, Crytek should make their engine avaliable in other platforms me-thinks
The talk about audiences and similar is likely a bit of a red herring. The important point will be that Steam provides a ready-made platform for distribution. It would cost quite a bit for Crytek to set up all their own servers, payment handling, and so on. Presumably they've figured that the cut Valve takes will cost them less than the overhead of doing it all themselves. Since Steam is available for all PC OSes and doesn't cost anything itself, there's really no downside to having it there. While some people seem to dislike Steam on principle, none of the reasons given for this really apply to a developer who won't be forced to publish their final product on Steam.
i guess it makes sense

i dont really hate steam, i love it, but you know, the more platforms the merrier
 

Albino Boo

New member
Jun 14, 2010
4,667
0
0
archiebawled said:
"Serious games" is a relatively widely-used term, but not really a general use one. It means games for educational or training purposes. The point of including them is so that people don't build submarine training 'games'. Don't worry, they won't force you to include jokes or wackiness :)

The reason things like pornography are in there is so that they can distance themselves from from CryPorn 2. At the point where you want to make that, you'd need to get in touch, and the license you negotiate would probably be along the lines of "don't mention us anywhere!".
The terms are too loose and open to interpretation and every time you have loose terms in a legal document you lay yourself open to a lawsuit. They should have defined what they meant by simulation and serious games. It doesn't matter Serious games is a relatively widely used term, or a general use one because it is without legal definition. Crytek, as the drater of the license, would have to prove that a normal person would reasonably understand what is meant by serious games.
 

Cowabungaa

New member
Feb 10, 2008
10,806
0
0
albino boo said:
I had a quick look at the license terms and they seam rather odd
military projects;
gambling;
simulation (technical, scientific, other);
science;
architecture;
pornography;
"serious games";

Most of them are straightforward but the simulation and "serious games" terms are just asking for trouble.
So are those not allowed or what?

Because here I am thinking a deal like this would be absolutely perfect for researchers who want to make simulations of things, educational tools or anything non-profit really. It's a pretty powerful tool for fairly little money.
 

Albino Boo

New member
Jun 14, 2010
4,667
0
0
Cowabungaa said:
So are those not allowed or what?

Because here I am thinking a deal like this would be absolutely perfect for researchers who want to make simulations of things, educational tools or anything non-profit really. It's a pretty powerful tool for fairly little money.
According to the license you are not allowed to use the engine for those purposes.