Final Fantasy VII Finally Gets a Remake (In LittleBigPlanet)
Jamie Colliver has spent two years working on his now finished LittleBigPlanet remake of Final Fantasy VII.
<a href=http://www.escapistmagazine.com/tag/view/final%20fantasy%20vii>Final Fantasy VII is easily one of the most famous RPGs of all time. Its status among gamers has, in turn, led to a near constant chorus of fans begging Square Enix to invest in a high definition remake of the game. For most, however, the extent of their efforts to actually make an HD FFVII a reality stop at emailing Square Enix or maybe launching a fruitless petition. For Jamie Colliver, however, that wasn't enough. Not content to spend his time pining after a remake that (let's be honest) will probably never happen, he set himself to the task of rebuilding the game himself in <a href=http://www.escapistmagazine.com/tag/view/littlebigplanet>LittleBigPlanet. It's a task that he's also just completed.
Colliver recently put the finishing touches on his LBP-based remake after two years of work done both in <a href=http://www.escapistmagazine.com/tag/view/littlebigplanet%202>LittleBigPlanet 2 and 3. The end result is a new version of the game split across 31 LittleBigPlanet levels and which contains"every" cutscene, dialogue, character, boss and "all [five] materia types." Colliver's game also includes FFVII's soundtrack and an adapted battle system that recreates the game's combat.
Speaking to The Escapist, Colliver confirmed that he worked on the game in his spare while studying for a computing degree. This amounted to investing as much as "4-6 hours a day from 5-7 days a week" on it. He initially didn't intend for the project to be a full game remake but decided to go for it after he gained more experience with LittleBigPlanet's game making tools.
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Now, obviously, this isn't probably isn't what most fans had in mind when the idea of remaking Final Fantasy VII began to pick up steam. That said, you'd still have to be pretty jaded to not be impressed by how much Colliver was able to accomplish with tools that were clearly not made with JRPGs in mind. Gamers interested in seeing more of Colliver's remake can check out his <a href=https://www.youtube.com/playlist?list=PLF9D7EDF22859E9D2&feature=mh_lolz>YouTube channel or, better yet, play it via LittleBigPlanet 2 or 3 through his PSN account: BRRPPPPPPPPPPPPP.
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Jamie Colliver has spent two years working on his now finished LittleBigPlanet remake of Final Fantasy VII.
<a href=http://www.escapistmagazine.com/tag/view/final%20fantasy%20vii>Final Fantasy VII is easily one of the most famous RPGs of all time. Its status among gamers has, in turn, led to a near constant chorus of fans begging Square Enix to invest in a high definition remake of the game. For most, however, the extent of their efforts to actually make an HD FFVII a reality stop at emailing Square Enix or maybe launching a fruitless petition. For Jamie Colliver, however, that wasn't enough. Not content to spend his time pining after a remake that (let's be honest) will probably never happen, he set himself to the task of rebuilding the game himself in <a href=http://www.escapistmagazine.com/tag/view/littlebigplanet>LittleBigPlanet. It's a task that he's also just completed.
Colliver recently put the finishing touches on his LBP-based remake after two years of work done both in <a href=http://www.escapistmagazine.com/tag/view/littlebigplanet%202>LittleBigPlanet 2 and 3. The end result is a new version of the game split across 31 LittleBigPlanet levels and which contains"every" cutscene, dialogue, character, boss and "all [five] materia types." Colliver's game also includes FFVII's soundtrack and an adapted battle system that recreates the game's combat.
Speaking to The Escapist, Colliver confirmed that he worked on the game in his spare while studying for a computing degree. This amounted to investing as much as "4-6 hours a day from 5-7 days a week" on it. He initially didn't intend for the project to be a full game remake but decided to go for it after he gained more experience with LittleBigPlanet's game making tools.
[gallery=3526]
Now, obviously, this isn't probably isn't what most fans had in mind when the idea of remaking Final Fantasy VII began to pick up steam. That said, you'd still have to be pretty jaded to not be impressed by how much Colliver was able to accomplish with tools that were clearly not made with JRPGs in mind. Gamers interested in seeing more of Colliver's remake can check out his <a href=https://www.youtube.com/playlist?list=PLF9D7EDF22859E9D2&feature=mh_lolz>YouTube channel or, better yet, play it via LittleBigPlanet 2 or 3 through his PSN account: BRRPPPPPPPPPPPPP.
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