This game brings a lot of nostalgia with it...But If I keep the tinted glassed off, I can see that some aspects of the game are so broken, it almost renders it unplayable.
When I first played privateer, I was amazed at the freedom it allowed you (I'd never played Elite, or anything like it up to that point). Being able to join almost any faction, doing what you wanted, on the outer rim of explored space. It blew my mind at the time. And like Neverhoodian, I vastly preferred being just some guy trying to carve out a place for himself in the galaxy, as opposed to the 'Chosen Pilot'. Doing smuggling runs from the secret asteroid pirate base en route to New Chicago, with a cargo hold full of illegal contraband, narrowly ejecting it before the police could scan my hold, then retrieving it later...I remember really getting a 'Han Solo' feeling from it. It was awesome.
Coming back to it years later...I can't believe I was able to tolerate it for so long. The atmosphere is still there, The flight physics are still good, the graphics hold up well, even the voice acting and story is mostly fine.
But the giant problem I never saw until now, is the spawn rate being unbelievably bad. There's pirates and retros EVERYWHERE! I could understand seeing a higher number of them where there's less Militia\Police influence, but they literally appear in every system, after almost every jump, in a place that SHOULD be secure. It made doing cargo runs almost unbearable, suffocating you in combat to a point past tedium. Basically making you resort to buying the fastest, most expensive ship, and just using the afterburner to fly past most fights.
That is by far my biggest gripe in this game. If they just coded it to have less spawns in certain systems, or less in general, it would've been a much, MUCH better game for it.
The spiritual successor to this game, Freelancer, is basically Privateer 2.0, and is a far better game in my opinion. Fixing almost every problem I had with Privateer.