Robert Rath said:
The Game That Turned Little Kids Into Cannibalistic Hyenas
Fireball Island was a late 80s kids' game that epitomized the reason we play competitive games: To burn all who oppose us.
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Great post, jolly good show. I loved the crap out of this game, a friend had it and I got to play it (along with getting caught up in
Crossfire) but that I believe was also the Christmas I had to choose between
Fireball Island and
HeroQuest, the Games Workshop solo/co-op dungeon crawler. I'm glad I picked the latter because it was a driving force for my buddies to finally give in to playing D&D. I used all the doorways and bookcases and monsters (even painting them) and other props. All in all I would have loved
Fireball Island for maybe a week before it became a GI JOE playset or some other decorative function, but the guts from
HeroQuest lived a long life as D&D game props, probably 13-14 years before the last few pieces were lost or destroyed. I believe one of the painted Orcs was deliberately set aflame by a "friend" who was jealous I could paint minis better than he could, and I only started the day before whereas he had been doing it for 3 or 4 years.
Still this post brought back some awesome memories and I'll always remember
Fireball Island as the one that got away. Still I'll give it credit for being an ancillary reason to why I started D&D gaming, and the fun I had with it at a freind's house. I even tried to con him into letting me buy or trade for it. I did that a lot with other kids when they had toys I wanted starting back in Kindergarten with a Grimlok Transformer and a stubborn kid who wouldn't give it up for less than half my
Garbage Pail Kids collection. Hard bargain, and I still went for it.