Assassin's Creed Unity Story Details, Co-op Announced - Update

Pseudonym2

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It's nice to know you're playing on the side of the rebels. I thought they would do a Scarlet Pimpernel thing and go on about how equality is evil.
 

Roofstone

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Well, I do think I finally want to buy a ps4. Good job ubisoft, this looks really fun.
 

DaWaffledude

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Pseudonym2 said:
It's nice to know you're playing on the side of the rebels. I thought they would do a Scarlet Pimpernel thing and go on about how equality is evil.
... Why would they suddenly change sides 7 games in?
 

The_Darkness

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I didn't see anything that gave me the impression that more than one assassin was necessary for that mission. A bit quieter, a bit less aggressive, and I'm pretty sure it could have been done solo. Then again, assassins have always been overpowered in these games.

And call it a hunch... But I'm pretty sure that a person wouldn't still be blinking and twitching after having their head cut off, displayed to the crowd and then stuck on a pike.
Also, if you're going to kill someone, just kill them. Throwing them out the window to be torn apart by an angry mob is needlessly cruel.

And finally: Yay? We're back in a city setting? Like most of the games before this one? I don't know, but I'm not seeing anything in this that I couldn't have found in, say, Assassins Creed Brotherhood. (Other than the co-op, I mean.)
 

Jamieson 90

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I'm not at all excited for this; Black Flag was a big let down. Far too many follow missions and they just keep dumbing thins downs. First it was the free running and then the combat. To compound matters they made the combat worse. I know a lot of people hate on Assassins Creed 3 but the one thing you can't hate on is the combat, it was far more responsive and smoother than the combat in AC4 if not a bit overpowered. So yes they were right to make the combat harder in Black Flag, the only problem is that it's harder because it doesn't bloody well do what you want it to do, not because it is challenging.
 

Neurotic Void Melody

Bound to escape
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Jul 15, 2013
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Beautiful architecture. Though am hoping there is more of a challenge this time.
Seems some people at Ubi actually listen to Yahtzee.

Ah im getting Blackadder flashbacks already!
 

teamcharlie

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Engine looks good, architecture looks conducive to the sort of free running open world stuff that's worked so well in the series' past. Personally I'm not too interested in the co-op, but my hope is that they put their usual effort into the single player campaign and wanted to show how the game plays without spoiling the story. Gameplay footage as opposed to an uninformative pre-rendered trailer is definitely appreciated.
 

martyrdrebel27

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The_Darkness said:
I didn't see anything that gave me the impression that more than one assassin was necessary for that mission. A bit quieter, a bit less aggressive, and I'm pretty sure it could have been done solo. Then again, assassins have always been overpowered in these games.

And call it a hunch... But I'm pretty sure that a person wouldn't still be blinking and twitching after having their head cut off, displayed to the crowd and then stuck on a pike.
Also, if you're going to kill someone, just kill them. Throwing them out the window to be torn apart by an angry mob is needlessly cruel.

And finally: Yay? We're back in a city setting? Like most of the games before this one? I don't know, but I'm not seeing anything in this that I couldn't have found in, say, Assassins Creed Brotherhood. (Other than the co-op, I mean.)
do your research sir or madam, a severed head continues to blink and operate after having been severed.

as for needlessly cruel, nothing is true, everything is permitted. What better way to serve justice than to offer the target to the crowd.

honestly, it just feels like you're just griping to gripe. Complaining that a game is set in cities? Especially when we haven't seen enough to say there won't be other environs to explore.
 

PirateRose

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Looks cool, but are we going to be able to customize the characters? Cause I'm seeing four dudes here, disappointed at the lack of female assassins, but their faces are all obscure like an RPG and what they look like doesn't matter.
 

Loop Stricken

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Cue people never playing online in case they get teamed up with the useless bugger who has no idea what stealth means.
 
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I really hope that Ubisoft won't portray the French Revolution in a black and white fashion à la
"freedom loving Assassin revolutionaries=good, controlling Templar monarchists=bad". One of the few things that I genuinely liked about AssCreed III was that they presented both parties in an ambiguous manner with neither side being right or wrong.
 

Josh123914

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Nov 17, 2009
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This setting has great potential to show the dark side to the Assassins.
I'm not entirely up to speed with all the lore, but it seems that for any period of history where the Assassins win, there's tonnes of social upheaval, followed by long stretches of turmoil and stagnation (See: French revolution, Dark Ages, Jesus (seriously, Jesus found a Piece of Eden)).
So perhaps this game could show how the incompotent elite were torn apart by the mob, but also of the middle class and oblivious aristocracy caught in the crossfire, and remind everyone that the Assassins were in favour of this.

Then again, they could abandon that altogether and just omit any cases of injustice, would be way less taxing on whoever writes the little dossiers on the historical characters....
 

JonB

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Assassin's Creed Unity Story Details, Co-op Announced - Update

Assassin's Creed Unity will include four player cooperative over Xbox Live.

Read Full Article
 

freaper

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Apr 3, 2010
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01:35 I see that the floppy ragdolls still haven't been ironed out.
 

Racecarlock

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So to summarize you're an assassin in the past and you kill things to cause events and random stuff happens on the streets.

Except you're no longer a badass pirate. I think I'll pass. AC II came out free recently and I got to that download on time so I've got access to that if I want to play a not pirate assassin.
 

The_Darkness

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martyrdrebel27 said:
do your research sir or madam, a severed head continues to blink and operate after having been severed.
As I said, a 'hunch'.

However: link to research. I quote 'consciousness lost within 2-3 seconds'. Getting up on that pike was more like 16 seconds, during which the victim was apparently still 'seeing'. Though I do accept that there are records of twitching carrying on up to the 30 second mark.

as for needlessly cruel, nothing is true, everything is permitted. What better way to serve justice than to offer the target to the crowd.
That's not justice, it's revenge. There's a big difference. Justice is about balance, revenge is about making yourself feel better. When I see two men tossing someone out a window, I don't see assassins, I see murderers. And I'm not playing "Murderer's Creed".

There's a line. A very memorable line. "Recquiescat in pace." If we're going by assassin philosophy, they pay respects to people even when they kill them. That's how Altair did it. That's how Ezio did it. And it's something that I liked about the characters.

honestly, it just feels like you're just griping to gripe. Complaining that a game is set in cities? Especially when we haven't seen enough to say there won't be other environs to explore.
My complaint is that it feels like more of the same. I'm bored of it. Free-running through cities and countryside got boring about half-way through Assassin's Creed Revelations. The novelty wore off. AC3 didn't do anything for me, except for the sailing missions. I'm looking forward to Black Flag (which I haven't played yet) because it's different.

If Assassin's Creed wants to recapture my attention, it needs to change up its act. It needs to refresh itself. The protagonists are too powerful, the gameplay has grown repetitive, and there's only so many historical-intrigue stories you can tell before it becomes "Oh, another conspiracy by templars with Eden-tech in there somewhere? Lovely."

So... no, Unity's not showing me anything that makes me particularly excited. Honestly, I'm disappointed that they never went for the full futuristic setting. That would have been fun.

Finally: I don't know whether you intended to come across as slightly aggressive, but perhaps I need to note something - this is my opinion. This is me explaining why the trailer did nothing for me. If other people are excited for Assassin's Creed Unity - good for them! If that includes you - good for you! But it's beginning to look like, for me and this series, this is my stop.
 

Objectable

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ATTENTION FANS: history is our playground and the possibilities are endless. you have told us your opinions and we have heard you LOUD AND CLEAR, and this year, we at ubisoft bring you not one, not two, not even three but fOUR WHITE MEN WITH STUBBLE
 

martyrdrebel27

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The_Darkness said:
martyrdrebel27 said:
do your research sir or madam, a severed head continues to blink and operate after having been severed.
As I said, a 'hunch'.

However: link to research. I quote 'consciousness lost within 2-3 seconds'. Getting up on that pike was more like 16 seconds, during which the victim was apparently still 'seeing'. Though I do accept that there are records of twitching carrying on up to the 30 second mark.

as for needlessly cruel, nothing is true, everything is permitted. What better way to serve justice than to offer the target to the crowd.
There's a line. A very memorable line. "Recquiescat in pace." If we're going by assassin philosophy, they pay respects to people even when they kill them. That's how Altair did it. That's how Ezio did it. And it's something that I liked about the characters.

And yes, it is needlessly cruel. That's not justice, it's revenge. There's a big difference. Justice is about balance, revenge is about making yourself feel better. When I see two men tossing someone out a window, I don't see assassins, I see murderers. And I'm not playing "Murderer's Creed".

honestly, it just feels like you're just griping to gripe. Complaining that a game is set in cities? Especially when we haven't seen enough to say there won't be other environs to explore.
My complaint is that it feels like more of the same. I'm bored of it. Free-running through cities and countryside got boring about half-way through Assassin's Creed Revelations. The novelty wore off. AC3 didn't do anything for me, except for the sailing missions. I'm looking forward to Black Flag (which I haven't played yet) because it's different.

If Assassin's Creed wants to recapture my attention, it needs to change up its act. It needs to refresh itself. The protagonists are too powerful, the gameplay has grown repetitive, and there's only so many historical-intrigue stories you can tell before it becomes "Oh, another conspiracy by templars with Eden-tech in there somewhere? Lovely."

So... no, Unity's not showing me anything that makes me particularly excited. Honestly, I'm disappointed that they never went for the full futuristic setting. That would have been fun.

I don't know whether you intended to come across as slightly aggressive, but perhaps I need to note something - this is my opinion. This is me explaining why the trailer did nothing for me. If other people are excited for Assassin's Creed Unity - good for them! If that includes you - good for you! But it's beginning to look like, for me and this series, this is my stop.
didn't intend on coming across aggressively, so i apologize if that's the tone you felt it took. AC 3 was garbage, worst game of the series, but you'd do yourself a huge favor by starting Black Flag ASAP, great game, from the amount i've played.

and you do make excellent points about the difference between revenge and justice, however, while i can't think of a particular scene, i can guarantee there's been worse done by assassins in this series than this. not to mention, that type of cruel animosity could very well be justified in the context of the period and game. i mean, assassins are people also, products of their period, to ignore that is just willful ignorance, in my opinion.

also, i agree that they should have gone futuristic with the setting. i honestly think that Watch_Dogs was probably first created as that exactly. it has a lot of the same aesthetics, with the digital lines and whatnot.

to go back to another point though, assassin philosophy has largely degenerated over the series, something i think is symbolized by the fact that they no longer remove the ring finger. in Black Flag, you're not even a real assassin, unless that changes later in the game, but obviously the old ways aren't going to be as important to him, even if he does become one, which i'm not aware of.